(0) 1750BC
I'm going to go along with Betazed's opinion and not move in the direction of moving the two non-capital cities. Hopefully by the time it becomes an issue we'll have cleared the foreigners off our island and be on the way to clearing the other continent.
As for our two final cities, I would like to get two on the coast to the North of Veii. These cities will ensure that both the iron and the two gems are within our borders.
One wine will be brought within our borders when Rome expands again. So there is little point in settling there.
Looks like most of our units are unmoved. I risk our elite warrior on a goody hut and you guessed it - angry barbs. Our warrior does get some defensive bonus from the forest though.
Swap Rome to settler and gain a few shields by moving a citizen from an unimproved grassland into a forest.
IBT
Barbarians all scatter withoug attacking our warrior.
Two more Japanese warriors appear, in addition to the three that are already visible.
(1) 1725BC
I'm able to push science up to 90% to get Masonry in five turns with a 1 gold/turn deficit.
Our worker moves one tile South-East and starts mining the bonus grassland next to Veii. The movement will let our warrior reach him before the barbarian does.
IBT
Looks like the Japanese are headed towards Rome.
(2) 1700BC
I pull our elite archer back towards Rome.
IBT
The barbarian warrior fortifies on a mountain. Looks like he can't even be bothered to go after our worker.
(3) 1675BC
I move our warrior onto the roaded wheat so he'll be able to attack next turn.
IBT
OK, so now the Japanese are going for our worker.
(4) 1650BC
Elite archer attacks one of the Japanese warriors in the stack of three. We win, but lose three hitpoints. I bring a spear out of Rome to cover.
I cannot speed up growth in Rome, so I leave things set up as is and get the settler this turn.
Luxuries to 10% for one turn.
IBT
Barbarian warrior wakes from his 50 year nap, and moves towards our worker. Two Japanese warriors are also in range.
Rome - Settler -> Archer
(5) 1625BC
I cover the worker and elite warrior with another spearman. The elite archer moves back to Rome to heal.
IBT
OK. This sucks. The two Japanese archers move onto our silks for a pillage.
(6) 1600BC
Back science to 30% as Masonry is due this turn.
Forgot to back luxuries down to 0% after the settler was built, so I do this now.
I kill one of the spice pillagers with the elite warrior. Decide not to risk the elite spear on the second.
IBT
As predicted, the spice road is pillaged. We need more offence.
Masonry comes in. Ceremonial Burial selected, 4 turns @ 70%. Some early temples will help claim more land.
Veii - Archer -> Archer (one turn late)
(7) 1575BC
I decide to fortify the archer in Veii in the hope that our Japanese friends will get skewered. There is also a Dutch archer on his way.
IBT
Two Japanese warriors attack Veii. Both die.
(8) 1550BC
Nothing to report
IBT
Dutch archer moves up next to Rome.
Barbarian warrior moves to pillage the mine next to Veii.
Rome - Archer -> Archer
(9) 1550BC
Veteran archer in Rome defeats the Dutch archer outside.
Elite warrior in Veii kills Barbarian warrior.
Veteran archer in Veii kills Japanese warrior.
Push luxuries to 20% to offset misery-guts in Veii.
IBT
Rome's borders expand, bringing wines within reach.
Antium - worker -> worker.
(10) 1550BC
With no foreign troops nearby, I move a spearman to cover our fourth city when it is founded.
Luxuries down to 0% now that military police are back in the cities.
Science down to 50% - Ceremonial Burial due this turn.
The settler is currently standing on a bonus grassland and should settle one tile to the North-West.
There is a spearman in the mountain nearby. He should head to city #4 for defence.
I would suggest going for Mathematics next to get us some catapults.
BZ8-1500BC.zip