Technology Affected Buildings (TAB) v0.21
1. What is this?
Technology Affected Buildings (TAB) is a mod component which does nothing on it's own, but allows creating buildings that improve or change as the player discovers new technologies.
It is based on BTS 3.13 + Bhruic 1.21.
2. What bonues can technologies provide?
New techonlogies can modify the following parameters of the buildings:
- yield (food, production, commerce) change
- commerce (gold, research, culture, espionage) change
- max specialists
- yield (food, production, commerce) modifier (%)
- commerce (gold, research, culture, espionage) modifier (%)
Negative numbers are allowed, but they are very local in scope: they affect only the technology affected part of the building.
This means that negative numbers can be used to make previous tech bonuses obsolete, but they can not change the city's yield, commerce or max specialist values.
Example:
Let's say a forge is affected by Banking (+1 gold) and Industrialism (-1 gold, +1 production)
This means that with the discovering of Banking all forges start to produce +1 gold. After researching Industrialism the forges no longer produce gold, but they will provide +1 production.
If the forge is modified that it is only affecetd by Industrialism (-1 gold, +1 production) then with the discovery of Industrialism all forges start to give +1 production and the -1 gold is ignored.