C2C Advanced Civics 2.0

A new civic category? I dunno... We're already at 15... That is pretty good idea though... Some of the other guys we're talking about "ordinances", sort of half civics that you check off as you want them applied. Your two ideas might fit better as a ordinance than a civic, in fact, I'll go see if there's information on it right now!

when this modmod will be uplied to the regular game? about civic category yeah i thing you are right.if they include it in the ordinances mod it would be very good. if not its your choice to add it or no
 
Yeah, I hope someone would do this for us. I don't think it'd be too hard. Okay, I think for now I'm going to work on civic-unique buildings and units. BTW, do you have SVN? If you do, download the new version out!
 
when this modmod will be uplied to the regular game? about civic category yeah i thing you are right.if they include it in the ordinances mod it would be very good. if not its your choice to add it or no

When it is agreed that it is good.:mischief: I am spending a great deal of time trying to balance the resources at the moment which means a lot of

1) generate map,
2) check resources,
3) exit game,
4) adjust resources
5) go to 1.:scan:
 
A couple of quick questions:

1. Can I apply this to v23, as opposed to SVN? Do I just use the first download and install where indicated above?

2. Looking at the first post, does it revise/remove any existing civics in addition to adding new ones?

Thanks! :)
 
A couple of quick questions:

1. Can I apply this to v23, as opposed to SVN? Do I just use the first download and install where indicated above?

2. Looking at the first post, does it revise/remove any existing civics in addition to adding new ones?

Thanks! :)

1. I was afraid someone was gonna ask this. :lol: Right now, you need SVN to install the patch. However, I will go ahead and make a patch available to those who don't have SVN. :)

2.Yes, it both revises some (not too much) and removes some, but adds a lot more to replace it, so don't worry.
 
what about adding stratocrasy

"A stratocracy is a form of government headed by military chiefs...It is not the same as a military dictatorship where the military's political power is not enforced or even supported by other laws. Rather, stratocracy is a form of military government in which the state and the military are traditionally the same thing and government positions are always occupied by military leaders. The military's political power is supported by law and the society." -Wikipedia

...Maybe...It sounds kinda close to Junta though... Would it be Power or Government or Politics?
 
@Civplayer8


I added 40+ new Techs to C2C, (im the Tech's guy now), were added to the Transhuman Era, i think you might find Digital Culture, Cybersociology, Futuristic Theology, Gene Jurisprudence, and Virtual Society may inspire new civic ideas.
 
@Civplayer8


I added 40+ new Techs to C2C, (im the Tech's guy now), were added to the Transhuman Era, i think you might find Digital Culture, Cybersociology, Futuristic Theology, Gene Jurisprudence, and Virtual Society may inspire new civic ideas.

Alright, thanks for letting me know. :) Let me just update my SVN, and see if something can be done!

Edit: Taking a look, I found a couple of techs that sparked new ideas! Thanks! BTW, Gene Jurisprudence will be great as an ordinance, as will lots of your other technologies.
 
"A stratocracy is a form of government headed by military chiefs...It is not the same as a military dictatorship where the military's political power is not enforced or even supported by other laws. Rather, stratocracy is a form of military government in which the state and the military are traditionally the same thing and government positions are always occupied by military leaders. The military's political power is supported by law and the society." -Wikipedia

...Maybe...It sounds kinda close to Junta though... Would it be Power or Government or Politics?

in stratocracy from what i undertand the nation is a whole military barrack,even the traders belong to the military.
what this civic should give, hight upkeep ,very bad at economics and culture,increase in :mad: but also ncrease in stability , they can draft a vast amount of soldiers in their cities and a big experience gain
 
It is not all modular. Mostly CIVPlayer8 either forgot to put a copy in his folder or is not linking to it in the XML.

OK, i just took a better look at what he did, and he has alot of files all mixed up, and some schema's missing also.
 
Wait wait. The patch doesn't go in my folder, only the initial download. To install the patch, you must follow the instructions in the word document.
 
Wait wait. The patch doesn't go in my folder, only the initial download. To install the patch, you must follow the instructions in the word document.

I did it the easy way, i think try this out. (besides i dont have a .doc reader.)
 
:dubious: Wow... I can't believe I didn't do this before.. Thank you strategyonly! I'm sure many users of this mod will thank you! :goodjob: Although I do have to fix a thing or two, it'll make the download process much easier. Thanks again!
 
:dubious: Wow... I can't believe I didn't do this before.. Thank you strategyonly! I'm sure many users of this mod will thank you! :goodjob: Although I do have to fix a thing or two, it'll make the download process much easier. Thanks again!

You are most welcome, and thank you for even doing any modding at all, and expanding C2C in any shape or way you can, anything can always be helpful, or just even trying sometimes helps.:goodjob:

Did you notice that the original files in CilivilzatonInfo and BuildingInfos, all i did was rename them with a .bak just incase they want to go back to the original civics for some odd reason.:mischief: Then also making sure they put your module to 0 again rather than 1.
 
Out of curiosity - how well is the AI handling the new civics?
 
Out of curiosity - how well is the AI handling the new civics?

I just started a NEW game (so dont have an opinion yet) and well there is alot of changes that will have to be made alone in just the CivilizationInfo (and Custom Civ in the modules area) each civ anyways because of these changes.
 
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