Hi there gang, I hope you don’t mind my coming in late to the party with a few ideas here. I have some concerns about the buildings here mostly from a game play standpoint, as opposed to an Arda representation view. I think these building will change the game quite a bit – if that is intended, it is great. Otherwise, you may want to think about their impact.
Fortification
Fortifications will have a major impact on play especially with the AI. Firaxis and modders have had trouble making the balance between city defense and siege warfare proper. With too much defense, taking cities can become extremely problematic, and warfare becomes dominated by raids. Conversely, with siege ability too great, defenses become worthless as a build.
The critical problem with forts in any Civ IV system is that once a side gets conventional warfare hegemony, any fort size can be taken down with siege weapons simply by taking their time. In regular BtS, I don’t think most human players build defenses because the siege weapons are really good, defenses don’t help against pillaging, so defending by building more troops or your own siege weapons is usually preferable; if you are behind in strength, they will simply eventually get through any defense. In FfH, the system is rather brilliant and has been balanced between spells, super-powerful units and heroes, and siege weapons.
Note that in ‘real life’, in medieval warfare or later the equation was different. Battle losses were small relative to disease and starvation. Therefore, a defender holding out in a fort or castle was holding on for the attacker to give out. (Mobile warfare was slightly easier since the invading army would steal the food from the countryside, but in a siege the local food is used up quickly.) Even more important, the cost of fielding an army to take a castle could cost half of the invading army’s annual income. But these factors aren’t present in Civ IV.
Balancing it for human play is really tough, you want to have the different levels of fortification worth the cost and time. But I suspect that dealing with the AI will be frustrating. We usually find that the AI either builds too many or too few of these fortifications or has very poor judgment of where they are appropriate. With the fort levels you have in play, you could find Mordor building forts all over instead of troops, Morgoth building them instead of balrogs or dragons. Or, they won’t build any forts, it is really hard to get the AI to build the ‘right’ number.
Best wishes,
Breunor
PS I'll have other comments soon if that is OK.
Fortification
Fortifications will have a major impact on play especially with the AI. Firaxis and modders have had trouble making the balance between city defense and siege warfare proper. With too much defense, taking cities can become extremely problematic, and warfare becomes dominated by raids. Conversely, with siege ability too great, defenses become worthless as a build.
The critical problem with forts in any Civ IV system is that once a side gets conventional warfare hegemony, any fort size can be taken down with siege weapons simply by taking their time. In regular BtS, I don’t think most human players build defenses because the siege weapons are really good, defenses don’t help against pillaging, so defending by building more troops or your own siege weapons is usually preferable; if you are behind in strength, they will simply eventually get through any defense. In FfH, the system is rather brilliant and has been balanced between spells, super-powerful units and heroes, and siege weapons.
Note that in ‘real life’, in medieval warfare or later the equation was different. Battle losses were small relative to disease and starvation. Therefore, a defender holding out in a fort or castle was holding on for the attacker to give out. (Mobile warfare was slightly easier since the invading army would steal the food from the countryside, but in a siege the local food is used up quickly.) Even more important, the cost of fielding an army to take a castle could cost half of the invading army’s annual income. But these factors aren’t present in Civ IV.
Balancing it for human play is really tough, you want to have the different levels of fortification worth the cost and time. But I suspect that dealing with the AI will be frustrating. We usually find that the AI either builds too many or too few of these fortifications or has very poor judgment of where they are appropriate. With the fort levels you have in play, you could find Mordor building forts all over instead of troops, Morgoth building them instead of balrogs or dragons. Or, they won’t build any forts, it is really hard to get the AI to build the ‘right’ number.
Best wishes,
Breunor
PS I'll have other comments soon if that is OK.