Let me explain. When we say included, we mean being entered in the modinfo file, which is the file that tells the game which files are included in the mod, and how to load/use them. I thought Gilga had "included" them as part of the CCTP mod, not as a separate mod, which is why I removed the modinfo file for the mechs.
If there were two instances of the files being loaded, that would cause an error, and they wouldn't load at all. So yes, you will need to activate the mod with the modinfo I posted to use mech units.
If there were two instances of the files being loaded, that would cause an error, and they wouldn't load at all. So yes, you will need to activate the mod with the modinfo I posted to use mech units.