Bz8 - 5CC AWE (small map)

Preturn: mm Rome to 20 spt. Start Neopolis on galley to scout for other civs.

410: 2 Jap horses land at Antium. They are dispatched by 4 MI as they both redline and retreat. Pillage with Army.

420: Kill American pike/settler pair. Collect troops at the choke for advance on Amsterdam. Pillage with Army

430: Kill American spear settler pair at choke. What a joke. Where do they get the idea they can just plop down weakly defended settlers right next to our armies? Like I won’t notice. They send no troops really, just settlers.

440: Bunch of Dutch troops show up @ the choke. I get impatient and decide to attack Amsterdam with the pillaging Army. It’s only defended by spears. First attack flawless. Second attack loses a couple HPs. At the choke kill about 4 archers and a spear, lose 1 legion.

450: Continue attack on Amsterdam. Take out 2 spears and army is now in the yellow. Send out galley on suicide run.

460: More battling for position on the mountains and hills with Dutch spear/archer groups. We are finally getting the upper hand. Decide to go one more time with the Army. Kill spear to reveal the single remaining archer but am now in the red. I charge anyway and win. Amsterdam is burned to the ground through the heroic work of our army. Galley survives and we safely reach empty land.

470: Out of nowhere off a road appears a vet Jap horse which proceeds to attack our 3HP army. We go to 1 HP immediately but win the remaining 4 heats to survive. That was close. I almost lost the army. The new lands are not empty, we meet the Mongols. They are up engineering and chilvary. Don’t have Lit or $$. No trades we declare against these scum.

480: American’s land a MI/settler pair which is dispatched by an elite MI and… we get Hadrian. Move him back toward Rome for Col build so we can go to 0 Lux. Move troops into position for attack on Gronin.

490: Siege of Gronin: bombard with 5 pults, 2 hits reveal only 2 spears in the city. MI takes 2HP spear (after an archer shot misses). Legion takes spear #2 final Legion takes the Archer and we burn the city down. We meet Spain who are also up chiv and Eng. And down Lit. No trades and we declare. We get Mono, engineering, chilvary and invention from the GL. nice

500: Army is healed and we take out a spear settler pair moving into the open space. Hadrian builds Cathedral. Elite MI takes out archer and we get another leader. Leader heads back to the core.

Summary: We made good progress against the Dutch but it feels like a slow slog with no horses. I almost lost the army, which you could argue would have been a bad mistake but I sort of changed my view on armies this turn. I basically attacked because I was bored pillaging and waiting to get regular troops in place. But the attacking army is very powerful and took out a big city single handed. And it healed completely in 3 turns. I generally agree that they are best used in this type of game for pillage because they don’t get attacked. However, we are a militaristic civ with the heroic epic and we can only have 1 army at a time. I got 2 leaders this turn. If we lose an army another one shouldn’t take too long to get. Also, if we don’t use the army to attack we don’t take advantage of it’s ability to heal in enemy territory. Anyway, next leader can lower lux to 0 because Rome will complete Cathedral. There is a leader headed back to town for something, I don’t know what. We cleared a lot of space so the settlers will start streaming in soon. My goal would be to get to Jap horses ASAP so we can get some knights, we have chiv.
 
Arizona_Steve
Mark1031
betazed ----> UP
Greebley -----> On Deck.
Gengis Khan
jb1964

This is my got it. I am also playing AG7 now which I have to finish first. So I may not be able to get to this today but will definitely post by tomorrow.
 
Nice turns Mark. The GL is working some nice mojo.

Question: Why only one army at a time? I guess it's a C3C thing.

With Heroic Epic we should add another legion or MI to our army.
 
Its always been 1 army per 4 cities. Since we are a 5CC we can have 1.

If we capture 3 cities on the same turn we can build a second army (we can keep captured cities until the end of the turn but they must be abandoned before the turn ends - we cannot build them)

One thing I discovered in Meli's game:

Capturing and abandoning cities transfers all the bad moral from drafting and rushing into your five core cities

We should always raze unless we have a strong reason not to. This is especially true after nationalism.

