RedRover57
Emperor
- Joined
- Nov 1, 2010
- Messages
- 1,014
Do you think you still need that scout there? Seems possible, but unlikely that the AI would settle that spot at this point and you could probably use a better look at the other continent soon?
Someone will definitely settle that spot if he moves the scout. Also, there is one possible city site north of Canterbury. It is one tile SE of the cows and it's the only possible spot there. You should plant a cheap unit there until your culture borders grab the spot or risk it being settled by England. Alternatively, you could settle another city there yourself, as well as near your scout. Then you would have completely secured your territory.
In addition, you are going to need a navy pretty quick in order to guard your troops as they move to the other continent. The only question is whether to use a land based assault or a a naval assault - it depends on where the capitals are on the other continent. if they are easily accessible by sea you could go with primarily a naval force with destroyers and carriers plus aircraft. In that case you won't really even need siege weapons as the planes can break down the cities. It would be good to build barracks, armories, etc. in your production cities as you want the aircraft to get to air repair and logistics ASAP. MadDjinn's recent England video series is very helpful in terms of naval strategies if you haven't seen it already.