Dancing Hoskuld
Deity
Does that need a new tag or can you just use a negative value in the health per pop tag?
I can use the existing tag, it was just something I had not thought about.
Does that need a new tag or can you just use a negative value in the health per pop tag?
Yeh, now it actually calculates correctly it'll be really slow at the beginning since several of the initial civics give you significant modifiers to the required food to grow threshold. I don't really see this as a bad thing though - much more realistic.
Glad the over-the-top builder in me gave you an ideaI can use the existing tag, it was just something I had not thought about.
Hydro, could you please make a list of vicinity buildings requiring new features?
Kelp = Kelp Farm
Tar Pit = ?
Volcano = Volcanology Lab
Crater = ?
More Fossil Combos
I had an idea about the scaling health buildings and +food% buildings...
I'm not sure if this is modded in or if it's vanilla civ5, but there were buildings that provided happiness, say +3 temple and +4 from a colosseum etc. But they only provided as many happiness as the city had population, so if you had both of those in a size 5 city you would only get 5 happy not 7.
I'm wondering if you could get the scaling health buildings to have limits, and each new one builds on the previous limit. eg aqueduct giving +0.5 health per pop to a limit of 10, and sewer system doing the same. If you had a size 30 city you'd get the full 10 health from the aqueduct but only 5 from the sewer system, but as your city grew you'd get the full +10 from the sewer system at size 40.
I was also thinking +food% buildings may also be turned into a scaling bonus like the health thing? So like +1 food per pop until +10 food total, and having each additional one build on the previous limit...
@Hydro
Do you have some kind of spreadsheet for the buildings in C2C that shows the maximum (approximately),
,
,
,
,
etc a city can produce at any given point in time?
I know that availability of buildings is dependent on techs discovered, but it seems we need some kind of approximate guide to help determine costs and maintain a better balance throughout the game's progress.
LOL. Sorry no. If I did I probably would not have gotten anything done but that. It seems like a very difficult request. If you want to tackle it be my guest.
Oh. I had hoped you built it as you went along to help keep track of those levels with each of the buildings and things you're adding.
Maybe someone out there in the wild is interested in making such a thing![]()
Thunderbrd was doing this (using the tool that I provided him which parses the XML and spits ou CSV files). I don't know how far he got in the end though, but you could try sending him a private message...
Thunderbrd was doing this (using the tool that I provided him which parses the XML and spits ou CSV files). I don't know how far he got in the end though, but you could try sending him a private message...
Could you please post this tool for me Koshling? I could really use this for my own C2C running reference, and if I have the time I could post it for everyone else.
could you please explain how to add more items to the parser? I read your instructions to Thunderbird, but they didn't seem very user-friendly. Could I just copy/paste a schema from the files? Thanks.