AlanH said:
Why does the fact that a really low score requires planning, cunning and a good knowledge of the game mean it's an inappropriate challenge to set for an award? Aren't those some of the qualities we look for in a good Civ player?
I'm not quite sure anyone has said that it does require those things in Civ4?
I think there is some modicum of planning and cunning etc. involved, and you have to be able to play the game reasonably well, eg. with things like making sure you don't learn any techs you don't need to learn, but basically in Civ4, the way you would deliberately get a low score is to avoid activating your victory condition (not hard to do, you just stop the last part of your spaceship 10 hammers before completion, or stop capturing cities when you're at about 55-60% land area), wait until nearly 2050, and then just starve your empire etc. The only victory condition that presents some challenge I'd guess is cultural, since it takes some planning to make sure your 3rd city goes legendary just before 2050, but as close to 2050 as possible. You could play in a pretty mediocre manner up to 2030ish and still get the lowest score because you were most effective at reducing the size of your civ at the last minute.
If I've understood the situation correctly, getting a low score is much more of a challenge in Civ3 because your score accumulates through the game, so you need to constantly keep your empire small, yet somehow still stop anyone else winning - and that's hard to pull off. In Civ 4, your score is based *only* on your situation on the final turn, which means you can be as big and powerful as you want for most of the game, as long as make yourself smaller at the end.
But probably more importantly, noone so far as far as I can see is
trying to get a low score in the Civ4 GOTMs (probably because it doesn't take much cunning to do it), so that means all the low score awards really are accidents, going to people who presumably would have liked a higher score but didn't manage to achieve it.