It is there, just called "Name" in the sorting drop down menu.Please add 'alphabetic' as a sort choice. When I know what I want (by name) it's far the easiest sort.
Ah, looks like the vertical size of the button list is too large. Should be an easy fix.On the resolution I use the sort and filter stuff does not work well. See image.
Note if I play on the resolution my screen will support then at some point unit graphics turn into a "laser light display" instead!
Ah, right, I have to invalidate the cached version when that happens. I'll have a look.If you put a building on the production list and take it off again the icon is not reappearing on the list of buildings that are available. If you then push the "show constructable items only" button twice it is again in the list. Looks like the list is not refreshed at first...
Same issue as Snofru's. In both cases the cache of the building list was not properly invalidated. I pushed a fix to the SVN now.With the current system if I click on a building it does not disappear from the selection list. I have to click the first button twice to get it to be removed.
That is weird. I would have expected it the other way round for filtering as crane buildings are actually modelled as a generic production modifier with a military production reduction (I wonder, do they increase civilian unit production?).I still have an issue with the "Crane" buildings: They do improve building production by a certain percentage but they are not shown with the production buildings. I believe that the problem does not come with the new filtering system (which is ingenious!) as the improvement in hammers is not shown in the hover text (never did). The buildings that improve unit or spaceship production by a percentage are shown in the list and they do give a number when you hover the mouse over them.
What I mean is the following:That is weird. I would have expected it the other way round for filtering as crane buildings are actually modelled as a generic production modifier with a military production reduction (I wonder, do they increase civilian unit production?).
Or are you talking about sorting?
Yes, that is the sorting. And looks like the weird modelling of the building only production increase is the culprit here. The function that the sorting calls sums up the modifiers regardless of to what the production increase applies to so the +15% all -15% military sums up to 0.What I mean is the following:
Use the rightmost button that opens up the slider with "Name", "Cost" and so on. Now select "Production". Now the buildings are sorted by production increase starting from the highest one. At the end of the list are those that don´t increase production at all. Between those you will find the cranes (Surveyor´s Office and so on). In a new city I usually at 1st select buildings that increase production, but when I use this list I miss on the Crane buildings. I think that the reason for this is that they don´t show any production increase in the hover text (it just says "+15% Building Production" but doesn´t give any numbers). I hope that if we (you) would be able to get the real hammer numbers into the hover text then the sorting would also be right.
Buildings like the Laboratory which only gives +20 % spaceship production do show a number in the hover text.
Just thinking of what you said: If the crane buildings work like general production increase and then subtracting for units, I understand why there is nothing in the hover. The game doesn´t seem to differentiate here, just adds and subtracts and comes to nothing.
Ideally I would like to see a tag that sorts for building production only, but having the Crane buildings in would be good enough for me.
It uses those settings as default now when you start or load a game or build a new city.I have two "problems" with this at the moment
1) It is not remembering my preferences. In particular my BUG preferences for hiding units and buildings.