C2C - Event Ideas

@ori

Could you add migration events for the Donkey and Llama resources?

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Also Blue Boy reported the following in his "Let's Play" game.

Our harbormasters come to us with a demand for the construction of ports, and caravels. Which may be a problem... we have moved well beyond the caravel and our artisans refuse to work on such an out of date creation! So though we may build the ports, we will have no caravels to fill them. And the harbormasters won't accept our better ships. Jerks. (I was happy at first to get this quest, then I realized.. caravels have been obsoleted. We can never complete this. And it will prevent us getting more quests. Sad.)
 
well the easiest fix is to obsolete the quest with the tech that obsoletes caravels - or use another type of ship. I'll fix that in the next few days. The migration event is also easy so yes. I have almost setup my computer again, the thing that is missing still is civ4 :mischief:
I should be up and running again on the weekend.
 
I'd like to report a small problem with migration, if it hasn't been mentioned.

Sometimes, I get a migration event, and the animals land directly on top of that city. Thus preventing me from getting the improvement bonuses. I usually have to world-build them to a square over, or somewhere else, but this generally makes me want to restart.

Also, idea.
How about events involving neandert(h)als coming into your civ peacefully, if it's early game with raging barbs off, you get a free unit, and a free neanderthal cave/culture if it's not built already. This would be helpful for starting civs, as I've always found out the hard way that rushing to neandert(h)als just hinders me in the long run.

Also, this might be an opportunity for an AI espionage event too. There could be rogues/thieves sacrificing themselves in an attempt to remove the neandert(h)als, and/or their buildings. (would only happen if the building was built and you had rogue tech+building already).
What do you guys think?
 
Here are a couple of chained events. You must have the Radio technology for these events to occur.

"The Hare Krishna movement has been founded in [City Name]. They have begun energetically spreading the message of Krishna consciousness to all who will listen.

1. Let them practice as they please. (Convert four of your cities to Hinduism)
2. The faithful should be encouraged! (Costs 200 gold. Convert four of your cities to Hinduism. 1 city in every civilization is converted to Hinduism.)
3. This heresy can not be tolerated. Order the authorities to crack down on this subversive cult.(2 turns of disorder in [City name]. 2 unhappiness in [City name] for 30 turns)"

The next event can occur only if 1 or 2 were chosen.

"The Hare Krishna movement has become embroiled in a child abuse scandal. Former members of the faith allege that the movement's leaders and teachers have been subjecting their children to brainwashing and physical abuse.

1. Let the guilty stand trial for their crimes. The Hare Krishnas are equal to all others in the eyes of the courts. (+5 unhappiness in Hindu cities for 20 turns.)
2. The courts should be forced to rule in favor of the religious leaders. Their wisdom is indisputable. The apostates who brought these charges forward should be discredited in the media. Any future charges should be swept beneath the rug. (Costs 5000 gold. +2 unhappiness in Hindu cities for 20 turns. Receive 1 Great Prophet. Requires State Religion: Hinduism)
3. This has gone on long enough. This subversive religion is henceforth outlawed. (Hinduism is purged from 4 cities. +10 unhappiness in remaining Hindu cities for 20 turns)"

This event can occur only if option 1 or 2 was chosen in the first event.

"The Hare Krishnas have organized their first Rath Yatra festival. The followers of the movement have turned out in droves to attend the ostentatious display.

1. Let them practice their faith as they will. (+1 happiness in Hindu cities for 10 turns)
2. Organize a lavish Rath Yatra festival across the entire nation. (Costs 300 gold. +3 happiness in Hindu cities for 10 turns. Requires State Religion: Hinduism)
3. This open display of a heretical religion can not be allowed. Police have been mobilized to shut this down. Religious leaders have been instructed to begin a new program of preaching and conversion, to ensure such subversive cults never arise again. (Costs 50 gold. +2 unhappiness in Hindu cities for 10 turns. Convert 3 cities to [State Religion])

This event can occur only if option 1 or 2 was chosen in the first event.

"A prominent musician has openly declared his membership in the Hare Krishna movement. His latest song has included the Hare Krishna mantra.

