Bz8 - 5CC AWE (small map)

Got it. Looks like this game is in the bag. Will keep main continent pillaged and keep clearing Islands.
 
Pre: Switch Cumae to galleon.
1730: zzz
1735 Spain lands 1 LB :lol:
1740 zzz
1745 Spain lands LB, Rif, con. Bombard and kill no losses. Most important railroading is done. Notice we have 13 native workers costing us $$$. They are executed for the good of the State. Destroy Mongol city (forgot name) no losses small island cleared.
1750 zzzz Moving troops to next island
1752 zzz
1754 Spain lands 2 rif 2 LB, Mongols land 1 LB. No problem, lose 1 cav.
1756 Destroy size 4 Mongol city on big island lose 1 musket, 1 cav. Industrialization comes in switch to factories in all cities. Med in 23 @ break even.
1758: moving troops
1760 Take Baruun-Urt (size 8) lose 1 musk,1cav.
 
Got it. Will play tonight.

Arizona_Steve
Mark1031 ----> Just played
betazed ----> Up
Greebley -----> Skipped till 6/28 unless he reports otherwise
jb1964 ------> On Deck
 
Arizona_Steve said:
The native workers were to be merged into our cities once we got hospitals.

yeah, I thought of that too. But the maintenance cost of those workers were 26 gpt. And seeing that we are far away from Sanitation (at least 40 turns) maintaning them for nothing for so long would have been costly (the equivalent of about 1000+ gold).

So killing them was not that bad a move, IMHO.
 
The cost IMHO was far from worth it. We can also merge workers from dead civs. But I also think we will be close to finished before sanitation anyway.
 
We need about 38 workers to merge to max size so merging workers from dead civs will not be enough.

I do agree with your second point, that we are not going to in the game for the long haul. The fact that 1/2 the Mongol Empire are on islands will really speed our victory.

If we were in for the long haul the workers would have easily paid for themselves on the far end. They would get us 4 or 6 gold apiece. Additionally, the fact that we wouldn't have needed to grow would mean we could mine instead of irrigating right away.

So I agree with your decision though it might have been better to discuss it first if you could. I do understand your thought though: RR done = disband workers. No biggie.

We may be close to the main island invasion, and should discuss how we want to handle that. I assume the islands are almost cleared now?

BTW, we should also be exploring everywhere. Nothing more annoying than realizing there is one tiny island still left that needs tracking down when you think you are going to get conquest instead (You can also check by using diplo to see what cities exist in the trading window (all but the capitol) vs the ones known about in espionage (all cities that are not under the fog of war). If they differ, then there is a city you haven't found yet.
 
Also, if we kept them during this time it would reduce our research pace and delay sanitation so that must be factored into the calculation. We have very little $$ and were running negative. I was thinking we can skim a few closer to sanitation if we want depending on conditions. Sorry though I should have checked with the team, I thought it was a pretty clear move.
 
Ok. I played my turns. Here is the status report.

Bz8_1782AD.JPG


  • Spanish are landing LBs and the occassional rifle on our mainland. No problem taking them out. I have not lost a single unit in my ten turns. I generated one leader who rushed a factory.
  • Factories are all finished. I have also built coal plants. Seeing that we have enough firepower to take out cities and keep mainland safe I have switched two cities to wealth production. You can switch them back if you want to produce military.
  • Yellow circle is the island that I cleaned out. It has Mongol horses. So they do not have horses now. You will see an occassional keshik. But once they are killed that should be the end of Mongol horses.
  • I managed to raze 3 Mongol cities. One on mailand near the dyes which they lost and two on the yellow circle.
  • Green circle is troops poised to take Erdenet next turn. Make sure the army can cover the troops once they have taken the city.
  • Red arrow is a cavalry stack that is healing. You will probably lose a cav in the interturn. But that should be it. Next turn you can join the stack to the cav army and you should be good.
  • The Knight army is coming down because it needs to cover the area where troops are landing. This area is prime property. I am seeing settlers left right and center who want to settle on the dyes. The army is needed to cover troops that are landing and to keep the are clear. We have pillaged the Spanish enough. We can pillage them a bit later again.
  • I am not sure if Spain and Mongols are at war anymore. They both have corporation but not Electricity. They have 0 gold in their treasury which means that I did not get any gold from razing three of the mongol cities.

The Save
 
Arizona_Steve ------> On Deck
Mark1031
betazed ----> Just played
Greebley -----> Skipped till 6/28 unless he reports otherwise
jb1964 ------> Up
 
It's a short workday, the relatives have left and the family is off at an all day swimming invitational meet. If the kids do well today then tomorrow will be another full day of swimming followed by a low stakes poker game.

I'll grab this in the afternoon and post in the early evening.

Looks like we can skip down the lower half of this continent crushing mongol cities. We'll take the knight army south once the troops have landed to shore up the open territory and move north looking for trouble if it's not coming to us.
 
jb1964 said:
Looks like we can skip down the lower half of this continent crushing mongol cities. We'll take the knight army south once the troops have landed to shore up the open territory and move north looking for trouble if it's not coming to us.

