Bz8 - 5CC AWE (small map)

If you can install 1.22 over 1.15, then you can copy your civ IIl and upgrade the copy ( to copy (windows) I just went into my base infogrames directory; used ctrl-c and ctrl-v on the civilization directory to give me "copy of Cilvilization III".)
You can then just apply the 1.22 full patch to the "copy of Civ..." directory.

The only drawback to this method is that you need enough disk space for 2 copies of the saved games you have; at least until you delete the saves from the second copy. You don't need two copies of each and it may be confusing so I would do that if you try this method.

The nice bit is there is no reinstalling.
 
I am also running two versions of Conquests. In my case, I simple installed version 1.15, then copied the whole Civ directory to another directory. Then I installed 1.22 over my original directory. I've been playing with this set-up for a month or so without any issues.

In the age of 200+GB hard drives, I don't think that disk space will be much of an issue.

Oh, and "got it"...
 
Hey gang, if you're still looking for players I would like to join. Drop me a note one way or the other.

Thanks,

jb
 
ok, jb you are the sixth player. I added you to the end of the roster.

I think that should be enough. Six should be a full sized roster. :)
 
(0) 710BC
I don't have the forum page in front of me so I'm going to assume that the Pyramids in Rome is a prebuild for the Great Library. I see there's legionaries on their way, but with our defence looking a little weak, I'll probably use the first couple to bolster defences in our cities. When those galleys wandering up our shores finally land something, I'd like to have some troops waiting for them. I have a feeling those might be settler pairs though.
I move one citizen in Rome onto a roaded grassland to gain an extra commerce. There is also no point in mining the iron tile when we have bonus grassland next to Cumae unmined. The worker is awakened and moved.
Drop science down to 60% giving us positive income.

IBT
We lose a spear on the chokepoint to an attacking archer.

(1) 690BC
I'm worried about galley attacks, particularly at undefended Antium. So I decide to remove the blockage of the chokepoint for now, until we get some legionaries. I will probably place a couple of archers on the incense hill to attack enemy troops that move onto the adjacent plains.

IBT
Veii - Legionary -> Legionary
Antium - Legionary -> Legionary

(2) 670BC
I move one legionary towards Neapolis, while the second one remains at Antium. Two archers are placed on the incense hill.

IBT
Galleys move North. A Dutch archer fortifies on a chokepoint hill. Waiting for his friends no doubt.

(3) 650BC
Workers begin the Antium irrigation project.

IBT
More galley movements. Nothing else.
Spain completes the Oracle in Madrid. I hope no-one gets the Pyramids before we get literature.
A Japanese galley appears by the chokepoint.

Cumae - Legionary -> Legionary

(4) 630BC
Neapolis gets a legionary for additional defence. I'm also going to leave the new Legionary at Cumae, as there is only one spear there.
F3 shows that we are paying unit support costs.

IBT
Our Japanese friends land two horsemen next to Antium.

(5) 610BC
Disgusting. Our veteran legionary cannot even beat a veteran horseman on plains :mad:
An archer beats the second veteran horsie, but is redlined.
I bring out the elite spear from Antium and the goddamn Japanese horseman redlines and retreats :mad: :mad:
I split our four slave workers into two groups of two and send them to separate tiles. We will lose two slaves during the interturn.


IBT
Well the stupid horseman goes for the two workers in range of a spear and two archers. We do lose use of a mined grassland and Antium starves as a result.

(6) 590BC
An elite archer removes the final Japanese horseman.

IBT
Now here come the Dutch. Two spears and two archers come into view on the chokepoint.
The road to Neapolis is completed. Gems are connected to our empire.

(7) 570BC
Move troops back into Antium.

IBT
Two archers and a spear move next to Antium.
Dutch build what looks like Eindhoven near Neapolis.

Veii - Legionary -> Legionary

(8) 550BC
Veteran archer kills the spear next to Antium. Antium now has three elite archers.
Two elite archers kill the two veteran Dutch archers. Thanks to the road there I'm able to fortify a spearman on top of the final elite archer.

