Bug Reports

Sorry for the double post but had to answer to this one.
I am no dev of this mod but with the most recent verison all that should happen there is you getting a popup telling you that a dds file could not be loaded if that blackscreens you that might be a problem on your end of things.

Are you by chance running a video capture device along with it that might do odd things if the focus of the game window is lost?

Have you tried to do the same thing in windowed mode?

If so do you still get a black screen there?

Edit: @Gilgamesh, I found another odd thing. Great intelectuals are giving +0 Culture when used is this WAD? I am currently quite ahead in terms of culture and number of policies so It might be designed as a catchup mechanic? Any feedback is highly appreciated. If thats not the case it is a bug of course :) And keep up the good work the new version is really enjoyable while its still rough around the edges I am having a ton of fun playing it and look forward to whatever you come up with in the fture and will happily help with testing.

When I crashed, there was no popup - it was just a complete computer crash with a black screen. I believe I alt-tabbed out of the game a couple of times however, so that might un-focus the game window. Oh, and I haven't tried playing the game in windowed mode, so I don't know if that will fix it.
 
To be honest iam no guru:lol:

We dont know what other mods, or what else you are running.

For this if you encounter crashes, please send us your logs.

So that we might figure out what is causing this.

How to enable logs

Start a game with CCTP, if it crashes zip your logs attach it to your post, and i will look at it.
 
Hello Gilgamesch,
I am getting an error similar to one reported on this page. Here is a quote:

I downloaded CCTP v3.5 yesterday and started to play it. A few small bugs:

1. I get the message
"Unable to load texture [GOBEKLO_icon45.dds]

In the list of Wonders to build, for Gobekli Tepe there is a red square w. a green edge on the top and left of the red square.

This error goes away once Gobekli Tepe is built by someone.

I get something very similar except it is GOBEKLI_icon45.dds. It happens every time a load or start a game. I have not gotten far enough in the game yet to see if it goes away when the object gets built.
 
We use a lot of stuff from the DLCs released for CiV in CCTP, so ether you use a outdated version or just miss one of the DLCs.

If you are able to tell me what dds is missing, i could say what is causing this.
 
GOBEKLI_icon45.dds. Also a quick question. Is there a list of other mods you included/incorporated into this one?
 
What version are you running?

Because you posted a reply about 3.5, whats strongly outdated.

Latest version
 
I have version 4.01
 
I think I found out the problem. The folder that contains the missing file has some garbage characters in its name. What should the folder be called?
 
I have version 4.01

4.01 is also outdated, the latest version (original) was Version 405V6.

Check my post above, there is a direct link, and there is a lso a short list of the biggest mods included.
 
When playing on continents all strategic resources are 30+.
On any other map i have tested so far, strategic resources are normal.
 
Hi, I've been using this mods for a couple months now. Never really had a problem before yesterday.

I wanted to start a new game and ever since the game crashes a lot. At first the game returned to windows instead of start a new game. Afterwards I couldn't get into the starting menu. I reinstalled Civ a couple times, uninstalled all mods, etc. Yesterday night I could finally start a new game and everything seemed as it should be.
Today I couldn't start Civ again. A crash before arriving at the start menu. I deleted all mods again, redownloaded cctp, deleted everything in Cache and Moduserdata folder.
Now I can't start a new game with CCTP AND other mods (mods I have been playing for months in combination with CCTP). Civ crashes when starting a new game. A new game with only CCTP seems to work. A new game with other mods and no CCTP seems to work as well.
 

Attachments

  • Logs.rar
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The only error i can see is in the database.log noted.

Code:
[16989.444] Database::XMLSerializer (XML/Culture.xml): Duplicate <Set> elements are not allowed.
[16993.578] column Type is not unique
[16993.578] While executing - 'insert into GreatWorks('Type', 'GreatWorkClassType', 'Description', 'Quote', 'Image') values (?, ?, ?, ?, ?);'
[16993.578] In XMLSerializer while inserting row into table insert into GreatWorks('Type', 'GreatWorkClassType', 'Description', 'Quote', 'Image') with  values (GREAT_WORK_ULYSSES, GREAT_WORK_LITERATURE, TXT_KEY_GREAT_WORK_ULYSSES, TXT_KEY_GREAT_WORK_QUOTE_ULYSSES, GreatWriter_Background.dds, ).
[16993.578] In XMLSerializer while updating table GreatWorks from file CCTP/GreatWork/TwentiethCentury.xml.
[16993.578] column Type is not unique
[17025.683]

Iam wondering why it happends, but if there are dupilicated colums, then this can crash the game.
 
First an apology if i overlooked that this is already mentioned: i play the current version (v4.05 v.6 UPDATED Dec. 23, 2014) and suddenly my capital city has -66 food production from terrain and so starvation brings it down to 1. i am at loss why because there is no plague and the terrain is worked as usual.

since its my first post: congratulations for this brilliant mod!!!
 
The only error i can see is in the database.log noted.

