(0) 710BC
I don't have the forum page in front of me so I'm going to assume that the Pyramids in Rome is a prebuild for the Great Library. I see there's legionaries on their way, but with our defence looking a little weak, I'll probably use the first couple to bolster defences in our cities. When those galleys wandering up our shores finally land something, I'd like to have some troops waiting for them. I have a feeling those might be settler pairs though.
I move one citizen in Rome onto a roaded grassland to gain an extra commerce. There is also no point in mining the iron tile when we have bonus grassland next to Cumae unmined. The worker is awakened and moved.
Drop science down to 60% giving us positive income.
IBT
We lose a spear on the chokepoint to an attacking archer.
(1) 690BC
I'm worried about galley attacks, particularly at undefended Antium. So I decide to remove the blockage of the chokepoint for now, until we get some legionaries. I will probably place a couple of archers on the incense hill to attack enemy troops that move onto the adjacent plains.
IBT
Veii - Legionary -> Legionary
Antium - Legionary -> Legionary
(2) 670BC
I move one legionary towards Neapolis, while the second one remains at Antium. Two archers are placed on the incense hill.
IBT
Galleys move North. A Dutch archer fortifies on a chokepoint hill. Waiting for his friends no doubt.
(3) 650BC
Workers begin the Antium irrigation project.
IBT
More galley movements. Nothing else.
Spain completes the Oracle in Madrid. I hope no-one gets the Pyramids before we get literature.
A Japanese galley appears by the chokepoint.
Cumae - Legionary -> Legionary
(4) 630BC
Neapolis gets a legionary for additional defence. I'm also going to leave the new Legionary at Cumae, as there is only one spear there.
F3 shows that we are paying unit support costs.
IBT
Our Japanese friends land two horsemen next to Antium.
(5) 610BC
Disgusting. Our veteran legionary cannot even beat a veteran horseman on plains

An archer beats the second veteran horsie, but is redlined.
I bring out the elite spear from Antium and the goddamn Japanese horseman redlines and retreats

I split our four slave workers into two groups of two and send them to separate tiles. We will lose two slaves during the interturn.
IBT
Well the stupid horseman goes for the two workers in range of a spear and two archers. We do lose use of a mined grassland and Antium starves as a result.
(6) 590BC
An elite archer removes the final Japanese horseman.
IBT
Now here come the Dutch. Two spears and two archers come into view on the chokepoint.
The road to Neapolis is completed. Gems are connected to our empire.
(7) 570BC
Move troops back into Antium.
IBT
Two archers and a spear move next to Antium.
Dutch build what looks like Eindhoven near Neapolis.
Veii - Legionary -> Legionary
(8) 550BC
Veteran archer kills the spear next to Antium. Antium now has three elite archers.
Two elite archers kill the two veteran Dutch archers. Thanks to the road there I'm able to fortify a spearman on top of the final elite archer.
IBT
One Dutch spear moves onto the incense hill. I think I saw other troops heading towards Veii, which will build it's legionary before they get there.
(9) 530BC
Another quiet turn. There is a leagionary heading to Antium who will fortify there next turn.
IBT
Japanese come begging for peace. I tell them where to stick it.
Two Dutch archers move next to Antium. A Dutch spearman stands on our incense.
(10) 510BC
OK. Our legionaries are &^%$*& useless. Our legionary can only take one point off a spearman before dying

An elite archer kills off the spearman.
The two Dutch archers are dispatched by more elite archers.
Note that the Dutch spearman on the incense hill is covering another spear and a settler.
The Save - 510BC