IBT
One Dutch spear moves onto the incense hill. I think I saw other troops heading towards Veii, which will build it's legionary before they get there.

(9) 530BC
Another quiet turn. There is a leagionary heading to Antium who will fortify there next turn.

IBT
Japanese come begging for peace. I tell them where to stick it.
Two Dutch archers move next to Antium. A Dutch spearman stands on our incense.

(10) 510BC
OK. Our legionaries are &^%$*& useless. Our legionary can only take one point off a spearman before dying :mad:
An elite archer kills off the spearman.
The two Dutch archers are dispatched by more elite archers.

Note that the Dutch spearman on the incense hill is covering another spear and a settler.

The Save - 510BC

BZ8-510BC.jpg
 
That's pretty bad RNG luck there steve. Oh well! Hopefully we will have better luck later.

Arizona_Steve
Mark1031 -----> Up
betazed ----> On deck
Greebley
Gengis Khan
jb1964
 
Before when you had 2 stacks on the hills to the south the dutch were on the real chokepoint and blocking anyone else. I don't know how the AI decides when to use galleys but I would have thought if they have no land route to you then they would be far more likely to use a sea route.
Just a thought.
 
Preturn: no changes
490: Japanese horse lands near Antium and is dispatched by elite archer which loses 2 HP.

470: literature comes in, switch Rome to great library. Turnoff science.

450: move Archer and spear to choke. America founds Miami near Antium. We'll get to that in due time.

430: Japanese Archer/horse pair lands at Veii. They are taken out by an Archer and elite warrior. We're still a bit thin on the back lines.

410: kill the Dutch settler/spear pair with elite Archer. Lose spear at the choke to a regular Archer and retreat our Archer to the hill.

370: Japanese land horse/Archer pair near Rome. Vet Archer loses to horse but takes off 2 HP. Move spear to cover workers. Move nearby legions into Rome. Archer kills horse at choke. Lux to 10%. Rome is now size 9.

350: spear covering workers survives Archer attack down to one HP, whew. Well I guess we wanted our golden age now. I was trying to put it off until a few more tiles around Rome were improved but here we go. Legion kills injured horse near Rome and we enter a great golden age. Kill regular American Archer with vet Archer near Miami.

330 Spain, an unknown and distant country completes the statue of Zeus. Good for them. Moving legions to the choke.

310 establish defensive border on the hills at the choke.

290 lose elite Archer vs. vet Archer at the choke.

Summary: we have 15 turns remaining of our golden age although we're not getting much out of it in despotism. Great library is due in 6. Defenses are holding but still a bit thin back home. We currently own the hills at the choke from which we can defend or attack troops on the choke. We have to build up more troops before going on the attack.
 
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Is anybody else building the GL? If not then we have got it.

Arizona_Steve
Mark1031
betazed -----> Up
Greebley ----> On Deck
Gengis Khan
jb1964

This is my "got it". Will play tonight.
 
I had one game where noone was building the GLib with two or three turns to go (I think it was 2). The AI managed to get Literature, complete a wonder causing a cascade that switched to the Great Library and completed it all in one turn. Boy was I mad.

Since then I haven't counted on any wonder unless the number of turns was one. I do agree we are very likely to get it though.

It is too bad our RNG luck was so aweful. It is why catapults are so important in AWE. Knocking hitpoints off the spear before attacking greatly improves the odds.
 
If we don't get the GL I'll be shocked and pisssed in short order.

Good job holding down the fort. I played from the previous save and fared even worse on the RNG. I think my first turn will be a catious one.

I agree we need to shore up the backyard and grab/deny the tactically advantageous terrain.
 
IBT: Two Netherland archers commit suicide against two fortified legionarries on the choke hill.

Turn 1 270 BC: Elite legionnnary kills American archer.

Turn 2 250 BC: Leg kills american sowrd. Elite archer kills american warrior.

IBT: Dutch wants peace. Yeah right! :rolleyes: Palace gets a courtyard.

Turn 3: 230 BC: Japs lands a horse near incense town. Gets decimated.

