C2C Advanced Civics 2.0

Well remember, Junta means :military-run":) Yeah, I'll add + maintenance and -stability, but I have to add something else positive to keep it balanced... I think the main plus of this new society civic will be all the new buildings it will unlock. I'll write down your new ideas, and sleep on it.
BTW, instead of adding a new civic called "Private Defense Corp.", I'm adding a unique building to "Mercenaries" called "Private Contractor". This will basically increase XP and mil. production time, but cost some gold.
Shout out to anyone: I could use a tutorial on making a module! I have all summer to mod this thing, so lets get started! :D
 
Well remember, Junta means :military-run":) Yeah, I'll add + maintenance and -stability, but I have to add something else positive to keep it balanced... I think the main plus of this new society civic will be all the new buildings it will unlock. I'll write down your new ideas, and sleep on it.
BTW, instead of adding a new civic called "Private Defense Corp.", I'm adding a unique building to "Mercenaries" called "Private Contractor". This will basically increase XP and mil. production time, but cost some gold.
Shout out to anyone: I could use a tutorial on making a module! I have all summer to mod this thing, so lets get started! :D

exactly but in a corporation goverment the power is not in the military but in the head of the corp..... and the shareholders .
about private defence corp what about doing it this way. the building private contractor or defence corp makes availiable two units. private military squad(regular soldier)
and private elite force. you can build as many units from this you want but the cost every time will be a bit higher. but with this civic you cannot recrut regular soldiers i thing this will be more unique. in the end its your call:D

also new idea . give to corporate civic huge debuf like - 30% science but when they build the science deparment building they get 35%
science.the same about construction
also a new corporate HQ building that will replace palace would be good
 
Eh, I was thinking you COULD recruit all types of units with Mercenaries, but they all cost +1 gold per turn. And the two units I will have to do some brainstorming on. Did you get your ideas from MAG? Some of their concepts are pretty cool.
I'm not too sure of that massive science debuff, I mean isn't innovation what corporations are all about? So maybe it gets no boost on research, but a building can be built for a small boost, +5% (We're talking about the society one, right?)
 
I have actually done step one of what you asked (Convert it to a module, and make it so it doesn't get rid of any civics) and am working on step 2. The SVN is installing right now. :)
 
Eh, I was thinking you COULD recruit all types of units with Mercenaries, but they all cost +1 gold per turn. And the two units I will have to do some brainstorming on. Did you get your ideas from MAG? Some of their concepts are pretty cool.
I'm not too sure of that massive science debuff, I mean isn't innovation what corporations are all about? So maybe it gets no boost on research, but a building can be built for a small boost, +5% (We're talking about the society one, right?)

about mercenary civic as you said there are some issues. there are two ways of mercenary recruting one like the USA where it has the regular soldiers but can recruit regular soldiers. this fits into usa but in a corporate civic(government not society) it doesnt . in a extreme corporate government everything runs in corporations so you cant have recruits or regular soldiers that are being paid from the state but private military company that will supply the government with soldiers for return with money.Second my idea will make the corporate more unique.third i hate the same unit represent two things one is the regular soldiers and the other the mercenary regardless of the added cost.pluss i thing that a private company wouldnt have so many units rather one regular soldier one elite, maybe a sniper unit and some vehicles . and no i didnt get the idea from mag but from resident evil umbrella(that why i insist on my military idea)

about my science debuf idea first i was not refering only to science but to construction too. my idea( maybe i am wrong here) was that when you change to a corporate goverment the nation becomes a huge corporation that is jack of all trades and in order to speciallize it needs to hire other companies or creating them (for constuction,science and maybe others) to specialize in a field simulating this with building those departments buildings.now what idea should be linked to the goverment or society corporate civic i dont know . i thing i became confused):D
 
Alright, but you have to remember two things. One, I'm not sure it's possible for a civic to "lock" you from building a unit. Two, if we could, we would have to make A "Merc Anti Tank" and "Merc Assault Force" and "Merc Modern Armor" and so forth. It seems like it'll be easier to just let the regular units represent the two things, which may not be accurate, but is defiantly the easiest.

On the other issue, I see where your coming from. Your imagining one corporation (like McDonalds, for example) comes in, takes over government, and rule from there. Yeah, this is a broad term, so I understand you. But I think the society "Corporate" civic is going to be unlocked by "Megacorporations." A mega corporation is a company that specializes in all fields. (Ever see WALL-E? That one company, Buy n Large, is a mega corporation) They mastered industry, agriculture, media, etc. But I believe we can still make those "Departments" you were talking about earlier, those would be good! :yup:
 
Alright, but you have to remember two things. One, I'm not sure it's possible for a civic to "lock" you from building a unit. Two, if we could, we would have to make A "Merc Anti Tank" and "Merc Assault Force" and "Merc Modern Armor" and so forth. It seems like it'll be easier to just let the regular units represent the two things, which may not be accurate, but is defiantly the easiest.

