Bugs3 - The Sid Virgin Sacrifice

The RNG smiles on us with our suicide curraghs.

grs - just played
Ankka - up
Gyathaar - on deck
Doc T
Gator
Bugs
 
I am unable to play until Sunday. I have visitors until then. So, a swap would be nice.

And if we don't succeed in this game, let's start a new one - Bugs3b. :D
 
Let's do this then:

grs - just played
Gyathaar -up
Doc T - on deck
Gator
Bugs
Ankka
 
1000BC, inherited turn:
Looking at situation.
Dutch knows literature already, and ToA is still not built.. there is a chance we may loose GLib to a cascade from ToA.

A portugese galley at east end of our continent.. if it contains a settler pair it will be hard to block it from settling on the tundra part of of island, since portugal is seafaring and their galley will move 4 tiles per turn.. atleast if they settle on the tundra it prolly means there is oil or aluminium there, since they have tundra available to settle much closer to their home lands.

Portugal is a republic, everyone else is in despotism still.

Dutch has cities both to our east and west.. so there has to be a better spot to cross than where our suicide curraghs has gone... studying map reveils that there is coast 3 tiles se of the roman city on small island with volcano (Viroconium)


975BC, turn 1:
Tech situation unchanged.
move warriors to prevent possible portugese landing

IBT:
Dutch start great wall

We learn about massive barbarian uprise near chartres (the southern town).

950BC, turn 2:
5 barb galleys, 17 horsemen, 3 warriors down at the barb camp now.
Rome has literature now

Western curragh goes on a suicide mission, and spots what is prolly main dutch lands (but will have to stay at sea/ocean 2 turns to be safe..)

IBT:
Romans start GLib (well, atleast they cant cascade to it from ToA now if they loose that race)
Loose the western curragh :(

925BC, turn 3:
Portugese galley seems to continue around our coast. Nothing dropped off so far.

900BC, turn 4:
Aztec galley comes into view on east side of our island. Hopefully it is just exploring too.

Buy literature from dutch for 108gold
GLib due in 11 turns..

875BC, turn 5:
Aztecs are not building any wonders, so I ship them literature for iron working just incase iron will appear in a spot that will raise shield production of orleans
We have iron, but it is under Tours..

IBT:
Dutch complete ToA
Persians complete great wall
Aztecs start GLib

850BC, turn 6:
mining brings GLib down to 8 turns left

IBT:
Barb galleys is chasing the exploring portugese galley

Romans start GLib
Portugese start Glib
Portugese start Hanging Gardens

825BC, turn 7:
join a worker to Orleans to get be able to work another tile

IBT:
Portugal demands 20gold, I give it to him

800BC, turn 8:
Found Rouen on the last grass section up north, and FP is now available.
GLib build drops another turn by mining tile.. 5 turns to completion

IBT:
Rome and Dutch sign alliance vs iroquis
Rome declare on iroquis
Rome declare on the portugese
Portugese start Glib
Portugese start Hanging gardens

775BC, turn 9:
not much

IBT:
Portugese start GLib

750BC, turn 10:
not much

We have 3 turns left on glib, and the only civ of the ones we know that has a chance at beating us is Rome (all the others has started fresh over in the last few turns)
Every civ we know is up all visible techs.
Dutch and rome is at war with iroquis.. dunno where they are, but prolly SE of rome.
Rome is also at war with portugese.

I lost a couple suicide curraghs, but didnt build any to replace them.. assuming we get GLib we will be able to build galleys soon.

I have been using an archer and slowing chopping away at the south barb camp.. its down to 16 horses left now.

After GLib complete, Orleans should prolly build FP

GLib will (assuming we get it) most likely give us both Monarchy and Republic... should decide which to go for.. if we want to do a lot of warring to slow AI down we should prolly use monarchy.

The save
 
Exception would be if we plan to run this as a more or less AW game from this point (meaning always at war with atleast 2-3 civs) to slow down techpace so our UU will last longer.
 
Oh, go over the builds in the cities.. didnt put much thought into them if they would not complete during my turns.
 
Well the good Doctor gets so see if we have a shot at success.

Gyathaar - just played
Doc - up
Gator - On deck
Bugs
Ankka
grs
 
France, 750BC.

:lol: I like that Warrior wall; unfortunately, there’s a gap, and I don’t know where exactly the Aztec Galley heads for.

I don’t like our capital working zero commerce tiles :smoke: . Considering the insane corruption, this plain simply may not happen.

I fully understand if the build orders are preliminary due to hoping for the Glib, so no problem with Settlers not finishing with growth etc. But wasting commerce is not acceptable for Sid IMO.
We’re running 50% Lux for good measure, will skim off a Settler from Orleans before anything else. Paris will immediately switch to Market instead. We already have 9 Workers; we’re IND, don’t think we need many more atm.
Stop the Worker roading our 2nd Horses; never connect spare resources on Sid unless you want to trade them, they would be demanded anyway.
IBT:
Ack, I have NoAIPatrol=0 enabled, Barbs kill our Archers. Immediately ALT+Tab out, but nothing else of interest happens anyway; need to restart (no problem, I always save at end of turn) – big :smoke: on my side; only mention that as a warning for others.
(Btw, I really don’t agree with our decision here, though I accept it. I usually play with restored Barbs, and as grs can confirm from the Deity RaR game, it really feels like an exploit without now.)

