Bug Reports

I have only tested the fix on windows pc's so I am unsure whether wine would cause an issue, perhaps Gilga would know if there are compatibility problems. You could post the logs so we could see if theres an issue. If you wanted to upload a save I could test it to see if it may be system related.

Your logs are empty, please enable logging in your config file.

All i can see is that you miss some dlcs:D
 
Hi. They culture tree dosen´t open. A pop up comes up and a button for "Adopt Policy" but when i push it there is just the sound but nothing opens. I push and push and push but norhing happends.
Best of luck. BR Loffas
 
Hi. They culture tree dosen´t open. A pop up comes up and a button for "Adopt Policy" but when i push it there is just the sound but nothing opens. I push and push and push but norhing happends.
Best of luck. BR Loffas

Do you mean the culture overview or the social policies. If it is the social policies you either need to remove the advancement screen folder from Community Call To Power V.4.04 (v 1)\Shared in your mod folder or download the fix in the possible fix thread. The fix uses the advancement screen so if you just want regular policy screen remove folder as above.
 
Do you mean the culture overview or the social policies. If it is the social policies you either need to remove the advancement screen folder from Community Call To Power V.4.04 (v 1)\Shared in your mod folder or download the fix in the possible fix thread. The fix uses the advancement screen so if you just want regular policy screen remove folder as above.[/QUOT

Yeah that was what i meant. I´ll try removing the folder first. Thanx
 
Do you mean the culture overview or the social policies. If it is the social policies you either need to remove the advancement screen folder from Community Call To Power V.4.04 (v 1)\Shared in your mod folder or download the fix in the possible fix thread. The fix uses the advancement screen so if you just want regular policy screen remove folder as above.[/QUOT

Yeah that was what i meant. I´ll try removing the folder first. Thanx

It worked fine :)

Noticed a couple of bugs with religion:
The belief that gives cities +10 in culture gives 1 or 0. (Don´t remember the name of the belief)

The belief Kaballa - "buy all great people with faith" dosen´t seem to work either. But i am not sure it might work later in the game or something.

Then my manpower isn´t showing. Thought first that you needed to research something to make it show but no. The "!" comes up when my manpower is low but otherwise it is not showing plus i can´t biuld any buildings that require manpower. So no wonders and so forth.
Should i delete som other folder to make that work or is there a larger problem?
 
Thanks for info,
Had a quick look at files, there are three beliefs that add culture, one is a pantheon belief (when you first pick a pantheon of gods), Apollo. The other two are a founder and enhancer belief (when you first found religion). Do you happen to know in which instance you chose it.
I didn't see anything right off in the files, but I'll test it later when I get back home.
 
Thanks for info,
Had a quick look at files, there are three beliefs that add culture, one is a pantheon belief (when you first pick a pantheon of gods), Apollo. The other two are a founder and enhancer belief (when you first found religion). Do you happen to know in which instance you chose it.
I didn't see anything right off in the files, but I'll test it later when I get back home.

It´s not the panteon belief. It is something you can choose when you are creating the religion with a great person.

[Re-edited]!!!
About the manpower missing. Seems like I have manpower and might be able to build wonders after all. But the manpower symbol with number is not showing on top of screen.
(I´ve played this mod a couple of months ago so i know how it should look)
 
The problem with manpower is in the modinfo file. I uploaded a fix for it and a few other things like the tech loops and stuff.
I'm about to run the game and see if I can find the belief issue.

http://www.mediafire.com/download/zqez9n6u7vr50pi/CCTP_Fix.rar

If you don't want to use all the fix files, you can just copy over and replace the modinfo file.
 
The problem with manpower is in the modinfo file. I uploaded a fix for it and a few other things like the tech loops and stuff.
I'm about to run the game and see if I can find the belief issue.

http://www.mediafire.com/download/zqez9n6u7vr50pi/CCTP_Fix.rar

If you don't want to use all the fix files, you can just copy over and replace the modinfo file.

Thank you. My game just now got a problem with faith. I´ll try the fix and start over :)
And yeah i´ll be up late to night. :)
 
I put in the bug fix like the instructions said. All of it. The folder don´t contain advancement scrren (v.1) otherwise it ´s all there.
But the manpower is still not showing :/
That is not a huge problem i think though.. i´m gonna play some and see if something else shows up.
To be continued :)
 
Hi again.
The manpower icon/counter showed up after a while.
The culture tree is a bit odd but works. I put in the advancement screen (v.1) again but still odd.
The building Menhir that produces +1 faith stops working after religion has been founded. (Even in the city that has the religion)
My religion has pagoda and mosque as buildings
BR Loffas
 
Hi again.
The manpower icon/counter showed up after a while.
The culture tree is a bit odd but works. I put in the advancement screen (v.1) again but still odd.
The building Menhir that produces +1 faith stops working after religion has been founded. (Even in the city that has the religion)
My religion has pagoda and mosque as buildings
BR Loffas

Manpower is a resource, so it shows up when you can use it.

I wasn't really sure how the advancement screen was supposed to look as this isn't my mod, I was just trying to help get this version working while Gilga has been busy with new version and life. It's purpose is so people can add more policies, etc. as that was not as possible w/ vanilla version.

As for Menhir, as I was checking it out, I noticed there were actually more buildings that were not adding faith or culture as they should. I'm not sure why just yet, I'll have to look into it when I have time.

Thanks for finding things though, I've been focusing on the larger things so the mod could be playable, and haven't even been paying attention to whether the buildings were working right.
 
I have been playing with Augustus Caesar on great plains plus and found there were no resources like coffee, tabacco, poppy, etc. Have they been removed from this mod or is it a bug?
 
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