Code:
[16989.444] Database::XMLSerializer (XML/Culture.xml): Duplicate <Set> elements are not allowed.
[16993.578] column Type is not unique
[16993.578] While executing - 'insert into GreatWorks('Type', 'GreatWorkClassType', 'Description', 'Quote', 'Image') values (?, ?, ?, ?, ?);'
[16993.578] In XMLSerializer while inserting row into table insert into GreatWorks('Type', 'GreatWorkClassType', 'Description', 'Quote', 'Image') with  values (GREAT_WORK_ULYSSES, GREAT_WORK_LITERATURE, TXT_KEY_GREAT_WORK_ULYSSES, TXT_KEY_GREAT_WORK_QUOTE_ULYSSES, GreatWriter_Background.dds, ).
[16993.578] In XMLSerializer while updating table GreatWorks from file CCTP/GreatWork/TwentiethCentury.xml.
[16993.578] column Type is not unique
[17025.683]

Iam wondering why it happends, but if there are dupilicated colums, then this can crash the game.

And is there a way to solve this?

Anyway. I tried and tried and finally I could start a game with CCTP and only 5 other mods (no mods that introduce new civs). I waited to answer you because I wanted to see if the game doesn't crash the day after and it didn't. For now I can play without the game crashing.
 
Since we dont use double entries in the game, iam not sure where the problem comes from.

Ether you play with another mod that adds the same Great Works to the game, or the game files of this CCTP version are messed up, i can not reproduce this bug.
 
HELP! my cities are revolting because i have too much order! how do i reduce my order? all my cities have markets and i got all the crime buildings available but i still have 60+ order
 
After building Pre-historic Wonder Apollo (for heal), The city will generate Great Doctor every turn in Golden Age.
I'm not sure whether the wonder apollo causes the problem or not.

UPDATE:
BY USING IGE to remove the National Wonder Apollo, the problem disappeared. So I can be it's the Apollo causing the problem. Or the Doctor Speciallist system?
But other speciallists which can produce Health Great People points doesn't have any problem.

This problem confuses me because each Great Doctor spawns, the points needed for producing the Great Scientist, merchent and Enginner rises. Maybe you can split it up?

UPDATE#2:
I check the XML file in the MOD FOLDER\CCTP\Buildings\CCTP_BuildingNationalWonders.xml .
Find the BUILDING_APOLLO

<SpecialistType>SPECIALIST_DOCTOR</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<GreatPeopleRateChange>1</GreatPeopleRateChange>
.

setting <GreatPeopleRateChange>1</GreatPeopleRateChange>
to
<GreatPeopleRateChange>0</GreatPeopleRateChange>

Then problems solved.

The pedia says the wonder can add science yield to jungle tiles.
But it doesn't work even after I add those codes:

<Row>
<BuildingType>BUILDING_APOLLO</BuildingType>
<TerrainType>TERRAIN_FOREST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_APOLLO</BuildingType>
<TerrainType>TERRAIN_JUNGLE</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>

to the file
CCTP_BuildingTerrainYieldChanges.xml

What should I do?



UPDATE#3:
The familiar problem occured after technology Code of Laws is researched.
In the Golden AGE, it will keep spawning Interllecturals everty turn.
Reading the text . Trying to find out what has happened?

Or:
Can you just tell me how can Great Scientist , Engineer and Merchants share a thereshold level. like Artists, musicians and Writers..


Or:
Tell me the way to debug, which can allows me to trace the Great people points of Intellecturals...

UPDATE #4&#65306;

It's the Sprache and courthouse's problem.

But how? Courthouse should give the Great Judge point.. Not the intellectural point..

Setting the GreatPeopleRateChange to 0.

It worked...
There must be sth. wrong with the Great People system for the Great doctor and great intellectural...

UPDATE #5:
Barley and Honey (Maybe more other resources) are not revealed after required technology is discovered..
Finding why.

WUT?!!!!Why i need policies to reveal resources...:crazyeye:

And what I can't understand is ... why the SQL file of the resources TechReveal value differs from the XML file...:crazyeye:
The helps file about new resources and policies need an update.

UPDATE#6:
Policy 263 from Agricultural Revolution is not working. (City Working Distance +1.)
Checking the code.....
By using the code from Pick'nMix Mods.
Solved the problem.
<Defines>
<Replace>
<!-- General work tile maximum distance from city centre (default is 3) -->
<!-- Min value is 2, max value is 5 (these are hard-coded in the DLL) -->
<!-- Traits, techs, policies and buildings can increase this value for specific civs and specific cities -->
<Name>MAXIMUM_WORK_PLOT_DISTANCE</Name>
<Value>4</Value>
</Replace>
<Replace>
<!-- General buy tile maximum distance from city centre (default is 3) -->
<!-- Min value is 2, max value is 5 (these are hard-coded in the DLL) -->
<!-- The buy plot distance for a specific city will never be less than the work plot distance for that city -->
<Name>MAXIMUM_BUY_PLOT_DISTANCE</Name>
<Value>4</Value>
</Replace>
</Defines>

<Policies>
<Update>
<Where Type="POLICY_CCTP263"/>
<Set CityWorkingChange="1"/>
</Update>
</Policies>

UPDATE#7:
NationalWonder Senat causing the same Intelletural spawning problems too..
 
Iam very busy this days, and the mod havnt updated since last year, the Great People spamming is a known issue, but can be fixed by settings the noted values to "0".

Code:
<Row>
<BuildingType>BUILDING_APOLLO</BuildingType>
<TerrainType>TERRAIN_FOREST</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_APOLLO</BuildingType>
<TerrainType>TERRAIN_JUNGLE</TerrainType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>

Forest/Jungle isnt a Terrain its a Feature.
 
From a guess, its one of the new building files and one of the SQL updates.
 
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