C2C Advanced Civics 2.0

I'm glad you like the other civics, but I agree about the Military. It's just that I didn't want to get rid of Pacifism and M.A.D., as these don't fit in well with the Soldiers category.

This may be a case where we only need a few options in the group, just like the borders one.

Please PM me if and when you make updates so I know I am using the latest. have you added the change to the Prophets and Patrician civics?

I have tested these as far as I can and they seem good. Balance may need tweaking but that will require bulk testing by many people.

@StrategyOnly, I think this could be a candidate for replacing our civics. Feedback by others would be useful here.

CIVPlayer8, can I persuade you to come up with a "simple" set that we can use for new players? Not sure what we need. ;)
 
Does this set disable the bandits hideout once Banditry is left for another Civic?

Otherwise from the screen dumps this is a good alternative to the present set.

JosEPh
 
Does this set disable the bandits hideout once Banditry is left for another Civic?

Otherwise from the screen dumps this is a good alternative to the present set.

JosEPh

The disable function is on the building not the civic. The message is displayed on the civic and depends on what civic you currently have. So moving form banditry to a civic which is not valid for the bandits hideout should show th message but if you are going to another that allows it then there will be no message.
 
I know I haven't released an update in awhile, and I apologize. Other things have been on my mind. Anywho, I'll release a new version tommorow, covering updates, more content, etc. Yeah, a simple set is fine by me! :D But what are your thoughts on this? Should I just simplify the civics? Or remove the currency/military/politics civic categories? And when you say simple, do you mean Vanilla Civ4 simple?
 
And when you say simple, do you mean Vanilla Civ4 simple?

Ideally yes:mischief: but they would need to work still with C2C. Mostly simple in that they only effect one or maybe two things. I have not thought much about it. Just something to ease new players who seem to be overwhelmed about C2C's complexity.
 
here is a file of a few screen dumps from these civics.

I know this sounds trivial but can we get unique button/icons made for the new civics?

I will give more feedback as a look more closely at them. Bu that's the first thing that comes to mind when looking at them.

EDIT: Oligarchy, Meritocracy and Plutocracy should be added to the types of government. Here is the thread about them we discussed before.

EDIT2: As I have said before, I don't like the new Military Civics and think that the Soldier Civics should be in the Military civic category and the Soldier category be thrown out along with the new Military techs. Thus ...

Military
- Banditry
- Militia
- Conscription
- Vassalage
- Mercenaries
- Standing Army
- Volunteer Army
- Pacifism
- M.A.D.
- Unmanned Warfare
- Cloning
- Time Drafting

EDIT3: What happened to Liberal under Society?
 
I know this sounds trivial but can we get unique button/icons made for the new civics?

I will give more feedback as a look more closely at them. Bu that's the first thing that comes to mind when looking at them.

EDIT: Oligarchy, Meritocracy and Plutocracy should be added to the types of government. Here is the thread about them we discussed before.

EDIT2: As I have said before, I don't like the new Military Civics and think that the Soldier Civics should be in the Military civic category and the Soldier category be thrown out along with the new Military techs. Thus ...

Military
- Banditry
- Militia
- Conscription
- Vassalage
- Mercenaries
- Standing Army
- Volunteer Army
- Pacifism
- M.A.D.
- Unmanned Warfare
- Cloning
- Time Drafting

EDIT3: What happened to Liberal under Society?

Oligarchy is already in there it is just split into the differing forms of wealth and in a different civic.
 
I know this sounds trivial but can we get unique button/icons made for the new civics?
I don't know how to make these, someone else will have to.
EDIT: Oligarchy, Meritocracy and Plutocracy should be added to the types of government. Here is the thread about them we discussed before.
Sure, I'll look into it. :)
EDIT2: As I have said before, I don't like the new Military Civics and think that the Soldier Civics should be in the Military civic category and the Soldier category be thrown out along with the new Military techs. Thus ...

Military
- Banditry
- Militia
- Conscription
- Vassalage
- Mercenaries
- Standing Army
- Volunteer Army
- Pacifism
- M.A.D.
- Unmanned Warfare
- Cloning
- Time Drafting

EDIT3: What happened to Liberal under Society?
Yeah... that sounds alright by me. We can scrap the military civics. And Liberal was renamed to Egalitarian, because "Liberalism" is a Political Civic.
 
When Team Azures new mod mod come out do you think this will be compatible with them?
Umm, probably not, as we both have our own different sets of civics. But seeing as I'll most likely download their modmod, I'll make another version that is compatible. ;)

@Civplayer8, when can we expect the completion of goals five and six?
Most likely today.

Edit: @Dancing Hoskuld
Regarding your simple civics, should we remove some civic categories? And I'll still have to include features such as Revolution and :science:, so they won't be "Vanilla Simple". :)
 
Edit: @Dancing Hoskuld
Regarding your simple civics, should we remove some civic categories? And I'll still have to include features such as Revolution and :science:, so they won't be "Vanilla Simple". :)

I would expect so. I would suggest that the garbage and border civics be removed from a simple version for a start.

In a simple model each category would relate to one aspect of the game only or mainly. So Currency would mainly affect money, Economics trade and so on.
 
I would expect so. I would suggest that the garbage and border civics be removed from a simple version for a start.
Any others that should be removed?
 
Any others that should be removed?

Sorry, I have been concentrating on getting Extra Diplomacy working and not concentrating on the civics at all. I will take a break and come up with some ideas.

Please don't remove them, it makes the game more like running a real civilization.:cry:

They will still be in the normal/advanced civics. We are discussing simple civics for newcomers to c2c who don't want to be over whelmed to stat with.
 
@Dancing Hoskuld, I was taking a look at your "Screen Dump" on the other page, and I saw some features that I didn't put in, such as +20 one time instability, and -3% national stability. What are these?
Edit:
I disagree with disabling the civic already in the C2C core. Garbage, Open Boarders, etc should stay.
We're talking about making a "Simple Civic" set, for newcomers to easier take in this mod :)
 
@Dancing Hoskuld, I was taking a look at your "Screen Dump" on the other page, and I saw some features that I didn't put in, such as +20 one time instability, and -3% national stability. What are these?

They are to do with rev but must be defined in the civics somewhere. Which civic in particular?
 
We're talking about making a "Simple Civic" set, for newcomers to easier take in this mod :)

I know however Garbage and Agriculture give the main balance to health in early game. This helped them from growing way too fast. Which was a problem before.

Education and Language on the other hand help boost to science rate. If you remove them then prehistoric era will be extremely slow and you will never get out of there.

In short if you have a "Simple Civic Set" then you will have to re-balance everything. Its hard enough to balance things with the optional setting we have now. Adding more optional setting is just going to make things worse.

I suspect taking out those civics will give you really big cities way too early that cannot advance because their science rate is too low which in turn will make them even more unhealthy than they are from over population.
 
I suspect taking out those civics will give you really big cities way too early that cannot advance because their science rate is too low which in turn will make them even more unhealthy than they are from over population.

I already get that in every game i have played in v 24 already. Even in Ancient Era i have to keep my slider to 0 and all my cities have to be on Lesser Wealth or i am in big trouble ALREADY. And that is only with 6 cities before i get Bronze . . . :sad:
 
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