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C2C civilizations megapack

Discussion in 'C2C mod mods' started by Sparth, Nov 4, 2014.

  1. Sparth

    Sparth C2C Team Member

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    We have some compalins about removing many of custom civilizations from mod before v35. In main mod there is now place for them but why not add them as modmod? :) I know that SO add them as separate files. I want something easier to install. And here is
    C2C Civilizations Megapack! v4.4

    C2C Civilizations Megapack! v4.4 single style set of units


    How to install?
    Download and unpack to yours Cavema2Cosmos directory

    How to disable one or more civizations?
    1. Open MLF_CIV4ModularLoadingControls.xml from
    Assets\Modules\Custom_Civilizations\MLF_CIV4ModularLoadingControls.xml
    2. Find civilization name
    3. Change <bLoad>1</bLoad> to <bLoad>0</bLoad>
    4. Save and thats all :)

    What this modmod include:
    - 147 civilizations. Some of them was included in pre-v35 C2C but I added many new ones. Full list

    Spoiler :

    Afghanistan
    Ainu
    Aka
    Akkadian
    Albania
    Algeria
    Amazons
    Anasazi
    Angola
    Apache
    Atlantis
    Arawak
    Argentina
    Armenia
    Austria
    Baktria
    Bangladesh
    Basques
    Belarus
    Belgium
    Benin
    Berbers
    Bialya
    Bohemia
    Bolivia
    Bulgaria
    Burma
    California
    Cameroon
    Canada
    Cherokee
    Chile
    Chippewa
    Cimmeria
    Colombia
    Comanche
    Congo
    Costarica
    Croatia
    Cuba
    Dacia
    Ecuador
    Estonia
    Etruscans
    European_Union
    Finland
    Gaul
    Georgia
    Gondor
    Goths
    Gypsies
    Haida
    Honduras
    Hungary
    Huns
    Huron
    Iceland
    Illyria
    Indonesia
    Inuit
    Iran
    Iraq
    Ireland
    Israel
    Italy
    Jomon
    Jordan
    Kanembornu
    Kazakh
    Kenya
    Khazars
    Kiowa
    Kuwait
    Kyrat
    Latvia
    Latveria
    Lebanon
    Libya
    Lithuania
    Lydia
    Maasai
    Malagasy
    Malaysia
    Manchuria
    Mexico
    Minoans
    Mississippian
    Moldova
    Morroco
    Mughals
    Navajo
    Nazca
    Nepal
    NewZealand
    Nigeria
    Norway
    Nubian
    Olmec
    Oman
    Pakistan
    Paleo
    Paraguay
    Parthia
    Peru
    Philippines
    Phoenicia
    Picts
    Pirates
    Poland
    Quebec
    Romania
    Sami
    Sarmatia
    Saxons
    Scotland
    Scythia
    Senegal
    Serbia
    Siberia
    Slovakia
    Slovenia
    Somalia
    Songhai
    South_Africa
    Sparta
    Sudan
    Sweden
    Swiss
    Syria
    Tanzania
    Texas
    Thracia
    Tibet
    Toltec
    Transylvania
    Troy
    Uganda
    Ulm
    Ukraine
    Uruguay
    Uzbek
    Vandals
    Vatican
    Venezuela
    Vietnam
    Wakanda
    Wales
    Westeros
    Xiongnu
    Yangshao
    Yemen
    Zapotec
    Zimbabwe


    - New Leaderhead pictures and buttons for most of leaders. All of them was resized and smaller (in kbs) size. All animated leaderheads was replaced by static pictures.

    - Many new flags was redesigned

    - Pedia texts - removed useless line breaks to better display in Civilopedia

    - Added city names to every civilization. Now all of them have at least 45 cities on the list.

    - To ensure compatybility and low chance of MAF removed all falvour units and set styles which already are in C2C.

    In the end Mega Pack end with less then 30Mbs (v34 Custom Civilization has ~140 Mbs)

    Edit: added Canada to pack.

    Edit v2.1
    - added new schema files
    - changed Unit ArtStyles to new ones from latest C2C additions

    Edit: v3.0
    - added 34 new civilizations to pack (full list below)

    Edit: v3.1
    - fixed some missing voice bugs

    Edit: v3.2
    - fixed culture desgination in some civilization config files
    - added new link with single set of units for all civilizations

    Edit: v4.0
    - tons of new civilizations
    - new, colorful portraits of few leaders

    Edit: v4.1
    - new, correct city names for Etruscan civilization

    Edit: v4.2
    - added Union (from American Civil War) civilization

    Edit: v4.3
    - added Ulm, Wakanda, Lebanon, Latvaria, Bialya and Atlantis civilizations

    Edit: v4.4
    - removed Israeli civilization which is already in C2C
     
    Mind Flower and Amom like this.
  2. Snofru1

    Snofru1 Chieftain

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    Great work, Sparth! I can´t even imagine where C2C would be now without your commitment!
     
  3. tefmon

    tefmon Chieftain

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    No Canada? :(
     
  4. Sparth

    Sparth C2C Team Member

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    I always thought that Canada is already in C2C. Silly me :)
    Anyway I see its not and added Canada to my pack. Updated link is in my first post here.

    Have fun :)
     
  5. Sparth

    Sparth C2C Team Member

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    No problem. I wanted to add all major powers in Europe :)
    Maybe in future I also add Finland and Norway. Denmark is already in C2C.
     
