Bugs3 - The Sid Virgin Sacrifice

May be very unlikely you'll ever want or get sanitation and 12 tiles per city should be more than enough. But this is a very personal opinion. Since you know you are isolated on an island, the landgrabbing is essentially not required. With that much food at start, you'll get it all settled before the AI sails in probably. And distance corruption on Sid is as bad as rank corruption. City at yellow dot will be probably 100% corrupt even with courthouse and FP in Republic.
 
3000BC [Preturn]: Ok, first ever serious Sid game.

Check to see what the situation is... settler is at the spot, nice.

Wonder why we are doing 10% luxtax...

2950BC [1]: Build Orleans, the city of our nations leader.

Start a curragh there, as suggested.

2900BC [2]: Lift luxtax to 10% as Paris grew.

2850BC [3] - 2710 [6]: Waste 2 worker turns with a wrong move I didn't think about before doing. :smoke:

The Southern warrior goes North past Paris.

IBT: Paris settler > settler.

2670BC [7]: Worker starts roading towards Orleans.

IBT: Orleans grew and got a shield more in production, so it built the curragh this turn. start another one.

2630BC [8] - 2550BC [10]: Settler builds Lyons on Bugsy's blue dot.
Start warrior.

Looks like there's a nice space for at least one city NW of Paris.

Our not-so-great nation (yet):

2550_France.jpg


On to next better player. :hatsoff:
 
LulThyme - We presently have six, which is pretty much the most for an SG. However, there hasn't been a game I've played yet, where we didn't lose at least one player. The last game we lost everyone but Bede and myself. If you would like to lurk, I'm sure RL will raise it's ugly head and cause one of the players to drop, then you can step in.

grs
Ankka - just played
Gyathaar - up
Doc - On deck
Gator
Bugs

Edit - Ankka's right. There looks like a good spot NW along the Seine.
 
Should we let Paris grow a little before popping out the next settler? That way it won't take as long to recover.
 
Looks like there's a nice space for at least one city NW of Paris.
Beware the hut :)

Should we let Paris grow a little before popping out the next settler? That way it won't take as long to recover.
I would like us to place on more city near the incense and maybe even one 4 tiles ne of Paris first.
 
2550BC, inherited turn:
With just 4 citizens total, not much MM needed.. except move citizens between the 2 forest/deer tiles in orleans so it will use roaded tile in 4 turns (so I dont forget)

IBT:
Egypt complete colossus in thebes

2510BC, turn 1:
nothing

2470BC, turn 2:
Have to raise lux to 10% since paris grows

IBT:
Orleans: curragh -> worker

2430BC, turn 3:
spot barbarian galley, fortify the curragh since I cant reach the galley to attack this turn

IBT:
Barbarian galley attacks fortifed curragh, curragh wins with 1 hp left.
2 barb warriors come into view north of orleans,

2390BC, turn 4:
The increased visibility from fortified curragh shows coast a few tiles to the east of our island.

IBT:
Lyons: warrior -> warrior

2350BC, turn 5:
Send warrior from lyons down to south tip to prevent barb camps from spawning there

IBT:
Orleans: worker->palace (prebuild for glib)

2310BC, turn 6:
nothing

IBT:
Paris: Settler-> settler

2270BC, turn 7:
kill a barb horse that is trapping our warrior

2230BC, turn 8:
found Rheims on ths incense se of Paris
Set to build worker
spot barb camp and galley down at south tip of island

2190BC, turn 9:
Kill another barb horse, warrior goes down to 2hp left. He can get back down to our cities again now thou.

IBT:
Dutch has completed pyramids in Amsterdam
Persia has completed Oracle in Persepolis

2150BC, turn 10:
Spot a purple border down at south end of island east of us. Except from that town the east island seems unhabited thou.
We should get contact next turn.

