Bug Reports

Hello everyone,

First, thanks for this mod, i just suscribe to help you find in-game bugs.
I'm just starting a game and i'll tell you all problem i'll encounter.

First two things:

The "Global Vault" project is available from the beginning and it seems that all the "Global Vault" related texts (description, city production, civilopedia, effects) except the effect of the resolution is the same as the "WTO" texts in general.
 
Yeah resources are in some cases bugged.:suicide:
Thanks for the response and yes it will be fixed with the next update.
 
Hello everyone,

First, thanks for this mod, i just suscribe to help you find in-game bugs.
I'm just starting a game and i'll tell you all problem i'll encounter.

First two things:

The "Global Vault" project is available from the beginning and it seems that all the "Global Vault" related texts (description, city production, civilopedia, effects) except the effect of the resolution is the same as the "WTO" texts in general.

First, welcome to the forum:band::rockon:,
yes its a bug its my fault.
Posted here are quick fix under working version.
The next version will be cleaner and better looking with the pedia entries.
 
Hi there!
Am I the only one who has those black and empty science screen`s? Ancient and Classical Era are fine but from medieval it´s just empty. I´m just wondering someone above me asked for spaceship stasis chamber.
Another thing I came across is staring the game on Prince difficulty the game always resets back to chieftain, I checked various difficult settings, but they stay as wanted.

Anyway thanks to everyone who build this Mod and is still working on it!
 
Hi there!
Am I the only one who has those black and empty science screen`s? Ancient and Classical Era are fine but from medieval it´s just empty. I´m just wondering someone above me asked for spaceship stasis chamber.
Another thing I came across is staring the game on Prince difficulty the game always resets back to chieftain, I checked various difficult settings, but they stay as wanted.

Anyway thanks to everyone who build this Mod and is still working on it!

Hey and welcome to the forums:dance::band:
Love this part, but back to op.
The issues with the black science tree is new, the modern era is black due a non complited update.
For the stasis chamber yes its not in game, checked it yesterday, will fix it with the next version.
About the diffulculty thing, this the first time i hear it, but to be fair, didnt played the game on another setting then decimatus.

Thanks for the report....

Edit Looks like SS_Stasis_Chember is in CCTP but not shown in the game, mh i dont know why, and there is no error in the logs.
Ok the values are false i guess, -1 global and team instances, but this count for all parts of the spaceship, even more strange.


The stasis chamber is in the game version you all are running and it works in game.
You will need the technology TECH_NANOTECHNOLOGY to build it. Look in the pedia under this technolgy and you find the entry.;)
 
Thanks for the prompt answer. I usually tend to play king and higher, but I thought trying a new mod I should choose lower, nevermind I can live with that.
My trouble now is, will I be able to play beyond the medieval era? I started a game in later era for testing and I couldn´t even finish my first turn, cause there was nothing to select. Guess this will happen to me when staring a game from ancient era on.

For the Global Vault project beeing avaible on game start as Mestiff mentioned above, you posted a newer Buildings.xml on page 22 in this tread, that one helped unchecking the Global Vault on earlier Era´s...hope everyone knows what I mean!
 
Yip the Global Vault was buggy, two wrong tags in two files.:crazyeye:
Posted a attachment for this. the last days but maybe i removed it due what ever.
Its fixed in the new version, would upload a quick fix, but my running version will be not compatible with yours.

So iam looking to replace CCTP_MHUBNW tomorrow with the new version.
Also since Whowards dll mod, is working again (when you follow his quickfix) and the support for it is still active in CCTP_MHUBNW.

You can enjoy a full alterd CiV Version with lot of changes.
Note you will need Whowards Dll mode (only this mod) and both CCTP mods for this!
 
Wonderful. I'm going to try to do a full game with the next release, with a notepad open and just jot down anything that pops up - bugs, gameplay bits, any suggestions that pop up so on and so forth.

