Buld Beaker Overflow Question

iamdanthemansta

Edward of Woodstock
Joined
Oct 27, 2005
Messages
249
Location
Changzhou, China
I'm reasonably certain that when you bulb a tech with a GP you get the overflow to. IE the GP bulbs 1000 beakers and the tech only costs 600 theres 400 left. But my question is do you get to keep all the overflow, only some, all up to a cap?
 
No overflow, you The GP adds the Smaller number of (X number of Flasks or the Number of Flasks remaining for that tech.) You will get the number of flasks you would normally produce that turn as overflow, because the tech is finished.
 
Not about overflow , but I used the build beaker option to good effect the other day.. I had a continent to myself, after Vasselizing( Vaselineing) two other civs, and wanted to go for a diplomatic victory. I built military in two cites, and research in all others. Thats about 20 cities building beakers. This was to beeline to the UN. Once I got Mass Media I turned off research and built wealth in those cities to make 9000 gold to buy the UN with the help of Universal Sufferage . This saved me 50 turns (on Marathon speed) . Then I tried to bribe my target on the other continent, but the gold seemed to make no difference. Civic matching, and Voting in Free Religion is what did it.

I did manage to get my diplomacy target civ to attack the space race builder with a massive 6000 gold bribe. In Vanilla, turning off research would give you gold/turn, but in Warlords you get a lot more if you also build it.

Also I had a great shrine city, Bombay, bringing in 25 gold/turn. It was being swamped by culture from my vassal. ( note to self: dont let that happen.)
I built culture there and set the city to max production. it was the only thing that saved it from being lost. It went from 5% Cartheginian and slowly climbed up to 12 % or so. Note: This is the shrine city for an entire continent, with all cites converted. The same gold/turn can be built with just 1 good production city.

I'm happy with the strat because it's better than building a lot of things you dont need in the late game. I personally dont like modern wars and I get annoyed that all the work I put into making good cities is kind of wasted. Building research or wealth or culture means at least they are contributing to the chosen victory condition.
 
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