(0) 4000BC
I begin by moving the worker onto the bonus grassland. It looks like we have a nice riverside start that won't have any coastal tiles in it's 21, so we settle immediately.
Settling Rome reveals a goody hut just outside the border. Since we don't want to pop anything bad when the borders expand, I immediately order up a barracks.
Research set to Bronze Working @ 100%. Due in 19.
(5) 3750BC
Bonus Grassland mined. Road started.
I hit F10 at this time and note that our opponents are the Dutch, Japanese, Americans, Mongols and Spanish.
(8) 3600BC
Barracks complete, start warrior. Science down to 80%.
(9) 3550BC
Borders expand, and the friendly Gaul tribe give us maps of the region. We have a corner location (good for Always War), with wines and incense within easy reach.
Luxury tax up to 10%.
(10) 3500BC
Our worker has to lose a turn crossing the river to get to the wheat, but I wanted to get some production up and running first.
Luxuries to 10%, science back to 60%. Rome is now size 2.
(13) 3350BC
Our first warrior is trained, and he is sent out to scope a limited area around our capital. An archer is ordered up.
(15) 3250BC
Uh-oh. A Dutch warrior wanders up to our borders. This could get ugly fast. There is no way I will trade Warrior Code for the Bronze Working and Pottery he has on offer (particularly as we're due to get Bronze Working in 4 turns anyway). At least this means he'll send warriors our way for a while.
I have to pull our warrior back. Let's see if he goes for the worker.
War is declared on the Dutch.
(16) 3200BC
Mr Dutchman goes for our worker. I pull him back into Rome and our warrior joins him.
(17) 3150BC
The Dutch warrior fortifies where he stands. Waiting for his friends no doubt.
Rome grows to size 3 and 10% luxuries remains enough to keep the poplace happy.
(18) 3100BC
Begin forest chop to speed the next archer.
Science dropped to 30% getting us Bronze Working this turn, and netting us two gold.
(19) 3050BC
Bronze working has come in and I select The Wheel.
Rome builds an archer and starts another.
I send the warrior/archer pair to kill the Dutch warrior squatting in our territory. Luxuries have to go to 30% and science to 50%.
(20) 3000BC
The Dutch warrior moved next to Rome this turn, hoping for an easy conquest victory. Our archer takes him down without losing any hitpoints, and the warrior moves back into Rome. Luxuries go back to 10% and science to 70%.
Summary: We got contact a little too early for comfort. Expect the Dutch to send their starting units our way in the next ten turns or so.