I'm moving house this weekend, so might not get it completed, but it should at least provide some feedback. When I have some more free time I may even try to point roughly where I think errors are happening in the code, but I'm only familiar with XML basics, so can't do too much in that regard.
 
I'm moving house this weekend, so might not get it completed, but it should at least provide some feedback. When I have some more free time I may even try to point roughly where I think errors are happening in the code, but I'm only familiar with XML basics, so can't do too much in that regard.

That would be great, since i coded more then 10000 lines of code, i bet there are still some errors.
 
AH, one question I'll need answered before I start it (Which admittedly needs to wait for the new release anyway): if I'm using custom factions are there likely to be any balance factors that it won't take into consideration, not counting the fact that they don't get the bonus belief on a religion?
 
AH, one question I'll need answered before I start it (Which admittedly needs to wait for the new release anyway): if I'm using custom factions are there likely to be any balance factors that it won't take into consideration, not counting the fact that they don't get the bonus belief on a religion?

I dont think they would be any balance problems, but cant say if this mods are compatible with CCTP.

Also its very easy to grand new civilizations the extra believe.
Spoiler :
<Traits>

<Update>
<Set BonusReligiousBelief="true" />
<Where Type="TRAIT_XXX" />
</Update></Traits>


In the CCTP_MHUBNW/XML/Tweaks/CCTP_Religios_Traits you find the right entry.
Just add the update code in the spoiler with the new traits of your Civs and include it into this file.
In that case the XXX. Make a backup to be sure.
 
Wonderful, I can manage that addition without real issue. The mods in question I've been using with prior CCTP releases, so unless something major happens in the upcoming one we should still be good. I can't think of any of them interacting in ways that will affect any reports I give, but I'll include it as a caveat when I do my main post. Sadly, doesn't look like I'll get to start that game till Tuesday though, as I'm busy through the weekend.

Still, cheers for all your work so far, it's greatly appreciated. :)
 
Still, cheers for all your work so far, it's greatly appreciated. :)

:coffee: Nice to hear;), still busy with coding.
If you have any questions let me know and normaly this mod is compatible with other xml mods, aslong they didnt change the same core files.
 
Shall do if anything comes up - as I say, I know basic XML (Spent a long time tweaking the Rise from Erebus mod back in Civ 4) so can comfortably do XML merges if it comes down to it. :)

Plan to learn Lua, but not found the time yet.
 
Just started playing a game on cctp v3.5 and some of the resource dont have any graphics? By the way great mod.
 
Just started playing a game on cctp v3.5 and some of the resource dont have any graphics? By the way great mod.

Welcome to the forum:band:,
are only the graphics in strategic view not shown or in both modes?
There could be a missing entry in the modfile.info, what causes this.
 
I think in both modes but so far graphics on tin isnt there I dont think amber had graphics before . All the regular resources appear normally. And it also seem the other resources that come with the mod dont appear as often or not at all . Just downloading this morning so im not sure of they appear later like iron or like horses when you have found the technologies. I just member with the previous version I would get flax and barley and other resources would show up when I started a new game. Thanks been lurking since 2002 I really enjoy the mod the best mod for civ 5 .
 
I think in both modes but so far graphics on tin isnt there I dont think amber had graphics before . All the regular resources appear normally. And it also seem the other resources that come with the mod dont appear as often or not at all . Just downloading this morning so im not sure of they appear later like iron or like horses when you have found the technologies. I just member with the previous version I would get flax and barley and other resources would show up when I started a new game. Thanks been lurking since 2002 I really enjoy the mod the best mod for civ 5 .

There is a policy request for showing the CCTP resources, i looked with IGE and they show up, after this i zipped and uploaded it.
So if the resources are not in i will fix it.
Still working on many part, dummy request buildings for wonders are tricky.
Also to keep up the balance so this is the first Alpha Version.
Thanks for the compliments you are always welcome.:D
 
Some of the resource graphics aren't showing up the icon is showing ? Maybe I installed it wrong or somthing?
 

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