On the other issue, I see where your coming from. Your imagining one corporation (like McDonalds, for example) comes in, takes over government, and rule from there. Yeah, this is a broad term, so I understand you. But I think the society "Corporate" civic is going to be unlocked by "Megacorporations." A mega corporation is a company that specializes in all fields. (Ever see WALL-E? That one company, Buy n Large, is a mega corporation) They mastered industry, agriculture, media, etc. But I believe we can still make those "Departments" you were talking about earlier, those would be good! :yup:
ok do whats easier for you;)
to clarify my military idea wasw not not letting the corp.... goverment recruiting tanks but. mostly infantry units because in private military companies infantries have uniformity so seeing different units would be a bit bad.plus that was excuse this civic from some aufull future units:mischief:
 
Oh, so no tanks, but just a "super-infantry unit", if you will? But I don't want it TOO overpowered, that's the problem. Maybe we can try to make it good enough so you'll build as many of these units as you can, but not so good that it can take on any unit. Another question, should there be a upgrade chain? Like the Bandit Footpad (In game) upgrades to one unit, and another, until eventually it reaches the modern era?
 
Oh, so no tanks, but just a "super-infantry unit", if you will? But I don't want it TOO overpowered, that's the problem. Maybe we can try to make it good enough so you'll build as many of these units as you can, but not so good that it can take on any unit. Another question, should there be a upgrade chain? Like the Bandit Footpad (In game) upgrades to one unit, and another, until eventually it reaches the modern era?
they could still recruit tanks and stuff like this just not infatry ones(to be honest having unique tank units would be very good but very difficult too so regular tanks can do the job)
the regular private soldiers will not be a super unit but a bit better than regular. the elite force(second unit) will be very strong but in a realistic way no defeating huge tanks.
about "upgrade chain " do you mean a unit that can upgrade into different units(regular soldier that can upgrade to sniper or heavy machine gun) .If you mean this i am against because i find very
unrealistic an army full of heavy machine gunners and snipers (of course i may have not understand what you ask very well).if you mean a
unit to have the same upgrade path (regular infantry in the end can upgrade into an infantry tank(or whatever its name is) then cannot help you very much because i am against the general idea of units upgrading to tanks. i dont thing
in any timeline expensive tanks will replace cheap meat with guns( if you get me). plus when i thing about future warfare something like this comes in my mind http://mp1st.com/wp-content/uploads/2011/10/ghost-recon-cover-600x337.jpg and not some ungly tanks
 
I mean like, Merc Infantry (Strength 34) upgrades to Assault Merc Infantry (Strength 40, for example) And don't worry, I won't have infantry upgrading into tanks (modern infantry upgrading into mechanicized infantry still irks me a little)
 
I mean like, Merc Infantry (Strength 34) upgrades to Assault Merc Infantry (Strength 40, for example) And don't worry, I won't have infantry upgrading into tanks (modern infantry upgrading into mechanicized infantry still irks me a little)

It doesn't upgrade from Infantry to Mech Infantry any more, try updating your SVN.:)
 
Oops, my bad:crazyeye:
BTW bill2505, I was thinking for a new name for the Corporation Society civic, and I came up with "Corpor-nation" what'dya think of the name?
 
Maybe, but corpor-nation sound more fluid...
 
Lol a dog name? Maybe.. So is there any other civic ideas you have?:)
 
Lol a dog name? Maybe.. So is there any other civic ideas you have?:)
yeah what about centralization and decentralization

1 centralization= examples rome or eastern roman empire. the capital is the ultimate focus in the empire (or nation) while sometimes is looked upon it with nationalistic or even religion importance.
effect = no :mad: in the capital, 4:mad: in all cities ,1:health: in capital - 1:health: in all cities 10 %:hammers: in capital - 5%:hammers: in all cities.10% :food: in capital -10 % :food: in all others cities ,+5% :science: in capital - 5%:science: in all other cities,5%:culture: in capital - 5%:culture: in all others cities
deacrease regional stability and increases maintanance from naumber of cities.

2 none=default

3 Decentralization= holy roman empire. every city has more or less the same focus and usually they have some form of autonomy. 5%:food: in all cities, 5%:hammers: in all cities,5%:science: all cities,5%:culture: . increase regional stability but decreases national , decreases maintenance from number of cities
 
A new civic category? I dunno... We're already at 15... That is pretty good idea though... Some of the other guys we're talking about "ordinances", sort of half civics that you check off as you want them applied. Your two ideas might fit better as a ordinance than a civic, in fact, I'll go see if there's information on it right now!
 
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