so I tried my hands at this (actually set up the cock fighting one to see if I remember things correctly
), I'll probably see what I can do about more events. With the caveat that my python is very rusty so if I cannot find a method implemented by someone else that at least points me into the direction of what to do I'll probably just implement some other effects 
The cock fighting thing for example is easy to set up with just
/turn bonus/malus but I have not found a way to implement an additional
% - in any case I like small effects in most events better anyways, so I just added/removed some
/turn.
Much of the ideas so far can be done in xml alone or with relatively simple python, so that should workout. Some others may not quite work as proposed here, but I'll see what I find possible.
I don't know how to call/alter rev stuff through python since I never actually looked into that code so I don't think I'll implement stability changes starting out.
Now a few things that I would need help with:
I tried to get this done in a new module so as to not alter the core mod files, but it won't load then, besides the eventinterface.py is quite adamant in its comments that some of its functions should not be called by another module... So I might need to change the event files themselves after all, but I'd be happy to get some pointers how to do the modular thing.
For the event images I am at a loss how to load them, the images present so far are referenced in a file path that doesn't exist (likely some fpk contains them I guess) and the paths I tried to put them in just don't load the dds image I made from the first post, does anyone know how to do those?


The cock fighting thing for example is easy to set up with just



Much of the ideas so far can be done in xml alone or with relatively simple python, so that should workout. Some others may not quite work as proposed here, but I'll see what I find possible.
I don't know how to call/alter rev stuff through python since I never actually looked into that code so I don't think I'll implement stability changes starting out.
Now a few things that I would need help with:
I tried to get this done in a new module so as to not alter the core mod files, but it won't load then, besides the eventinterface.py is quite adamant in its comments that some of its functions should not be called by another module... So I might need to change the event files themselves after all, but I'd be happy to get some pointers how to do the modular thing.
For the event images I am at a loss how to load them, the images present so far are referenced in a file path that doesn't exist (likely some fpk contains them I guess) and the paths I tried to put them in just don't load the dds image I made from the first post, does anyone know how to do those?