Bug Reports

I found the building that is making city disappear, it's the Kontor, though I don't know why yet
Then i will make that bugger die a horrible death!:hammer:

Edit: Unf. selling the kontor (and the other buildings with a corrupt symbol), then saving and restarting the game doesn´t repair the missing city graphic.
 
Another bug; a polish city revoltet, since it was far away from my border i gave it right back to them. Unf., the game didn´t register this properly and insisted on me giving a construction order.
Wich i couldn´t, since i didn´t own the city anymore. I have to use a previous save, because i can´t end the turn with this one anymore.
Uploading just in case. Btw., how do i delete the old uploads to make space?
 
Pleace clean your modcache and user data before you start a new game.
This will avoid several problems and will save some time for us.

When you report problems, please always post the complete logs first.

Then if we doesnt can find any reason we will ask for saves.

To use a save file is very time consuming, and can not always reproduce a bug so pleace follow this instructions.

We are aware of the problems you report and doing or best to find and erase them.

But please keep in mind this is a testing version, and playing on huge maps will increase the chance of loading time and bug encountering....

Thanks for your time.
 
My modcache is more clean than a nun ***** before starting a new game.
I am posting here not to complain, but to give feedback. :wavey:
 
Iam just saying, the removed text issues is not related to CCTP.

For the next verson i altered so many parts, that i count them, but CCTP will not effect any text any ai does in game.
 
There seems to be a problem with city states. On the main map, several are shown to be angry with me, but on the diplo screen everything is normal.

Two cities show the occupied symbol and the text, that a courthouse is needed, but the courthouses are already built.

Missionaries and inquisitors don´t always work with newly occupied city, even after the revolting period is over.
 
There seems to be a problem with city states. On the main map, several are shown to be angry with me, but on the diplo screen everything is normal.

Two cities show the occupied symbol and the text, that a courthouse is needed, but the courthouses are already built.

Missionaries and inquisitors don´t always work with newly occupied city, even after the revolting period is over.

Logs please, otherwise i need to guess why and this is nearly impossible.:)
 
The problems with nonworking missionaries and inquisitors are at the indian cities like Tikal or Honululu. Another thing: As i posted before, the city symbols and names on the map are totally messed up. I can´t see the name, religion or population of a city, sometime i can´t even click on the city. However, when i open the ingame editor, put myself into the boots of another nation and then switch back to mine, all is back to normal, except those port cities.
 

Attachments

Hello there

I played the latest version for a while. I have a problem about pantheons. I think there is a bug. I uploaded the image so you can easily understand what I mean:

http://imgur.com/dJHGo9q
By the way, I have totally 14 followers of my religion.

And you can check these images for another little missing texts
http://imgur.com/hwqtcls
http://imgur.com/76K18um

I could not figure out what it is :
http://imgur.com/X5EPnx6

And Is CCTP compatible with More Luxuries mod (http://forums.civfanatics.com/showthread.php?t=505676)??

Thank you!
 
Thanks for the report, i checked the files for the beliefs and they are correct.
With 14 followers you should get 14+7 Gold, thats strange iam not sure why the game not act as intended.

Could you post the lua and xml log, maybe it gives me a hint if there is a compatibility problem.

For the Judaism buildings, this are dummy buildings, that are given for free when you create a Religion and when a city follows a Religion.
Currently they only give +1 Faith, but we need them for the near feature, when we start to add unique buildings and wonders for each Religion.

For the missing text, there are some mislinked or wrong names at all, it will take some time until all of them are fixed.
But they are on the list.....

Edit:
Oh missed the part with the resource mod.
We use some of the resources already in CCTP, but i would not recommand to play with mods that add resources.

They will miss a lot of features, since we use many updates for resources (policies/religions.....).

Also i think that the mod you mentioned changes the same files as CCTP, so it would not be compatible at all.
 
Some missing texts are not a big deal. You guys doing amazing job.

Here are the log files;