Turn 4: 210 BC: zzz

IBT; We finish the GL.

Turn 5: One legionary dies againt an american spear. The next one takes it down.

IBT: We learn Myst, Math, HBR, Col, Poly, Currency, Republic and Monarchy

Turn 6: Elite legionnary takes out American spear. City autorazed. Trajan born. [party] :band: We should make a legionnary army out of him.

I revolt. Pull a 5 turn anarchy! Ok I guess.

Turn 7: Dutch ELite archer sacrifices himself againt legionnary.

Turn 8: zzz

Turn 9: zzz

Turn 10: zzz..

Anarchy should end next turn. Obviously we should go to Monarchy. Create some legions and take the army into Dutch territory. Let's take teh war to them. Attacks have dropped to a trickle. Everybody wants peace. So I guess we can easily go on the offensive now.

The Save
 
Arizona_Steve
Mark1031
betazed
Greebley ----> Up
Gengis Khan ------> On Deck
jb1964
 
We have not seen a single Dutch sword or horse. :) This means that their best offense is archer and best defense is pike. We should be easily be able to take them out. :hammer:
 
Preturn: I make a Legion army. I don't move it so it can heal (I used the injured elite*).

Oh one comment on an earlier comment: Mining iron does make a difference. It is the one combination that gives 3 shields in Despot. Am I wrong? Not that it is high priority - I am just clarifying the statement.

IBT: We enter the middle ages. We become a Monarchy. We have an Army. We are in our Golden Age. Life is good.

70 BC: Rome needs a market so we can lower Lux to 0, but I want a legionary first (to deal with that town on OUR peninsula).

IBT:
Rome: Legionary->Market

50 BC: Army heads into the unknown entering english territory. I kill a spear on the way

IBT: We should build the Heroic Epic. A spear and warrior land

30 BC: We kill the spear and warrior without loss. One legion promotes to elite. I attack The Hague with the army and kill 2 spear.

IBT: Pyramids are built by Barcelona.

10 BC: Attack The Hague and kill 2 archers to raze the city.

IBT: Lots of Boats buzzing around like bees.

10 AD: Army heals

IBT:
Rome: Market->Legion

30 AD: Army heals. I kill a settler and spear that landed.

IBT:
Antium: Temple->Catapult
Cumae: Legion->Catapult
Veii: Legion->Market

50 AD: I raze the Dutch town of Eindhoven (the one on our Peninsula) We get 2 elite out of it. Army heads into Dutch territory killing an archer (there are several units nearby but I am ignoring those. I hope to pillage and destroy. I kill an archer, but not a horse.

IBT: Dutch replaces that razed city. The horse attacks and loses vs a legionary.

70 AD: I find Amsterdam. It is really close to our lands! Defended by spears so we may be able to wear it down if we want.

IBT: Not much

90 AD: Move 1 square to pillage and kill one spear in Amsterdam. I switch Neapolis to a Aquaduct.

IBT: The wonder cascade ends as 4 wonders are built.
Rome: Rome->Heroic Epic.
Cumae: Catapult->Aquaduct

110 AD: Attack Amsterdam killing another spear and our army needs to heal (I assume everyone knows armies heal in enemy territory?)

Notes:
I think that was 10 turns.

I am inclined to try to destroy Amsterdam while they have no pike.

The wonder cascade ended. We could try for Leo, Sistine, or Sun for denial purposes.

We need workers. I also worked on getting access to all the whole peninsula with workers and towns like Antium are suffering. (Not quite sure why we stopped irrigation to the town, but I didn't do any better and it really needs it).
 
I too forgot about the irrigation plan of Antium. :blush: We should do that immediately.

Also on the Choke we should build fortresses (yes we need more workers). Razing Amsterdam should give us a few.

Arizona_Steve
Mark1031
betazed
Greebley
Gengis Khan ------> Up
jb1964 ------> On Deck
 
I'm walking out the door in about 15, when I get back in about 6 hours I'll let you guys know if my quest was successful or not.

Consider this a "got it" until my next post.
 
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