Bug Reports

Let me explain. When we say included, we mean being entered in the modinfo file, which is the file that tells the game which files are included in the mod, and how to load/use them. I thought Gilga had "included" them as part of the CCTP mod, not as a separate mod, which is why I removed the modinfo file for the mechs.

If there were two instances of the files being loaded, that would cause an error, and they wouldn't load at all. So yes, you will need to activate the mod with the modinfo I posted to use mech units.
 
Repeated CTD between turn 11 and 12.

Edit: It must be connected with the diplomacy mod. I didnt make contact at turn 11 with 2 major civs and had no crash. Only after making the contact at turn 13 came the crash.
 

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Policy 233, 234 and 262 appear to have not been implemented yet (Survival Tree). You're probably aware of these, but I thought I'd mention them just in case you weren't.

Current implementation of Nature Gods building (NATURHEILIGTUM) doesn't seem to effect natural wonders (supposed to give extra faith and culture to natural wonders and mountains - it works for mountains). When the building is purchased with faith, the yield icons on natural wonders flash (as if being updated), but maintain the same values.

AI ignores tech pre-reqs for Warfare policy tree.

The text for the Seasonal Agriculture policy (sedentary tree) says it has a tech requirement (Agricultural Revolution), however you can still adopt the policy without having researched the tech. Also, this tech is in the several eras after the pre-history era (medieval maybe?), which is when you can enter the Sedentary policy tree - it seems a bit odd to have to wait several eras to finish the tree.

Apollo building/wonder currently gives +1 food to jungle instead of +1 science. I tried changing YIELD_FOOD to YIELD_SCIENCE in CCTP_BuildingFeatureYieldChanges.xml (line656), however this didn't seem to have any effect - not sure why, I'm new to xml/sql/lua.

Jormungand enhancer belief appears to not be implemented yet.

In the Religion Overview menu under the type column all non-vanilla beliefs are labelled as pantheon beliefs (see image below).
When enhancing religion, the previously selected non-vanilla Pantheon, Founder, Follower and Bonus belief entries for aren't visible (see image below).

The Jelling Stones wonder doesn't give a culture bonus to stone. I think it is due to the fact that a yield type isn't called out on on line991 in CCTP_BuildingResourcesYieldChanges.xml.

The Gobelki Tepe doesn't give +1 Faith to stone. It appears the entry is missing in CCTP_BuildingResourcesYieldChanges.xml.
 

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the order shoots up above 60 and we start losing cities to police states (this is more of a problem for the AI on higher difficulties especially since they favor the No Production process).
Same happend to me in the second age, lost 3 or 4 of 7 cities to that police state nonsense, at once. WTH? They should be happy to have some food and shelter, it´s not a democracy. I sold all coorperation buildings, wich did the trick. Still, this shoudnt happen. There is no indicator in the game wich gives you any information about this danger in advance, no feedback, no warning, just boom, your highness you have a police state and therefore, half of your empire says ciao bella...:mad: (j/k, i was only "slightly" surprised by this new "feature":lol:)
 
The order system will need balancing, and for this game testing was required. Since I worked on the lua, and Gilga added the yields to buildings etc., I was not really sure how it would work. I added a separate game option so order could be disabled if it was proving to annoying for people in it's early state.

For the time being, if you look at line 34 in the ordermain.lua file in Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP\Events\CustomEvents

Spoiler :
if (iTolalOrder > (50 + iEraConversion)) then
DoPoliceState(pPlayer, iTolalOrder)


and change the 50 to a higher number, whatever seems appropriate, this will give you more leeway before the chance of city revolt. (If you put it to an incredibly high number, like 999, you won't have to worry about revolt at all).
 
Will change it now, thanks. But, as i found out 10 turns, the problem wasnt the cooperation building, but the fact that when you have one city on science/money/health/nothing production, the order goes up by 6 or 7. Now imagine you do this with 4 or 5 cities because you have everything and only need new science, you´ll need lots of vaseline...:lol:

Another problem, for about 150 turns now the ai didnt build any wonders, even thou it has manpower, the necessary science and wonders to build.