The known world (dont care about the filename.. we are not in 2150AD even if I named the file wrong ;P):
Bugs3_2150AD.jpg


The save
 
grs said:
I think Orleans was planned to get a temple before the pre-build to get the 2nd cow into play and to avoid lux tax. We should try to get cb in time to do that.

It still just has 12 shields in the box, so can still change if we somehow get CB.. but I somehow doubt we have time to build that yet.. I dont see how the island east of us isnt fully settled yet unless the settler in south end was brought there with a galley. In that case the ais has mapmaping already, and we should keep building palace to have a chance of getting glib if we want it.
 
Bugs 3 – 2150BC

First, do our French lurkers a favor :D

Before...

After...

Pre-flight check:
Sorry, I think Reims is in an awful location. IMHO we can keep it for now, but should abandon it ASAP:

dotmap.jpg


Next problem: We’re horribly behind in techs. At least two Civs know Map Making! Barbarian Galleys…bet they got it from huts, even for Sid this tech pace is impossible otherwise. The Oracle is already built :eek: , and that by Persia, who don’t even start with CB…SGL?
Orleans needs more shields; stop irrigating the Cow, change to Mine. Switch Reims to Warrior, and Lyon to Worker instead.
We’re running 30% Lux solely for Lyon, our worst city…can drop that to 20% by working high commerce tiles.

Disable ‘Cancel Orders for Enemy Combat Units’ and ‘Always build Previously built Unit’.

Hit Enter.
Lyon Worker-> Curragh

Turn 1: 2110BC
Contact Portugal – they’re up BW, Pottery, The Wheel, WC, Writing – but lack Masonry and CB :hmm: . 2 Furs, no resources.
Any selection of 2 Techs for Masonry and our 229gp + 7gpt is an insult.
Pyramids are already built; since they don’t know CB, I don’t think they have lots of contacts, so I trade Masonry for Pottery and 7gp. The Wheel would cost us everything we have, and Writing is not possible.

Turn 2: 2070BC
Surprisingly, Lux can stay at 0% with Orleans at size 3 – the road to it completed just in time.
:wallbash: Rome is on the same landmass as Portugal; sorry, really didn’t expect that.
IBT:
Reims Warrior-> Warrior

Turn 3: 2030BC
Contact Rome – luckily, Portugal didn’t trade them Masonry (they know the same visible Techs Portugal had). Spot a Legionary, thus they must have IW. Portugal has CB now.

Buy CB for 245gp and 5gpt. :confused: Mistype first, and offer 15gpt (we’re making only 11gpt), and it is acceptable???
Grr…cannot get any 2 techs from Caesar for CB and Masonry. Take The Wheel and 30gp instead of BW or WC and 60gp.
:dance: we have 2 Horses, one in the N, one in Orleans expanded borders. Switch Orleans to Temple. We have absolutely no chance for the GLib if someone pops it from a hut anyway, hopefully all huts are cleared out already…

Turn 4: 1990BC
Rome has the gold we paid Portugal, wonder what they sold them – must be something behind Writing.
That can’t be true! Aztecs are on that very same island also, and still lack CB and Masonry.
Get WC and BW for Masonry and CB. I want to clear out our treasury anyway, since I want to pop the hut with the next city
Rome and Portugal are up HBR/Writing/IW, Aztecs Writing/IW

Turn 5: 1950BC
Monty has HBR now as well. Spot 2 Aztec Slaves, must have been at war already.

Turn 6: 1910BC
IBT:
Paris Settler-> Settler (Granary?), Reims Warrior-> Worker
Portugal starts the Lighthouse

7-1870
Turn 8: 1830BC
IBT:
Lyon Curragh-> Curragh?

