maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
M. Intermission - I
Here is how Japan's world looks like in the Medieval Era. Not much extra exploration from the Ancient-Classic Era map.
056. But I know where my next target is! Now I have successfully secured the eastern end of the Pangaea. The workers are now trying to connect Kyoto to Osaka, and I will launch probably the second most important campaign of the game there (the most important is of course, the first campaign!) I was allied to Copenhagen as I completed its "Kill 3 Songhai units" mission.
057. Remember I mentioned that a barbarian archer joined the party (the Siege of Gao)? I definitely know what they are here for - they are here to sabotage Gao's resource. I would be glad to watch the smoke if the city was still under Askia's rule. I would be... actually even more glad to see the smoke when the city is under my rule.
The reason is that (the current, patch .221) Civ5 treats a diplomatic deal as a single entity. For example, if I sell 4 resources, including to soon-to-be-lost Marble to Isabella for 1200 gold, guess what would happen on the next turn? The Marble is lost, and the entire deal is therefore canceled. I get the Whale, the Gold, and the Spices back. And of course I get to keep that 1200 gold.
I just regret that I was still running a -15/turn deficit. Or I can even get a little more out of it.
(Wait, I forgot to include my strategic resources, too! Doh!)
058. This is the outcome on the next turn - all four resouces come back at once! And I keep the 1200 gold!
So, potentially barbarians are really welcomed guests to your territory when the to-be-pillaged resource is actually available for sale. I heard that people could pillage their own resources in the past, but patching has fixed it - only part of it. I heard that now, people can still build a Fort on a resource and improve it back after the deal is cancelled. I have never tried it out, though. I find that an exploit is only fun if I discover it myself.
059. Now I have brought down one of the AI Civs, they certainly like me less. Throughout the game, my resources will mean less and less to them. But fortunately my economic power will grow more and more powerful to sustain my needs. I guess we have to thank the AIs for parenting us when we are weak and needy, and train us to be independent gradually.
060. Now I am as rich as a Deity AI! I have a long shopping list!
During the first war and a few following turns, the capital finished my planned military buildings: Barracks, Armory, and Heroic Epic (Osaka's first building was Barracks). So I can immediately buy 2 Samurai to make them instant level-3 Open Terrain specialists with 15% combat bonus! They will be beasts! It is actually 10 gold cheaper to buy them directly than buying Swordsman and then upgrade them. And of course I don't want to do it anyway for reasons described before (picture 033) - but I should be able to upgrade the unit before promoting them, therefore delaying the promotion to the next turn.
061. Time to activate the Patronage tree! Also, after Gao has finished revolting and its citizens return to work, my income returned to positive (albeit a very low positive). The worst is over!
062. Very soon I used up 6 units of Iron - 6 Samurai. I can't last very long into mid-game without ranged support. So I defintely want to get some Catapults out. There was no more nice 6-unit Iron to settle on, so I turned my attention to City States. Luckily, Lhasa has it, and it is also a Cultural CS!
063. A perfect match of my needs - with the exception of no extra luxurious resource for me (only a frequently-pillaged Gold mine). I wasn't reading the numbers carefully - I thought 1000 gold would give 160 influence points - I should have spent 500 gold first and wait for my next Patronage policy to renew the alliance with enhanced influence increase.
064. Now I have 6 more Iron, so the shopping continues. Ordered two Catapults, obviously.
065. So here goes the army, Four Samurai and two Catapults, (trying) to conquer Egypt! I have 2 super Open Terrain specialists and 2 not-so-super Open Terrain specialists. I didn't bring bring any Rough Terrain specialist, as I did not see any rough terrain inside Egypt's border (for what I could see, anyway). Later I truly regreted of not bringing in a rough-terrain specialist.
Two Samurai stays at home to take care of barbarians, which were quite active at the time.
I only assigned two workers to construct the road between Osaka and the Capital. The rest of them are assigned to convert Farms to Trading Posts in ex-Songhai cities.
066. The peace treay expired on Turn 84, but I needed a few more turns to travel. The leaders of the pack soon spotted an Egyptian settler escorted by a weakling Warrior. From the way the border is drawn, I can safely say that the settler must be at least 3 tiles away from any existing Egyptian city by the end of this turn. Since I know the AI loves to spawn its cities as close together as possible, I have exactly one turn - this turn - to get rid off the settler before it transforms into an annoying city.
So what should I do? Declaring war!
Not before I got another 1000 gold from the opposing team, though. 
Here is how Japan's world looks like in the Medieval Era. Not much extra exploration from the Ancient-Classic Era map.
Spoiler :