Final note: Heroic Epic increases your chance of getting a leader. The small wonder that allows an extra unit is Pentagon. We are unlikely to get Pentagon as that requires 3 armies (or 12 cities = 5 + 7 captures in a single turn).

Capturing 7 cities at once is very difficult.
 
Doh! OK, I never read the fine print and I had forgotten it was the Pentagon that added the forth unit to an army.

Thanks for the clarification/education.
 
Higlights of my turn.

  • Rushed cathedral in our gem city using the leader. This allowed us to bring lux tax to zero. that increased gpt from 48 to 62.
  • Made libraries in all cities. We will need them as soon as Education comes in.
  • Made courthouses in all cities except the capital. One courthouse should finish next turn.
  • Joined all native workers to cities. These workers cost maintenance. Also some of our cities were not growing at all but could sustain extra citizens. These cities acccepted the new workers. Our treasury went up from 68 to 78 gpt because of this.
  • Lost just one MDI in the last ten turns. Decimated numerous American MDI and pikes and no less than 6 settlers.
  • All workers are slaves now. Some of them are finishing the fortress on the choke point.
  • We have learned Theology in the last ten turns from the TGL.
  • Army is just pillaging. Next turn should disconnect Japan's capital.

Now with 5 productive cities we are looking good. My only concern is no horse resource to be seen anywhere. IMHO, next player should make a colony on the saltpeter we control and start making musket and LB combination. No more MDIs.
 
Arizona_Steve
Mark1031
betazed ----> Just Played
Greebley -----> Up
Gengis Khan -----> On Deck
jb1964
 
Early:
Upgrade a few units, especially cats.
Build Trebuchets for bombarding boats and units.
Skim a worker off Rome for another city.
Japans capitol is disconnected. Attack Kyoto
Several Elite victories but no leader.

Mid:
Raze Kyoto
GLib gets us Education. I start research on banking (19 turns).

Late:
Mongol build Sun Tzu
Get a Leader that I use to rush a university in Rome

Notes:
Rome is building a worker. Its purpose is to boost the population of Cumae or Antium.

Japan has only 4 cities. Right now they have spears guarding them. They have saltpeter but not the tech. If we attack their spear guarded cities (only if the army has 11+ hp, otherwise heal), we may be able to destroy them and have one less opponent.
 
Good turns Greebley. Yes we should try to take out Jap cities one by one carefully with the leader.

Arizona_Steve
Mark1031
betazed
Greebley ----> Just Played
Gengis Khan -----> Up
jb1964 -----> On Deck

Gengis, you are up. Have you solved your installation problems or do you need another skip?
 
Tried 2 more times, but failed miserably both times(yes, I am that bad with computers).

Sorry guys, I'll have to bow out of this one. Really wanted to play too, this is a great variant & some great players to match, but it just wasn't ment to be. I'll catch you guys on the next one, and Betazed don't go back to spamland without starting Bz9 so I can get in.:D

I'll still be lurking of course, and I apologize again for the inconvienence.
 
No problemo GK. Hopefully your troubles will be sorted out by the time we start Bz9. :)

So the roster now is

Arizona_Steve
Mark1031
betazed
Greebley ----> Just Played
jb1964 -----> On Deck
 
Got it. Will read previous posts and do battle tomorrow night.

FYI, heading out on vacation on the 12th and wont be back until the 19th. No computers. Just a beach towl and a fishing rod or two.
 
700 AD, Pre-Flight – Everything looks great to me. I’m not sure why everyone else is pissed at us but I’ll go with the flow.