Sounds like a plan. Looks like we can finish this game even before Infantry and RP. That would be quite a clincher if we can pull it off. :)
 
Sorry I went until 1804 taking 11 turns but I turned the game around in the same day so I'll consider it a reward. :) Actually, I'll dock myself a turn next time around.

Cav Army killed the city, but it wasn't easy, and moved onto Mandalgoviasdfjhaewrf.

Stack of cavs and cannons didn't have to go looking for trouble. Killed off multiple rifles, LB, and an MI with losses of all muskets and a few cavalry.

Cavs and cannons formerly w/ Cav army stayed put to pick off passing rifles and almost experienced tragedy. The mongols Knocked the stack down to one single hp cav protecting 8 cannon and many slaves.

We retreated the Cav Army through the lines to cover the lone injured cav. Was also able to fight towards that spot w/ Cavs and cannon from the north killing a Mongol Great Leader in the process! I pulled out all the units from enemy territory last turn to heal. The knight army is pretty beat up.

Right now a single mongol rifle and LB are standing vigil over our very tall stack of ragged troops.
14 cannon
Cav Army 8/14
Knight Army 5/14
5 Calvary are collectively 9/24

Picked off Spanish figates and galleons at the cost of some of our frigates. Additionally we had a few landings by both Spain and Mongolia. All visitors were dispatched by roaming cannons and cavalry with no losses.

I have a frigate protected sea lane with galleons in route either way. There are 12 Cav headed towards enemy lands.

We finished up Medicine and started on Sanitation. With treasury low and anything but 20% research a negative number I put research at zero and hired a scientist in Antium. This came at no detriment to the production in Antium.

We have a GL in Rome waiting for something to do.

Save
 
jb1964 said:
Sorry I went until 1804 taking 11 turns but I turned the game around in the same day so I'll consider it a reward. :) Actually, I'll dock myself a turn next time around.

No problem. You do not have to dock yourself. This is the end game and if anybody wants to take a few extra turns to knock of a few more of the evil Mongols or Spanish, feel free.

Arizona_Steve ------> Up
Mark1031 ------> On Deck
betazed
Greebley -----> Skipped till 6/28 unless he reports otherwise
jb1964 ----> Just played
 
(0) 1804AD
Looking around the map, I see a few problems. There's a Mongol settler on one of the islands we cleared out, but no troops to get rid of it. The Mongols also have horses and iron reconnected.
I'd like to get Sanitation done sooner if possible. but 20% science doesn't reduce the time.

(1) 1806AD
Sink a Spanish galleon.
AAAAAARGH! Goddamn units on GOTO. GRRRRRR. I click on three loaded Galleons to make sure they don't wander off without me telling them.

(2) 1808AD
I unload a dozen fresh Cavalry onro the Mongol/Spanish continent.
I notice that the new Mongol city only has a longbow on top. Maybe I can get rid of it.
Spain completes Shakespeare's in Toledo.

(3) 1810AD
Kill off a number of Mongol units that reach the border, including a settler.

(4) 1812AD
With no troops emerging from Mongolia, I begin moving troops towards their cities. I'd rather not worry about the stack of workers standing there, so I just go ahead and disband them rather than (potentially) have them captured.

(5) 1814AD
Damn Mongol Cavalry appeared. I need to get some pillaging done.
Kill two Settlers, one Spanish, one Mongol.

(6) 1816AD
I remove the offending Mongol city from the island that was formerly cleared. The other two islands are also reinforced with fresh cavalry.
Another Spanish Settler is killed.

(7) 1818AD
Not much. Moving towards Ulaanbaartar, which has horses and iron nearby. Horses are disconnected.
Oh great. Now the Spanish have Cavalry too. Whatever happened to our pillaging campaigns?

(8) 1820AD
Yawn...

(9) 1822AD
Ulaanbaatar is burned to the ground.
Kill the three Spanish Rifles and a Longbow that landed next to Cumae.
Disconnect Spanish horses.

(10) 1824AD
I'm pissed. The defenders of a substantial cannon stack are killed by the RNG. About half our cannon are lost.
Troops move towards Mandalgovi.
Do not, I repeat DO NOT stop the pillaging campaigns. I have been fighting a lot of Cavalry as a result of this.
 
got it tonight or tomorrow.
 
Ok, Mark I guess you have a lot of pillaging to do! Continue the onslaught. :hammer:
 
Executive summary highlights: In 1828 our armies take Mandalgoui with the loss of a couple of cavs. Most importantly we recover 8 of our mighty cannon that were temporally misplaced :D . Move troops around for a few years. Fight off minimal home front landings. Pillage Spain. Unfortunately I loose a few cavs defending the open space between Spain and Mongols as Spanish cavs become a pain. Finally in position to take Tabriz with 1 loss. Move on toward Ta Tu.Pillage a bit on the way. Have 7 fresh cavs shipped over and try to take Darhan without arty support. Goes well and only lose 1 Cav to 2 reg and 1 conscript Rifles. Well that’s about it. We have a decent cannon stack but their hit rate is pathetic we could use more.
 
Back
Top Bottom