1. This is not a matter of important for the government. Let him believe and sing as he wishes. (+1 happiness in Hindu cities for 10 turns.)
2. Give this star official government sponsorship. He can be the new face of our faith in the eyes of the world! (Costs 6000 gold. +2 culture in Hindu temple. Convert 1 city in every civilization to Hinduism. Gain a Great Artist. Requires State Religion: Hinduism )
3. Allowing these Hare Krishnas to practice was a mistake. This artist must be informed of the error of his ways, by force if necessary. Begin a nationwide crackdown on the Hare Krishna movement. (Costs 500 gold. Hinduism is purged from 4 cities. +4 unhappiness in Hindu cities for 20 turns)"


These events can arise in any city, regardless of whether or not Hinduism has a presence in your civilization.
 
I'd like to report a small problem with migration, if it hasn't been mentioned.

Sometimes, I get a migration event, and the animals land directly on top of that city. Thus preventing me from getting the improvement bonuses. I usually have to world-build them to a square over, or somewhere else, but this generally makes me want to restart.

While I don't regard it as a game changing event if a resource happens to be found on a city plot, I did not intend them to migrate to cities :mischief:

I hope I put a stop on this. I will add llama and donkey migration events after the current freeze is over. Then think about new events. I am open for ideas, but I would like to first have a largish number of always active events before specialising again.

I will try to have the locust event generate a locust swarm and occur somewhat earlier than agriculture - also after the freeze...

As for the harbormaster: the easiest fix would be to obsolete it at metallurgy - which would be the tech that obsoletes caravels, or a little more involved allow some of the more advanced wooden ships to count - what would be better?
 
I will try to have the locust event generate a locust swarm and occur somewhat earlier than agriculture - also after the freeze...

As for locust swarms just remember that there are bigger and badder ones for the different eras. Small for pre agriculture, normal for ancient and classic, Large for med and ren with Huge for later.
 
Not sure if this has been mentioned since its been around ever since i started playing this mod, but the 'you get free fisherman boat' event doesn't actually anything.
 
Not sure if this has been mentioned since its been around ever since i started playing this mod, but the 'you get free fisherman boat' event doesn't actually anything.

That's been a problem since the Rise of Mankind days. Sometimes I will get that event and I don't even have any port cities!
 
Something along the lines of : local fisherman ( in the city of Bla? ) have organized their workboat fleets.
If the AI gets it you see" [Nation adjective] have oranized their workboat fleets
 
just updated the SVN:

Harbormaster Quest now requires Optics instead of Compass and expires at Metallurgy - This should make it actually solvable... (essentially it starts when Caravells become available and ends when thy obsolete)
Independent Fishers Event now works.
 
just updated the SVN:

Harbormaster Quest now requires Optics instead of Compass and expires at Metallurgy - This should make it actually solvable... (essentially it starts when Caravells become available and ends when thy obsolete)
Independent Fishers Event now works.

Yeah!;)
 
@ori

There are some older events that could be enhanced by new resources we have. Could you chnage the following ...

1. The Truffle event spawns a Mushroom resource instead.

2. The Jade event spawns a Jade resource instead.

3. The Tin event spawns a Tin resource instead.

4. The Parrot event spawns Poultry resource instead.

Thanks!
 
@ori

There are some older events that could be enhanced by new resources we have. Could you chnage the following ...

1. The Truffle event spawns a Mushroom resource instead.

2. The Jade event spawns a Jade resource instead.

3. The Tin event spawns a Tin resource instead.

4. The Parrot event spawns Poultry resource instead.

Thanks!

Note: the Tin and Jade events happen on an existing resource but we don't really want the existing resource replaced. Perhaps find a neighbouring plot for the new resource.
 
Changed Game Migration Events:
Now disallow any Route on tile, removed check for city tile (should still not occur on city tile).

changed Parrots event:
Requires Scavenging, Jungle, no bonus, no improvement, no route on tile.
90% active, iWeight 50
Removed Yield changes, adds a poultry resource.

changed Truffles event:
Requires Gathering, Grassland no bonus, no improvement, no route on tile.
90% active, iWeight 30
Removed Yield changes, adds a Mushroom resource.

changed Tin event:
Requires Bronze Working, no bonus, mine/shaft mine, some type of route on tile.
90% active, iWeight 20
Removed Yield changes, adds a tin resource.

changed jade event:
Requires Mining, no bonus, mine/shaft mine, some type of route on tile.
90% active, iWeight 20
Removed Yield changes, adds a jade resource.
 
getting like 100 event related errors while c2c is loading since updating svn today, not sure if it relates to your latest svn change or not, just thought i'd give you heads up.
 
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