Edit: Now they are building wonders again, but at a slow pace.
 
On huge maps research cost per new cities increases by 15 instead of 1.5 or 2. Imho on all map that can slightly be increased while social cost slightly decreased on hige maps. That would be more realistic: Small empires are more or less same as big scientifically.
 
There seems to be a problem with the "Athena" tech. It's been researched for 3 turns now, but the research doesnt go over to the next in line.
 
i used gaborpesti yaem compatibility pack plaing with IGEM, R.e.d modpack (non extreme) and some jfd civilizations.

im at turn 121 and geck insta crash when researching copper working (i tried 5 times changing all except the research proyect) i dunno if it has to do with some mod i have activated, maybe yaem maps?.
 
i have lots of texture errors (icons) that become black squares or with some extrange things on them, they come after turn pass. i have to load save to make them go back to normal, but next 1/2 turn they come again (with an error : "failed to load texture" that dont crash the game.

another: upgraded my religion and when save loading all my religion upgrades are lost and i have to upgrade it again from start but with the 2 first trait slots locked without anything. (and cant select again the old used traits because they are taken)
 
Not sure my problem is a bug but i guess this is the place to post my problem.

Im playing civ on a craptop and when decisions/events pop up, im unable to read the effects of each of the three options. The effects show on the left side of the "event pop-up" but i can't see but tiny bits of text (end part of sentences).
This could be because of my low rez game(tried to switch between 1366x768 to 1280x720) but the text on the left is unredeable so everytime i choose random...

Is the any way to change the fond size of the text, the placement, or the size of the event pop-up to scale to different rezolutions?

Any help will be rewarded with good karma.
 
If you could post your logs I'll look at them when I can. My mother is in Hospice right now, and I don't have much time to do stuff.

here you go sorry the wait :)

edit: also there is a crash that happens alot when zooming out in big maps :)

here they go
 

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Hi Gilga,
you have a private Message.

I have got a problem with the Tech-Tree to display them. I dont understand why, because I have all DLC's (Inka, Polynesia, Spain, Babylon, Mongolia, BNW, GNK, ...)

Could you help?
 
Hi Gilga,
you have a private Message.

I have got a problem with the Tech-Tree to display them. I dont understand why, because I have all DLC's (Inka, Polynesia, Spain, Babylon, Mongolia, BNW, GNK, ...)

Could you help?

THX for help via PN.

I hope we can solve this problem today :D

I will write back. Here are the Logs :)

I am sorry, I get Error Message if I upload the Logs.
 
I am a littlebit stupid, because I dont read which filtypes I can upload to the forum.

Here are the Logs now.

I remember that I have got a problem with rubber, too. Is it troubling with commerz too?

Is it correct if you can "only" play 950 Rounds?
 

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It looks like the DLL mod isnt activated, at least a lot of the DLL tables are not loaded.

Iam not complete sure, but this could be the reason for the broken Tech Tree.

Also i suggest to play with time victory disabled, when playing with CCTP.

Otherwise you will encounter the turn limit.
 
It looks like the DLL mod isnt activated, at least a lot of the DLL tables are not loaded.

Iam not complete sure, but this could be the reason for the broken Tech Tree.

Also i suggest to play with time victory disabled, when playing with CCTP.

Otherwise you will encounter the turn limit.

The DLL-Mod is still activated. I have have checked currently after reading your post ;) Is it possbible that I am using the wrong DLL-Mod? I use the version 53 for play.
Yes, in my current game I have deactivated the time victory, also culture and diplo vitory. Only win by Science or leadership is avtiv.

Is it possbile to, that i am using not the luxus-edition of CiV?
Also I had a problem with rubber in my last game. I cant display the rubber.

The Spies cant go to a city, maybe i dont use the spy-policy.
I cant build the dedectiv-office, could be the same problem like the spies.

The gameplay of the mod ist very good, but i am on a blind flight in research.
 
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