<Return>

Mongols are building Copernicus
American, Dutch and Jap forces move in our general direction.
Neapolis treb -> treb
Rome worker -> MI

Turn 1, 710AD
Moving trebs to our choke and then probably into the field.
Army attacks Edo. After losing only 1hp to the defending spear we take another run at the size 4 city, kill the next spear and raze the city. Army beat down to 8/14.
Bomb American galley to 1hp
Kill off 4 archers yielding a GL.
Move GL to Antium to rush university after harbor in 2

Jap horse dies attacking MI
The Dutch seem intent on offering us their settlers as a sacrifice by within our field of view.
Veii pike -> MI
Our people bless us w/ two builds on the old palace.

Turn 2, 720AD
Fortify army 8/14 to heal up. Our elite (4/5) MI kills a spear wandering the countryside.
Trebs take three American pikes down to 1, 1, and 2 hp. Elite legion dies in first attack but second legion avenges the loss leaving the two single hp pike wallowing in a marsh. Using two more MI I kill off these pigs and enslave their settler. I immediately put my new slave to work building a road.
Roman worker joins Antium.
Banking in 11 turns at 60% research. Lux slider still at 0.
No enemy units are within striking distance.

Antium harbor -> university. Use GL, Claudius, to rush.
Neapolis treb -> treb

Turn 3, 730AD
Bombard and kill off a Dutch spear. Moving trebs and forces towards Roterdam.
Shuffle forces. American galley looks like they’re going to land a few troops.

Antium univ. -> MI
Rome MI -> MI in 2
Four American MI’s move in to get a kill. I think I’ll drag them near a trebuchet or 6.

Turn 4, 740AD
Army healed. Moving on Japanese capitol, Osaka, pop 5 and protected by a spear.

American MI come in from a different route and take out four units covering slaves building road to Roterdam.

Turn 5, 750AD
Kill off a Dutch archer and get another GL, Anthony, and two more slaves. He heads to Veii to build a university.
Pike pillages improvements N of Utrecht.
MI kills off Dutch archer near Utrecht but redlines.
I redline the American MI in the marsh but do not attack. If I do there are three more sitting on a roaded mountain waiting to swoop down on whatever forces I move in there.

Americans land 2 MI.
American MI attacks MI scouting around Rotterdam and dies. A second MI comes in and finishes our guy off.
Rome MI -> MI in 3

Turn 6, 760AD
Trebs beat up American Mi and a longbowman and an MI kill them.
Army kills off two spears in Osaka and winds up 11/14.

Antium MI -> MI
Neapolis treb -> MI

Turn 7, 770AD
Moving units and workers towards Rotterdam.
Army kills off two more spears on Osaka but goes to 9/14. We’ll heal next turn.

Mongols land a warrior near Veii.

Turn 8, 780AD
Killed warrior w/ vet MI. MI takes a hit and does not promote.

Turn 9, 790AD
Road built up to Rotterdam. Trebs bomb them and find that they have 3 spears.
Anthony rushes the university in Veii.

Antium MI -> MI
Veii MI -> Pike
Neapolis MI -> MI

Turn 10, 800AD
Our Army destroys Osaka and the Great Lighthouse. We liberate zero gold.


Redline the spears in Rotterdam and find they have an archer. Not enough forces to take the city and I’m across a river. I was hoping to bring their population below 6 w/ the bombardment but that didn’t happen.

Save

shot11.JPG


shot2.jpg
 
Good turns. Just One thing. Why are we still building pikes when we can simply build a colony on the saltpeter?

Also, do we see a horse resource yet?

Arizona_Steve ----> Up
Mark1031 -----> On Deck
betazed
Greebley
jb1964 -----> Just Played
 
Good point. Not paying attention.

I moved out many of the slaves to road for our forces but another use for them could be to prevent landings around our territory. Ugh, human shields. Not a pleasant thought but a real one in the case of a game.

To get 20shp out of Rome I claimed a forest from Veii. But to do this you're in the red in Rome. If we chop the forrest maybe we'll get a bonus grass that can yeild the same benefits.

Autoskip me between the 12th and 19th.
 
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