Rhye
's and Fall creator
what does it ask exactly?
if (pBabylonia.isAlive()):
if (iGameTurn == i850BC):
#RFCRAND
capital = gc.getPlayer(iPlayer).getCapitalCity()
capitalX = capital.getX()
capitalY = capital.getY()
bestCity = self.[B]calculateTopCityCulture[/B](capitalX, capitalY)
if (bestCity != -1):
print ("bestCity.getOwner()", bestCity.getOwner())
if (bestCity.getOwner() == iBabylonia and bestCity.getX() == capitalX and bestCity.getY() == capitalY):
self.setGoal(iBabylonia, 1, 1)
else:
self.setGoal(iBabylonia, 1, 0)
else:
self.setGoal(iBabylonia, 1, 0)
if (iGameTurn == i700BC):
#RFCRAND
capital = gc.getPlayer(iPlayer).getCapitalCity()
capitalX = capital.getX()
capitalY = capital.getY()
bestCity = self.[B]calculateTopCityPopulation[/B](capitalX, capitalY)
if (bestCity != -1):
print ("bestCity.getOwner()", bestCity.getOwner())
if (bestCity.getOwner() == iBabylonia and bestCity.getX() == capitalX and bestCity.getY() == capitalY):
self.setGoal(iBabylonia, 2, 1)
else:
self.setGoal(iBabylonia, 2, 0)
else:
self.setGoal(iBabylonia, 2, 0)
My guess would be that it's actually a BTS bug, but since the chance of that happening is very very small (it can only really happen in dynamic, scripted mods like RAND), no one has noticed. I don't know what Rhye could have possibly changed to have caused the bug (although I guess it's possible).Here's a bug I've noticed a couple of times. My civ spawns near a goody hut, with one of my units on the hut at the start. I get the hut (in this case, gold) before I spawn, but when the game starts, the hut is still graphically on the map.
I guess it's possible that this bug exists in RFC, but I suspect the starting locations are such that it doesn't actually happen.
My guess would be that it's actually a BTS bug, but since the chance of that happening is very very small (it can only really happen in dynamic, scripted mods like RAND), no one has noticed. I don't know what Rhye could have possibly changed to have caused the bug (although I guess it's possible).
There were quite a number of cities founded or renamed by Alexander as "Alexandreia" or "Alexandria" (Romanised). Not all of them were on the coast and most weren't in Egypt either, but rather Persia.Also, it seems odd to me that Alexandria would be listed in the inland colonies set, but that's something I'm slowly working on with improving the city names list.
There were quite a number of cities founded or renamed by Alexander as "Alexandreia" or "Alexandria" (Romanised). Not all of them were on the coast and most weren't in Egypt either, but rather Persia.
there is a bug in the Babylonian UHV code: the culture and population goals are inverted....