Build 1.0.1 Patch 1

This change to trade caravans is perfect. You select a city, and poof, the trade route is active. The old method of slowly walking them to the city, then activating was unnecessary. Are you saying this only occurs in modern age? The patch released after I was past exploration age, so I haven't had a chance to test.
 
This change to trade caravans is perfect. You select a city, and poof, the trade route is active. The old method of slowly walking them to the city, then activating was unnecessary. Are you saying this only occurs in modern age? The patch released after I was past exploration age, so I haven't had a chance to test.
It only applies to modern yes.
 
My issue with merchants is that I have to keep track of where I have sent them. For example, a merchant is created, I sent it off to Edo. Before it arrives, another merchant is created. Since I have yet to actually form the route with Edo, Edo is still on the list of potential targets. I have to remember that one is already en route to Edo and choose another target. A system like Civ 6 where you choose the target settlement and commit to it would be welcome.
This entire mechanic was the one thing I really, really hated in my first play through. Lots of other irritations but this was the only one that made me think “did no one play test this at all?”
 
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