Next trial:
IBT:
Netherlands and Rome ally against Portugal.
Portuguese start HGs.
Great, 3 Barbarian Galleys promote that Aztec Galley from regular to elite without taking a single HP off.
Dutch start Sun Tzu’s

Turn 1: 730BC
Our Archer is untouched, kills another Horse.
IBT:
Marseilles Settler.
[dance] No one completes the Great Library!

Turn 2: 710BC
One more dead Horse.
IBT:
GLib.jpg

Orleans Glib->Settler

Turn 3: 690BC
Archer needs to heal.
IBT:
We learn Mysticism, Mathematics, Philosophy, CoL, Map Making, HBR, Poly, Currency, Construction. We do not learn Feud (only Dutch), Republic/Monarchy (only Portuguese) :gripe: - those idiots are at war.

Turn 4: 670BC
Upgrade a vet Warrior to help with the Barbs. Change a couple of builds.
IBT:
Orleans Settler->Settler (will change to Market when a better Gov comes in)

Turn 5: 650BC
Found Rouen to claim the Whales N.
Hire Clown in Orleans, Lux down to 20%.
IBT:
Suicide Curragh sinks without finding a new Civ :sad:

Turn 6: 630BC
Zzz…we now have an elite Archer.

Turn 7: 610BC
:confused: for unknown reasons, the backwards Aztecs suddenly have 420 gp. Sell them Construction for that gold (they have no spare Luxes, so no need to wait for our first Harbor)
Establish embassy in Amsterdam: Pyramids, ToA, Iron, lack Horses.
Amsterdam
Establish Embassy in Lisbon: HGs in 3, neither Horses nor Iron.
Lisbon
IBT:
Orleans Settler->Market

Turn 8: 590BC
Zzz…
IBT:
Tours Harbor->Market

Turn 9: 570BC
Great, we still cannot trade with anybody.
IBT:
Egypt and Netherlands MA against Iroquois…could someone please introduce me to them :lol: ?
Lisbon completes HGs

Turn 10: 550BC
At least, Portuguese have Feudalism now.

Lands3.jpg


Northern Settler can either found where he is, or 1 NE.
Southern Settler can either found on Spot (Reims replacement), or on the Barbarian Hill (we have an Archer, Horse and Sword there whacking the White Folks (10 Horses left). Unit is unmoved (fortified).
The missing Civs must be on the Dutch landmass

Odd game, really.

The Save

btw
@Gyathaar:
Romans start GLib (well, atleast they cant cascade to it from ToA now if they loose that race)

Not true. The AI can very well juggle around in that case.
 
Yes Doc, it is an odd game. Well done team getting the GLib. What should our next objective be? Build infrastructure? we'll certainly want to set our selves up to eventually be able to self-research. However, markets should probably be our next investment.

Gator - up
Bugs - On deck
Ankka
grs
Gyathaar
Doc
 
Considering the Tech costs, self research is pretty futile after the AA. With the GLib, we prolly should turn off research completely for now. The next tech I'd research is a minimum run for PP once this is possible.
The good thing with lacking Republic so far is that it allows us to grow most of our towns to cities. There seems to be no coastal trade route to anyone, so most likely our cities will be capped at size 7 or 8 for happiness reasons,though.
Build priorities:
1) Galleys
2) Markets
3) Temples where border expansions are needed
4) Better units. We should get rid of all our reg Warriors ASAP, and get at least enough MDI/Trebs/Horses to defend our turf.
5) FP
A good move IMHO would be to build up some forces and capture the Aztec town on the island E of us, can be safely reached with Galleys. Aztecs are about equal in score, power and culture, and still down Currency. Rome and Portuguese are not much ahead, and since Portugal has no strategic resources, we could as well continue with their cities on the Eastern Island. Dutch, however, are easily twice as strong as anyone else...
 
I have to add: good we could fill all our land.

Northern Settler can either found where he is, or 1 NE.
I say ne is better, just for claiming the last free spot of land.

Southern Settler can either found on Spot (Reims replacement), or on the Barbarian Hill
I'd not replace Reims, but would settle in the woods 1s of the dot and settle on the barb dot once the barbs are gone. Reims will be a good production city once we leave despotism.

Btw, I really don’t agree with our decision here, though I accept it. I usually play with restored Barbs, and as grs can confirm from the Deity RaR game, it really feels like an exploit without now.
Though I am happy with the deceision, I can confirm that I got my ass handed by some barbs in the RaR game :mad:
 
like that Warrior wall; unfortunately, there’s a gap, and I don’t know where exactly the Aztec Galley heads for.
I shifted the wall as they passed by.. :) both the aztec and portogese galley followed our coast counterclockwise untill they ran into barbs.. the porto one could have dropped off a settler, since I didnt have enough units up there back then (they could have grabbed both tundra and grass).

Not true. The AI can very well juggle around in that case.
I realize this now.. I actually tried to play the save, and delayed the completion of GLib with ONE turn.. result was that rome grabbed it in 710BC instead of us.. so it was very close :p
 
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