  6. DocBuchanan

    DocBuchanan Combat Medic

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    San Antonio
    I installed this as directed, but now when I start a new game the User Interface is missing. Is this a known issue?
     
  7. Thunderbrd

    Thunderbrd C2C War Dog

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    I think you just have to update the SVN if I'm reading other threads correctly - was a temporary problem with a recent commit.

    Good job on fixing that up DH (at least for providing a patch and correcting your commit.) Thanks!
     
  8. Boonkie

    Boonkie Chieftain

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    Any chance of the Animal Civ being added?
     
  9. Thunderbrd

    Thunderbrd C2C War Dog

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    If I can figure out how to do it without breaking save compatibility then yes, sooner than later - but if not then yes... just later and other NPC civ slots will be allocated at that time as well.
     
  10. Sparth

    Sparth C2C Team Member

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    Posted link to version 2.1 in the first post:
    - added new schema files
    - changed Unit ArtStyles to new ones from latest C2C additions
     
  11. Spirictum

    Spirictum Immortal

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    What about Brazil? I downloaded C2C some weeks ago and there is no Brazil here. Maybe it was added after it? I'd like to know this if possible.
     
  12. Noriad2

    Noriad2 Chieftain

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    Brazil is an existing country in my regular C2C, SVN version of 2 Januari this year. It might have been re-added recently. Many countries have been deleted end of last year to save memory, but some countries were put back since then.
     
  13. Sparth

    Sparth C2C Team Member

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    Yep Brazil was bring back 2-3 months ago after reducing MAFs by Alberts. Some other civs like Confederacy, Jivaro, Maori, Tupi and Polynesians was added too.

    As for the other civilizations they can be easy add to mod by using my MegaPack from this thread. MegaPack is fully compatibile with SVN version of C2C or v35. But if you have any problems pleas post here or PM me. Ill try fix any problems ASAP.

    Currently im almost done with updating MegaPack to 34 new civs. Later in this year ill try to add 60-70 more civs and this will be end :)
     
  14. Spirictum

    Spirictum Immortal

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    Thanks for the answers people, I'll probably update my version using SVN then.
     
  15. Sparth

    Sparth C2C Team Member

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    Placed new, updated version 3.0 of my CivMegaPack in first post here in this thread.
    List of new civs in updated pack:
    Spoiler :

    Afghanistan
    Baktria
    Bangladesh
    Bulgaria
    Etruscans
    Finland
    Georgia
    Honduras
    Ireland
    Jomon
    Kanembornu
    Kazakh
    Lithuania
    Maasai
    Malaysia
    Morroco
    New Zealand
    Nigeria
    Norway
    Pakistan
    Romania
    Scythia
    Serbia
    Siberia
    Somalia
    Sparta
    Swiss
    Toltec
    Troy
    Uganda
    Ukraine
    Vandals
    Wales
    Zimbabwe


    Ofcourse old ones are still there :)

    List of the leaders:
    Spoiler :

    Ablay
    Alooma
    Amanullah
    Amin
    Asparuh
    Atheas
    Bhutto
    Clark
    Collins
    Cuza
    Daar
    Diodotus
    Dufour
    Dusan
    Genseric
    Harald
    Hasina
    Hector
    Idris
    Isaza
    Jimmu
    Kekkonen
    Kuchum
    Lars_porsena
    Leonidas
    Llywelyn
    Lmm
    Mahathir
    Matope
    Mbatian
    Mikheil
    Mindaugas
    Obasanjo
    Sviatoslav
    Topiltzin
     
  16. Khadras

    Khadras Chieftain

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    Hi! Your last update contains the last units modifications from SVN 8291?

    SVN 8291 summary:

    8291
    Fixes Terrain and Feature Impassables tags on units by replacing them with a more memory efficient (and now fully functional) TerrainImpassableTypes and FeatureImpassableTypes tag.


    Updates all units to use of new tags from the use of the previous ones.


    Updates all unit schemas irt above changes.


    Makes it possible for barbs to walk around inside the zone covered by the Great Wall while retaining the rule against entering such a zone.


    Adjusts the strength of value an AI gives to siege weapons in its attack stacks. Should hopefully now be a bit more balanced in its approach.
     
  17. Sparth

    Sparth C2C Team Member

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    My megapack dont include Unique Units or any other units. Just leaders and civilizations.
     
  18. strategyonly

    strategyonly C2C Supreme Commander

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    I believe the more modules you have in the Civ area, the more turn times increase, so only put in what you are going to use at the time, am i correct here alberts2?
     
  19. Sparth

    Sparth C2C Team Member

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    Probably yes. I too strongly recomend to at once only these civs which you play. Rest - disable in modular xml.
     
  20. Thunderbrd

    Thunderbrd C2C War Dog

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    Not greatly no. It would affect load times and memory limits but not likely all that much when it comes to turn times. Turn times is mostly about the processing. Usually lots of processing loops through long procedures that were unnecessary or could've been structured much better is to blame. So all in all, turn time issues is largely a quality of programming logic issue.

    It's possible that a lot of xml content in a given class, particularly one where the original design is still in place and there was an expectation that there would not BE much content there, CAN lengthen turn times, but whether the content is modular or not is pretty much irrelevant at that point. After loading the mod, content is content regardless of whether it came from a module or a core file.

    During the mod load process, content in modules, in each file really, is handled separately and is therefore a little less optimal there. But not by much.
     

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