Bz8 - 5CC AWE (small map)

Great start for this difficult variant! Let's hope your luck doesn't leave you. I'll be lurking..

P.S: If you put a chop into the temple you won't be able to change it to a wonder.
 
I did pottery because it was only 4 turns and I would like to see Rome @ 12. I actually didn't think about the philo race as I typically don't do that but just go for Lit. Sorry hope we get it. I would not chop any forest at Rome as the forest is good to have for shields to build GL in despo. We shouldn;t have to defend wheatville til MM and then only weak AI sea assults I would get the road over the mountains soon though. I would spit out a fair number of workers and then fold them back into Rome for GL build. Well thats my $02. Looks like we are in very nice position though for this kind of game.
 
Lenvik said:
P.S: If you put a chop into the temple you won't be able to change it to a wonder.

The temple build is not for the GLib pre build. It will finish long before that. The temple build is to help with the lux tax. We have finished pumping settlers and now Rome can grow a bit.

Mark1031 said:
I actually didn't think about the philo race as I typically don't do that but just go for Lit. Sorry hope we get it.

Don't worry about it. :) Even if we do not get it we are still ok. However, just as an FYI I rarely miss out on the philo gambit playing at Emperor and in many cases I manage to get it in Deity too and then trade Lit around to get into tech parity. It is a real cool thing in C3C. Sometimes I have got a SGL on getting Philo, taken Lit and built the GLib. :) Suddenly the game becomes half the difficulty.
 
Well we couldn't have asked for better terrain around us for an AWE, having to defend one border with only token "galley defense" in our other cities will help out immensely.
 
Betazed, I think you missed two turns. 950 is 12 turns. not that it really matters

Preturn: Things look good. I do wake an archer and spear to deal with the incoming spear. I also think about temples, but decide they are not yet necessary. One in Antium would be nice though to expand the border. That allows us to move fast on roads while the AI cannot.

IBT: Dutch Spear shows up

925 BC: Wines connected. Lux to 0. This is good as we were low on gold and losing to per turn. Now we are breaking even.

IBT: Another Dutch Spear and Japanese warrior.

900 BC: Move units to cover a worker on the incense

IBT: Japanese fortifies

875 BC: Decide to change Neapolist to a temple. It needs the expansion more than a long barracks run. It could get + 5 food which should be good for something. A spear climbs a hill and see a choke point. Think I will go for it. Lux back up. Attack spears and warrior and win. There is an unprotected Japanese settler.

IBT: 2 Dutch archers are seen.
Rome:Temple->Worker
Veii: Temple->Worker

850 BC:
A spear is next to the archers to try to catch 2 workers.. Lower science. We have 3 gold losing 1 and are 2 turns away.

IBT: The archers attack the spear and lose. The spear has 3 hp.

825 BC: Decide to go after the Japanese settler. Get two workers that split up so one can escape alive. Unfortunately, there is another dutch archer who may kill our spear. Odds are with us as we are on a hill and we both have 3 hp. Science to 10% to get philosophy in 1. Yep, we missed it by a single turn. That is why I could turn it down so much, though of course the unmet civs might have it already.

IBT: Both archers attack the spear leaving the workers alone (even though they are unguarded). It manages to survive (that is 4 archers total it has survived).
Rome:Worker->Pyramids
Veii: Worker->Spear

800 BC: Science back up to 70% Lit in 16. Injured spear retreats.

IBT: 2 Dutch Spear and Archer are now in view.

775 BC: We have a very tenative closure of the choke. We should get iron next turn with temple expansion.

IBT: Ah yes; Legions not Swords. Even better.

750 BC: I change the three unit building towns to Legionaires. We will get 2 in 4 turns. Going to take my full 10 turns.

IBT: Archer attacks our fortified spear on the hill. There is a 1 square choke, but I think I prefer the 2 squares as they are hills (I will post a picture in the next post).

730 BC:

IBT: Boats are going around our choke.

710 BC: Advance an archer.

Notes:
I think we should trigger our GA rather than wait
1) The 3 defense will really help us hold the choke and allow us to go on the offensive sooner rather than waiting.
2) It will speed the building of the GLib and gets us Legionaries so we can go for a pre-pike attack.

Beware of boats coming around At least one legion may be important to defend our homelands from landing troops.

Gengis, You are up. Good Luck
 
Greebley said:
Betazed, I think you missed two turns. 950 is 12 turns. not that it really matters

:wallbash: I always manage to do that. In the heat of the game I lose count.

I think we should trigger our GA rather than wait
1) The 3 defense will really help us hold the choke and allow us to go on the offensive sooner rather than waiting.
2) It will speed the building of the GLib and gets us Legionaries so we can go for a pre-pike attack.

Agree. We should definitely trigger our GA. So I see three luxes connected, iron connected, and a choke point to defend with maybe a galley or two behind us. Things couldn't have been better. Well played Greebley.

Arizona_Steve -----> On Deck
Mark1031
betazed
Greebley
Gengis Khan -----> Up
 
Decide to change Neapolist to a temple. ... It could get + 5 food which should be good for something.

This screams out "worker farm" to me. +5 food/turn +5 shields/turn and a granary will make this city pop out a worker every two turns. This will allow us to speed improvements throughout our land and get our other four cities to size 12 as soon as possible.

I would suggest getting the granary up and running once the temple is built.
 
Got it.
 
Greebley said:
I marked where I planned to irrigate. I originally started replacing the mine, but realized that was suboptimal.

I'm guessing your in a couple SGs with akots, huh?

Playing now, should be up in a couple hours. Or in the morning at the latest, if I don't finish in time tonight.
 
I just downloaded to play around for a break from GOTM31 and the file gave me a lot of errors and never loaded. I'm hoping it's just me.
Enjoying the game guys. Looing forward to the outcome.

EDIT- I went back 3 past saves and they give me the same repetitive errors. It must be on my side. Now I'm worried. This is turning into spam so I'm signing off. Good luck again.
 
Sorry for the delay guys, it was a very busy weekend.

I might have to be replaced, because I'm still running 1.15. I'm going to try to reinstall C3C with a different directory so I can run 1.22 & 1.15 at the same time, but knowing me it won't turn out well. I'll let you know if it works out & I can rejoin you in a day or so, but until then just skip me. I don't want to hold the game up anymore.

Sorry for the inconvenience.
 
Arizona_Steve -----> Up
Mark1031 -----> On Deck
betazed
Greebley
Gengis Khan -----> Skipped
 
Back
Top Bottom