C2C Advanced Civics 2.0

Only Rev on would affect this. Need to do a Windows search on the c2c folder using one of the civic names and see if there are other files with those definitions in them. There probably is otherwise where would the affects come from.
 
Only Rev on would affect this. Need to do a Windows search on the c2c folder using one of the civic names and see if there are other files with those definitions in them. There probably is otherwise where would the affects come from.
Alright. Do you know if there's a way for civics to add :hammers:/:culture: to buildings? I'm working on a complete overhaul of Welfare civics, and this would make it more detailed.

Edit: Also, for anyone to comment on, I'm going to add Integrated Network Command, Virtual Society, Genetic Caste, and Knowledge Download for civics. Any thoughts?
 
Also, new version released: Updated Welfare civics.
 
What categories do you intend to add these to?

Integrated Network Command will go to Military, Knowledge Download will go to Education, and the other two will go in society. :)
 
As a libertarian leaning and very philosophical person I find the less common ideology but growing in number like empowerment are highly underrepresented.

my thought is empowerment comes in the early transhuman era and does:
+10% science, +5% culture, +25% war unhappiness, -5% productivity, Happiness with freer civics and rebelliousness with authoritarian civics; As well as -10% espionage and +10% great people birth rate...or something to that effect to show more emphasis on growth and understanding rather than labor and deceit.:please::help:
 
The correct install instructions are buried in the text of the initial post. There is a later post from DH with a bold title "To install".

As DH is a member of the C2C pantheon, many members might do whatever DH tells us to do. :D. And some members not read everything, since we're really really in a hurry to check this modmod out.

I suggest the install instructions in the first post be given a bold preceeding sentence, and if DH could update his post it would be very helpful.

Of course this would never happen to me :blush:; I always read instructions before assembling things. :rolleyes: I'm just trying to be helpful to others......

Warning before adding this to a current game
If you're thinking about adding this modmod to a current game, be ready for the financial hit before Mining is discovered. The beginning "No Currency" Civic for Currency has -30% :gold: in all cities. Once you've researched Mining you can select Metals for -10% :gold:.
 
I have a question, you need the SVN to install the mod?

No. You only need the SVN if you want to keep up with updates and new functionality as it is added, rather than wait for the next full release (which typically is every couple of months)
 
Warning before adding this to a current game
If you're thinking about adding this modmod to a current game, be ready for the financial hit before Mining is discovered. The beginning "No Currency" Civic for Currency has -30% :gold: in all cities. Once you've researched Mining you can select Metals for -10% :gold:.

Sounds like good input, what else, DONT you like or suggest then, that would BALANCE civics out more, "In YOUR Opinion."
 
Sounds like good input, what else, DONT you like or suggest then, that would BALANCE civics out more, "In YOUR Opinion."

I'm not sure he's saying he doesn't like it (or indeed, offering any value judgement) - just warning people that it is the case.
 
I think that after v25 is released we should move this into c2C core. Yes there are a few things that need tweaking but putting it out there at the start of the cycle for v26 would give us plenty of time to bed it down for the final v26 release.
 
I think that after v25 is released we should move this into c2C core. Yes there are a few things that need tweaking but putting it out there at the start of the cycle for v26 would give us plenty of time to bed it down for the final v26 release.

Question for ya then, who is going to do it, and will it just replace what "we" already have, or is this an expansion, of the current civics, i really haven't even looked at any of this yet. sorry.
 
Question for ya then, who is going to do it, and will it just replace what "we" already have, or is this an expansion, of the current civics, i really haven't even looked at any of this yet. sorry.

It is a replacement and expansion. It expands some and adds new ones where the current group has more than one "meaning" making the aim of the group of civics easier to figure out. There is one I am still confused about but I am about two or three in our current set anyway.
 
It is a replacement and expansion. It expands some and adds new ones where the current group has more than one "meaning" making the aim of the group of civics easier to figure out. There is one I am still confused about but I am about two or three in our current set anyway.

So then its a more or less "complete overall?"
 
Also, how do you get the xml to work with SVN, I tried putting the files in twice but had to delete them because tortoise did not recognize them...:help:
 
Not IN the SVN, WITH the SVN. You extract the files to your working copy of C2C, not the SVN copy.

Cheers
 
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