Code:
[1023.397] Initializing Lua 5.1.4
[1143.721] InstalledPanel: Refreshing Mods
[1143.721] InstalledPanel: GetModBrowserListings()
[1143.752] InstalledPanel: Refreshing Mods
[1143.752] InstalledPanel: GetModBrowserListings()
[1166.294] InstalledPanel: Refreshing Mods
[1166.294] InstalledPanel: GetModBrowserListings()
[1166.357] InstalledPanel: Refreshing Mods
[1166.357] InstalledPanel: GetModBrowserListings()
[1458.484] CivilopediaScreen: SetSelectedCategory(12)
[1458.484] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[1458.546] CivilopediaScreen: SetSelectedCategory(1)
[1458.546] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[1458.609] YieldIconManager: This is the modded YieldIconManager from 'DLL - Various Mod Components'
[1459.389] EnemyUnitPanel: This is the modded EnemyUnitPanel from 'Units - Steampunk Airships'
[1460.949] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[1460.949] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[1461.292] CityView: InitFaithSpecialist() in Plague Context
[1474.802] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[1474.802] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[1475.504] EconomicGeneralInfo: Total Units - 21
[1475.504] EconomicGeneralInfo: Maint Free Units - 1
[1475.504] EconomicGeneralInfo: Paid Units - 20
[1475.566] EconomicGeneralInfo: Total Units - 21
[1475.566] EconomicGeneralInfo: Maint Free Units - 1
[1475.566] EconomicGeneralInfo: Paid Units - 20
[1476.128] ChoosePantheonPopup: 60
[1476.128] ChoosePantheonPopup: 963
[1476.128] ChoosePantheonPopup: 1023
[1476.565] ChooseIdeologyPopup: 60
[1476.565] ChooseIdeologyPopup: 963
[1476.580] ChooseIdeologyPopup: 1023
[1477.423] IGE_Controller_All: ****************************************************************
[1477.423] IGE_Controller_All: Starting...
[1477.719] IGE_Overlay: loaded
[1477.766] IGE_CityBanner: loaded
[1477.813] IGE_MiniMap: loaded
[1477.891] IGE_TabsBar: IGE_TabsBar
[1477.922] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[1478.047] IGE_RiversElement: IGE_RiversElement
[1478.078] IGE_TerrainPanel: IGE_TerrainPanel
[1478.125] IGE_CitiesPanel: IGE_CitiesPanel
[1478.171] IGE_UnitsPanel: IGE_UnitsPanel
[1478.203] IGE_PlayersPanel: IGE_PlayersPanel
[1478.249] IGE_TechsPanel: IGE_TechsPanel
[1478.296] IGE_PoliciesPanel: IGE_PoliciesPanel
[1478.405] IGE_ConfirmPopup: IGE_ConfirmPopup
[1478.577] IGE_Window: IGE_Window
[1478.593] IGE_Window: IGE_ShareGlobalAndOptions
[1478.593] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[1478.593] IGE_Window: IGE loaded
[1478.795] BuildingRequiresFeature1: Building requires Feature/Forest1
[1478.795] BuildingRequiresFeature2: Building requires Feature/Forest2
[1478.811] BuildingsLighthouseNearSea: This is the 'Buildings - Lighthouse Near Sea' mod script.
[1478.905] EnergySpecialist: InitEnergySpecialist()
[1478.920] FaithPerPop: Faith per Population
[1478.920] FaithSpecialist: InitFaithSpecialist() in Plague Context
[1478.951] freeCulture: Free Culture
[1478.967] Global_Warming: ---------------------------------
[1478.967] Global_Warming: --- Global Warming Mod Loaded ---
[1478.967] Global_Warming: ---------------------------------
[1478.967] Global_Warming: -- Global Warming Initialized --
[1478.967] GlobalAirRoutes: This is the 'Global - Air Routes' mod script.
[1478.983] HeroesLogic: Heros!
[1478.983] ImprovementsGrandsResources: ---ImprovementsGrandsResources---
[1478.998] ImprovementsGrandsResources: Warning: cache not shared.
[1478.998] ImprovementsGrandsResources10: ---ImprovementsGrandsResources10---
[1478.998] ImprovementsGrandsResources10: Warning: cache not shared.
[1479.014] ImprovementsGrandsResources2: ---ImprovementsGrandsResources2---
[1479.014] ImprovementsGrandsResources2: Warning: cache not shared.
[1479.014] ImprovementsGrandsResources3: ---ImprovementsGrandsResources3---
[1479.029] ImprovementsGrandsResources3: Warning: cache not shared.
[1479.029] ImprovementsGrandsResources4: ---ImprovementsGrandsResources4---
[1479.029] ImprovementsGrandsResources4: Warning: cache not shared.
[1479.045] ImprovementsGrandsResources5: ---ImprovementsGrandsResources5---
[1479.045] ImprovementsGrandsResources5: Warning: cache not shared.
[1479.045] ImprovementsGrandsResources6: ---ImprovementsGrandsResources6---
[1479.045] ImprovementsGrandsResources6: Warning: cache not shared.
[1479.061] ImprovementsGrandsResources7: ---ImprovementsGrandsResources7---
[1479.061] ImprovementsGrandsResources7: Warning: cache not shared.
[1479.061] ImprovementsGrandsResources8: ---ImprovementsGrandsResources8---
[1479.061] ImprovementsGrandsResources8: Warning: cache not shared.
[1479.061] ImprovementsGrandsResources8: plotID:	1118
[1479.061] ImprovementsGrandsResources8: PlayerID	0
[1479.061] ImprovementsGrandsResources8: plotID:	1069
[1479.061] ImprovementsGrandsResources8: PlayerID	0
[1479.061] ImprovementsGrandsResources8: plotID:	431
[1479.061] ImprovementsGrandsResources8: PlayerID	1
[1479.061] ImprovementsGrandsResources8: plotID:	1078
[1479.061] ImprovementsGrandsResources8: PlayerID	3
[1479.061] ImprovementsGrandsResources8: plotID:	1169
[1479.061] ImprovementsGrandsResources8: PlayerID	0
[1479.061] ImprovementsGrandsResources8: plotID:	1018
[1479.061] ImprovementsGrandsResources8: PlayerID	0
[1479.061] ImprovementsGrandsResources8: plotID:	379
[1479.061] ImprovementsGrandsResources8: PlayerID	1
[1479.076] ImprovementsGrandsResources9: ---ImprovementsGrandsResources9---
[1479.076] ImprovementsGrandsResources9: Warning: cache not shared.
[1479.076] LaborSpecialist: InitLAborSpecialist()
[1479.092] NameChange: name change started
[1479.232] Plague_Main: InitFaithSpecialist() in Plague Context
[1479.248] ImprovementPontoonBridge: This is the 'Improvement - Pontoon Bridge' mod script.
[1479.263] Reforestation: -- Reforestation Initialized --
[1479.388] ResourceEraUpdate: icount	196
[1479.404] ReverseEngineering: Reverse Engineering mod initializing.
[1479.419] SpawnUnits: Spawn started
[1479.419] TraitRiverConnection: This is the 'Trait - River Connection' mod script.
[1479.451] File Error: lua/CCWorldViewUI.lua
[1479.451] Runtime Error: Error loading lua/CCWorldViewUI.lua.
[1479.482] File Error: lua/CCPopup.lua
[1479.482] Runtime Error: Error loading lua/CCPopup.lua.
[1479.497] File Error: lua/CCNotifications.lua
[1479.497] Runtime Error: Error loading lua/CCNotifications.lua.
[1479.513] File Error: lua/CCOverview.lua
[1479.513] Runtime Error: Error loading lua/CCOverview.lua.
[1480.324] AdvisorInfoPopup: Closing Advisor Info
[1480.324] Demographics: Dequeuing demographics
[1480.324] Demographics: Dequeuing demographics
[1481.213] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Connected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Connected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Connected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	0	amount:	1
[1481.213] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.213] ImprovementsGrandsResources8: Connected resource 	61	 for player 	0	amount:	1
[1481.276] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	3	amount:	1
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Connected resource 	61	 for player 	3	amount:	1
[1481.276] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	1	amount:	1
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Connected resource 	61	 for player 	1	amount:	1
[1481.276] ImprovementsGrandsResources8: onPlotOwnershipChange: Camper Ownership hac changed
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Disconnected resource 	61	 for player 	1	amount:	1
[1481.276] ImprovementsGrandsResources8: Warning: cache not shared.
[1481.276] ImprovementsGrandsResources8: Connected resource 	61	 for player 	1	amount:	1
[1484.458] SKI: Assigning ski slopes
[1489.060] Emigration: updating prosperity rating
[1489.076] EnergySpecialist: oldEnergy1	0
[1489.076] EnergySpecialist: era	0
[1489.076] EnergySpecialist: iEnergy	0
[1489.076] EnergySpecialist: oldEnergy	0
[1489.076] EnergySpecialist: Wu Zetian	0	0	ELEC	0
[1489.076] EntSpecialist: oldHappy1	0
[1489.076] EntSpecialist: Wu Zetian	0	0	0
[1489.076] EntSpecialist: Wu Zetian	0	0	0
[1489.076] EntSpecialist: Wu Zetian	0	0	0
[1489.076] EntSpecialist: iHappy	0
[1489.076] LaborSpecialist: oldYield1	0
[1489.076] LaborSpecialist: era	0
[1489.076] LaborSpecialist: iManpower	0
[1489.076] LaborSpecialist: oldYield	0
[1489.076] LaborSpecialist: laborSpec	0
[1489.076] LaborSpecialist: doingm
[1489.076] LaborSpecialist: Wu Zetian	0	0	0
[1489.091] Plague_Main: pHealth	5
[1489.091] Plague_Main: iHealth	5
[1489.107] Plague_Main: pHealth	5
[1489.107] Plague_Main: iHealth	5
[1489.216] Plague_Main: pHealth	5
[1489.216] Plague_Main: iHealth	5
[1489.747] ReverseEngineering: Turn started for 	China
[1489.747] ReverseEngineering: Trying to reverse-engineer tech from	America
[1489.747] ReverseEngineering: -	TECH_WARFARE
[1489.762] ReverseEngineering: Trying to reverse-engineer tech from	Russia
[1489.762] ReverseEngineering: Trying to reverse-engineer tech from	Germany
[1490.168] CCTPEventManager: Start CCTP APTS Events
[1492.570] NotificationPanel: Unknown Notification, Adding generic 338
[1495.082] NameChange: Changing Barbarian Texts: 1/25
[1495.269] NameChange: Changing Barbarian Texts: 2/25
[1495.394] NameChange: Changing Barbarian Texts: 3/25
[1495.503] NameChange: Changing Barbarian Texts: 4/25
[1495.597] NameChange: Changing Barbarian Texts: 5/25
[1495.706] NameChange: Changing Barbarian Texts: 6/25
[1495.815] NameChange: Changing Barbarian Texts: 7/25
[1495.909] NameChange: Changing Barbarian Texts: 8/25
[1496.002] NameChange: Changing Barbarian Texts: 9/25
[1496.111] NameChange: Changing Barbarian Texts: 10/25
[1496.189] NameChange: Changing Barbarian Texts: 11/25
[1496.767] NameChange: Changing Barbarian Texts: 12/25
[1497.203] NameChange: Changing Barbarian Texts: 13/25
[1497.281] NameChange: Changing Barbarian Texts: 14/25
[1497.375] NameChange: Changing Barbarian Texts: 15/25
[1497.453] NameChange: Changing Barbarian Texts: 16/25
[1497.531] NameChange: Changing Barbarian Texts: 17/25
[1497.609] NameChange: Changing Barbarian Texts: 18/25
[1497.687] NameChange: Changing Barbarian Texts: 19/25
[1497.796] NameChange: Changing Barbarian Texts: 20/25
[1497.874] NameChange: Changing Barbarian Texts: 21/25
[1497.968] NameChange: Changing Barbarian Texts: 22/25
[1498.186] NameChange: Changing Barbarian Texts: 23/25
[1498.280] NameChange: Changing Barbarian Texts: 24/25
[1498.374] NameChange: Changing Barbarian Texts: 25/25
[1521.243] BottomPanel:

Code:
[1093.364] **** Validating Game Database *****
[1097.342] Performing Localization Checks
[1097.342] Checking Tag Format...
[1097.342] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1097.373] Validating UnitGameplay2DScripts
[1097.373] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1097.373] **** VALIDATION FAILED *****
[1097.373] Validation Took 3.942621 seconds
[1098.559] **** Validating Prefetch Process *****
[1098.559] **** Validation Success *****
[1098.559] SetGlobalActionInfo
[1098.559] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6224360		75900904
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5809440		63021840
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1098.621] **** Validating Game Database *****
[1102.505] Performing Localization Checks
[1102.505] Checking Tag Format...
[1102.505] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1102.537] Validating UnitGameplay2DScripts
[1102.537] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[1102.537] **** VALIDATION FAILED *****
[1102.537] Validation Took 3.862338 seconds
[1103.691] **** Validating Prefetch Process *****
[1103.691] **** Validation Success *****
[1103.691] SetGlobalActionInfo
[1103.691] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6225536		75900904
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5810616		63021840
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[1231.986] **** Validating Game Database *****
[1238.975] Performing Localization Checks
[1238.975] Checking Tag Format...
[1238.975] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1238.975] In table Language_en_US...
[1238.975] Tag (KEY_BUILDING_GRID_ENERGY_STORAGE_HELP) does not start with 'TXT_KEY_'
[1239.053] Validating UnitGameplay2DScripts
[1239.053] Missing Entry for UNIT_BARBARIAN_INFANTRY
[1239.053] Missing Entry for UNIT_DOCTOR
[1239.053] Missing Entry for UNIT_ELECTRICIAN
[1239.053] Missing Entry for UNIT_ENTERTAINER
[1239.053] Missing Entry for UNIT_ENVIRONMENT
[1239.053] Missing Entry for UNIT_GUIDE
[1239.053] Missing Entry for UNIT_HYPERSONIC_BOMBER
[1239.053] Missing Entry for UNIT_INTELLECTUAL
[1239.053] Missing Entry for UNIT_LABORERX
[1239.053] **** VALIDATION FAILED *****
[1239.053] Validation Took 6.957443 seconds
[1250.862] **** Validating Prefetch Process *****
[1250.862] ERROR: gc.getNumDiploModifierInfos <= 0
[1250.862] **** VALIDATION FAILED *****
[1250.862] SetGlobalActionInfo
[1250.862] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		10994736		75900904
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	10454640		63021840
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6688

