Bugs to fix and possible improvements

no way to change that, unfortunately; since the number to take is the standard number of civ on the actual map size. And as said in the 1.10 patch, Rhye will not change that.

I would suggest then just removing these quest events. On a standard map you are NEVER going to have 17 cities - even 10 or so is a huge empire that is difficult to keep alive.

I wouldn't say never. I'm pretty sure I've had had that many and been stable before on a number of occasions. That said, only the largest of large empires is going to have a chance to pull the quest off.
 
This is the one that says they have to control one Amerindians' area or vassalize them.

I had a really awesome Arabian domination game going, and in 1760 it was ruined. I had destroyed the Maya, vassalized the Inca and Aztec, and liberated Maya cities to Inca. I kept one Mayan city for myself and built the forbidden palace in it.

Spain had a single city on the west coast of the S. American continent, and received credit for their 3rd UHV. So I reloaded, and captured this city. They still received credit even though they had ZERO cities in the Americas, and certainly did not have any Amerindians as vassals (They were MY vassals).

Sorry, it was pretty frustrating, as it was shaping up to be a really fun game.
 
I've noticed a number of times that, when playing on a cold world especially, that the Euros have terrible tundra starts, and circumnavigation by sea isnt possible because its blocked by ice. Also annoyed that often Euros start inland, and cant colonize because have no access to ocean
 
@mikemike
But why do you play in cold world, then? it's supposed to be that way ...
 
well, ive noticed that playing on cold minimizes habitable territory, so it makes up for all the open land you always see in the world. Also, it tends to give a lot of the tropical civs a better start
 
Spain had a single city on the west coast of the S. American continent, and received credit for their 3rd UHV. So I reloaded, and captured this city. They still received credit even though they had ZERO cities in the Americas, and certainly did not have any Amerindians as vassals (They were MY vassals).

Sorry, it was pretty frustrating, as it was shaping up to be a really fun game.

Did you raze or conquer the city? Perhaps you should have razed it?
 
Did you raze or conquer the city? Perhaps you should have razed it?

Hmm, I didn't try razing it. I conquered it and liberated it to the Inca. I think its working like a number of the other control area UHVs and just automatically giving credit.
 
As I understand it, the Spain need to found that first city, not to keep it until end of game, so even razibf won't help.
I suppose only way to go around this (well-known) bug is to collapse Spain before 1760. If you play a domination game, it shouldn't be that much of a problem.
 
As I understand it, the Spain need to found that first city, not to keep it until end of game, so even razibf won't help.
I suppose only way to go around this (well-known) bug is to collapse Spain before 1760. If you play a domination game, it shouldn't be that much of a problem.

I'm not referring to founding the first city in the Americas, which is a separate UHV. I'm referring to the one that says something like:

Control the start area or vassalize the Inca, Aztec, or Maya.
 
I'm not referring to founding the first city in the Americas, which is a separate UHV. I'm referring to the one that says something like:

Control the start area or vassalize the Inca, Aztec, or Maya.
Ok.
Still, I don't think razing that city would help.
 
We have seen this a number of times... one civ (seems random) gets into a strange broken mode, in which it makes requests every turn, and rejecting has no ill effects.

Rhye has said he has no idea, that he didn't change anything connected to diplo... my understanding is that he has no idea why / how to fix...

Are there any here with the programming knowledge to get under the hood and look into this? In a way it isn't a game-breaker, but it is kind of irritating and slows down the game.
 
I usually start as one of the earlier civs; in my most recent game, the first person I met as Rome was Babylon, and I collapsed them on the 7th turn, so the bug stops. Thats the only way I know how to get rid of it.
 
I don't think that's a guaranteed solution anyways, mike. In my last game it was not the first person I met, but the Mongols... suddenly mid game, after I hadf met many civs, it flipped into "ask every turn" mode.

also it can happen with more than one civ. IE the bugging/bugged civ collapses, but later on another one takes its place :lol:

@kbk
you should probably post a savegame just before 1760
 
also it can happen with more than one civ. IE the bugging/bugged civ collapses, but later on another one takes its place :lol:

@kbk
you should probably post a savegame just before 1760

Fixed.

This is 1757. Play through to 1760. Spain wins a UHV after you hit enter in 1760. They should only legitimately have the first 2 UHVs (No Dutch/french/English colonies, and first to found a city). They do not have any Amerindian vassals, or any cities at all in the new world.

Note that I captured Santo Domingo, and liberated it to the Inca.
 

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