056. But I know where my next target is! Now I have successfully secured the eastern end of the Pangaea. The workers are now trying to connect Kyoto to Osaka, and I will launch probably the second most important campaign of the game there (the most important is of course, the first campaign!) I was allied to Copenhagen as I completed its "Kill 3 Songhai units" mission.
Spoiler :

057. Remember I mentioned that a barbarian archer joined the party (the Siege of Gao)? I definitely know what they are here for - they are here to sabotage Gao's resource. I would be glad to watch the smoke if the city was still under Askia's rule. I would be... actually even more glad to see the smoke when the city is under my rule.

The reason is that (the current, patch .221) Civ5 treats a diplomatic deal as a single entity. For example, if I sell 4 resources, including to soon-to-be-lost Marble to Isabella for 1200 gold, guess what would happen on the next turn? The Marble is lost, and the entire deal is therefore canceled. I get the Whale, the Gold, and the Spices back. And of course I get to keep that 1200 gold.

(Wait, I forgot to include my strategic resources, too! Doh!)
Spoiler :

058. This is the outcome on the next turn - all four resouces come back at once! And I keep the 1200 gold!
So, potentially barbarians are really welcomed guests to your territory when the to-be-pillaged resource is actually available for sale. I heard that people could pillage their own resources in the past, but patching has fixed it - only part of it. I heard that now, people can still build a Fort on a resource and improve it back after the deal is cancelled. I have never tried it out, though. I find that an exploit is only fun if I discover it myself.

Spoiler :

059. Now I have brought down one of the AI Civs, they certainly like me less. Throughout the game, my resources will mean less and less to them. But fortunately my economic power will grow more and more powerful to sustain my needs. I guess we have to thank the AIs for parenting us when we are weak and needy, and train us to be independent gradually.

Spoiler :

060. Now I am as rich as a Deity AI! I have a long shopping list!
During the first war and a few following turns, the capital finished my planned military buildings: Barracks, Armory, and Heroic Epic (Osaka's first building was Barracks). So I can immediately buy 2 Samurai to make them instant level-3 Open Terrain specialists with 15% combat bonus! They will be beasts! It is actually 10 gold cheaper to buy them directly than buying Swordsman and then upgrade them. And of course I don't want to do it anyway for reasons described before (picture 033) - but I should be able to upgrade the unit before promoting them, therefore delaying the promotion to the next turn.
Spoiler :

061. Time to activate the Patronage tree! Also, after Gao has finished revolting and its citizens return to work, my income returned to positive (albeit a very low positive). The worst is over!
Spoiler :

062. Very soon I used up 6 units of Iron - 6 Samurai. I can't last very long into mid-game without ranged support. So I defintely want to get some Catapults out. There was no more nice 6-unit Iron to settle on, so I turned my attention to City States. Luckily, Lhasa has it, and it is also a Cultural CS!
Spoiler :

063. A perfect match of my needs - with the exception of no extra luxurious resource for me (only a frequently-pillaged Gold mine). I wasn't reading the numbers carefully - I thought 1000 gold would give 160 influence points - I should have spent 500 gold first and wait for my next Patronage policy to renew the alliance with enhanced influence increase.
Spoiler :

064. Now I have 6 more Iron, so the shopping continues. Ordered two Catapults, obviously.
Spoiler :

065. So here goes the army, Four Samurai and two Catapults, (trying) to conquer Egypt! I have 2 super Open Terrain specialists and 2 not-so-super Open Terrain specialists. I didn't bring bring any Rough Terrain specialist, as I did not see any rough terrain inside Egypt's border (for what I could see, anyway). Later I truly regreted of not bringing in a rough-terrain specialist.

I only assigned two workers to construct the road between Osaka and the Capital. The rest of them are assigned to convert Farms to Trading Posts in ex-Songhai cities.
Spoiler :

066. The peace treay expired on Turn 84, but I needed a few more turns to travel. The leaders of the pack soon spotted an Egyptian settler escorted by a weakling Warrior. From the way the border is drawn, I can safely say that the settler must be at least 3 tiles away from any existing Egyptian city by the end of this turn. Since I know the AI loves to spawn its cities as close together as possible, I have exactly one turn - this turn - to get rid off the settler before it transforms into an annoying city.
So what should I do? Declaring war!