Prepared Statements:
Current:		12
------------------------------
[1250.972] **** Validating Game Database *****
[1257.898] Performing Localization Checks
[1257.898] Checking Tag Format...
[1257.898] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[1257.898] In table Language_en_US...
[1257.898] Tag (KEY_BUILDING_GRID_ENERGY_STORAGE_HELP) does not start with 'TXT_KEY_'
[1257.992] Validating UnitGameplay2DScripts
[1257.992] Missing Entry for UNIT_BARBARIAN_INFANTRY
[1257.992] Missing Entry for UNIT_DOCTOR
[1257.992] Missing Entry for UNIT_ELECTRICIAN
[1257.992] Missing Entry for UNIT_ENTERTAINER
[1257.992] Missing Entry for UNIT_ENVIRONMENT
[1257.992] Missing Entry for UNIT_GUIDE
[1257.992] Missing Entry for UNIT_HYPERSONIC_BOMBER
[1257.992] Missing Entry for UNIT_INTELLECTUAL
[1257.992] Missing Entry for UNIT_LABORERX
[1257.992] **** VALIDATION FAILED *****
[1257.992] Validation Took 6.924861 seconds
[1272.812] **** Validating Prefetch Process *****
[1272.812] ERROR: gc.getNumDiploModifierInfos <= 0
[1272.812] **** VALIDATION FAILED *****
[1272.812] SetGlobalActionInfo
[1272.812] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		10994736		75900904
PageCache:	7		13
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	10454640		63021840
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6688