Turn 9: 1790BC
IBT: Orleans Temple-> Palace

Turn 10: 1750BC
Zzzz…except for Emerita being a pile of rubble now :D (that was pure luck, a few turns earlier, and we wouldn’t have contacted Portugal)

Settler should found on spot. Keep the Warrior out of that city, in case we pop Barbs – if they want our 14gp, they can have it.
Palace is due in 43 currently (we will never have enough cities in time, but corruption will go up). Writing in 1.
Wow, Aztecs aren’t much ahead of us in score and power…

The Save
 
The game moves across the pond

Gator - up
Bugs - on deck
 
Got it - should be able to play tomorrow because I haven't unzipped GOTM36 yet. Luck of the SG's I was up in 3 of my 4 SG's and now the 4th one on the same weekend GOTM is released. :)
 
Preturn 1750BC
everything looks good

IBT -

Turn 1 - 1725BC
learn WRIT - set to LIT (will take 50 turns)
Reims worker => warrior (too early for a settler)
Confirm that ROM & PORT have MAPM
founds Tours - set to warrior

IBT - PORT galley sails by

Turn 2 - 1700
workers

IBT - PORT galley backs up and unloads an archer & settler

Turn 3 - 1675BC
sci to 10% still in 48turns at +7gpt

IBT - ROM & PORT both learn CoL / PORT founds Coimbra on the small island

Turn 4 - 1650BC
Orleans expands

IBT - 2 Bwarrior move S towards Orleans

Turn 5 - 1625BC
Reims warrior => spear (then settler to relocate itself?)
hook up horses
spy a pinkish border with one of our ships
We now have a Bcamp on our most Southern tip that has 5Bhorse and 3 warriors in it

IBT - Barbs are fortified

Turn 6 - 1600BC
Tours warrior => worker
mm Orleans off a mBG to the lake to slow our Palace which is 12 turns ahead of research
our curragh survives a turn at sea - the border is PORT not someone new

IBT - PORT ask us to leave - sure we will sail our empty ship away from your lands

Turn 7 - 1575BC
Paris settler => settler

IBT - PORT learns MYST

Turn 8 - 1550BC
Lyons curragh => settler
no trade for MYST or any techs possible
switch Reims to barracks after mm Orleans and freeing up a forest game for Reims
Orleans is now only 2 turns ahead of research rate

IBT - 2 northern Bwarriors move / 3 Bgalleys move towards our newest curragh / AZT now have MAPM and start Great Lighthouse

Turn 9 - 1525BC
our curragh will be caught by the 3 Bgalleys next turn so I go ahead and start a suicide run

IBT -

Turn 10 - 1500BC
curragh survives move deeper into the ocean
I've got a settler and warrior one N of grs black dot NE NE NE NE of Paris - this is a tundra tile better to build the city on- also gives 3 BGs on cultural expansion - if this site is good found the city in the preturn

Notes to next player
1) We need to keep an eye on our Palace prebuild, it will complete at 300 shields before we learn LIT and we need 400 for Great Library
2) Reims can probably stay were it is at so it can grab the forest game
3) found city on preturn if tundra location is OK

1500BC Save
 
IBT - Barbs are fortified

That brings up a question: Should we agree on the NoAIPatrol=0 thingie?

Reims: For now, I would use it for Military, even consider Barracks. We can found a city at the coastal spot at any time, so let's keep Reims until corruption hurts.

A general question on city pattern:
Choices (equally good, IMHO):
1) x---x style, fill our landmass, get the FP anywhere andASAP (most likely in Orleans)
2) OCP style (not perfect OCP, just about 15 tiles/city) in 2 cores: One around Paris, one around the farther away FP (most likely a still-to-be-found city at Southern Red dot in my map); tighter build outside the 2 '1st rings' (I know, no RCP) to get as many Fishing towns as possible?

I clearly prefer 2), btw.
But after the few obvious spots are settled, we must decide on one pattern.
 
Doc Tsiolkovski said:
That brings up a question: Should we agree on the NoAIPatrol=0 thingie?
Doc, I don't have a clue what you're talking about here. Could you enlighten me?

I like number two as well. OCP in close and tighter as we expand.
 
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