Prepared Statements:
Current:		12
------------------------------

Can I use whowards any other little mods such as Raze Major Capitals and City Working Distance?

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#1 Nebu works. Tithe does not.

#2 Priapos (Pantheon) doesn't work.
 
Thanks for the logs, the lua looks fine.

For the Beliefs, i checked the text entry and it seems i make a mistake with the Priapos entry.

Code:
+1 [ICON_HAPPINESS_1] Happiness for each  5 [ICON_CITIZEN] follower in foreign cities, if you are not in war with them.

This should be the correct text, and it should act in game like this.

For the Tithe i dont see any reason why it should not work, maybe i miss a error in the sql file, and its not loaded correctly.
 
the new specialists do generate great people, but a seperate counter for the normal great people
(i.e. 2 great engineer counters)

i know placeholders might have something to do with it
but the generated great person is actually a great engineer(or something else)
 
the new specialists do generate great people, but a seperate counter for the normal great people
(i.e. 2 great engineer counters)

i know placeholders might have something to do with it
but the generated great person is actually a great engineer(or something else)

Do you mean there are two counters with the name Great Engineer?
If so this is a bug.

If its just the icon of a Great Engineer and named f.e. Laborer then its not a bug.

The Great Laborer, Electician and Eco Worker can rush buildings, thats right.
But there ability to build improvements is more powerfull.
 
Hello
I have just tried new version CCTP.
Huge map,Immortal, no barbs, no city states, no other mods (except IGE and IA)
As persian i got EVERY round in golden age FREE scientist in my capital city (and also two prophets who cant be used for enchant my religion.) Is it normal or not ?
I started in pre-historic and my first GA was around turn 90.
TY for your great work :) I am no longer able to play CIV without your mod :))
 
I just found another bug ?
I took Liberty branch but i noticed that will block tradition so for my empire is tradition much more better so i decided to make revolution and take tradition instead of liberty but game isnt work correctly right now

I have tradition but polices from liberty still work. I can take polices from tradition (and they work but game give me this message (http://www.imagehosting.cz/images/civ.png) I even try another revolution with same results. Bonuses work from both branchs. And menu with policies is bugged like on image. I checked my incomes and IGE for sure (ige says http://www.imagehosting.cz/?v=civ2.png)
 
No, I don't that is normal, will have to look into what is triggering it, unless maybe Gilga knows
I have just entered into second golden age and again i get scientist every round so problem must be here i guess.....

Edit: I didnt get any scientist when i was in revolution (so no income) but when revolution ends (income +) the army of scientist arrive :D - in golden age
 
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