As far as I know it should be possible by having the data type of the yield changing attribute specified as "decimal" instead of "int". Would probably need an own schema for the goods if doing it though, so might be more trouble than it's worth.
Changing the yield datatype from int to float would probably require Koshling to go through thousands of lines of code; there are probably a hundred places where yields are assessed, calculated, etc. in the engine. Anyplace where it expects to add or multiply a yield by something and is looking for an int would need to be changed.
How the hell I can get Poison - Good? It's third game I cannot figure it out.
You need Dye.
I don't understand why people don't look into civilopedia. Check Poison Crafting in technology category for details.
You need Dye.
I don't understand why people don't look into civilopedia. Check Poison Crafting in technology category for details.
@Hydro
It would be really helpful if that information is shown in pedia article of Good (Poison) directly.
I know, but people didn't know it. I think articles of Goods generally are not informative enough. Players have to search other articles to know how they can get goods. At least, buildings which provide certain goods should be shown in the pedia article of that goods.
I am not going to put the "recipes" in text since they have been changed a few times. If you recall the old poison system had a different poison promotion for each poison type. Now we only have one.
Hydro wrote:I am not going to put the "recipes" in text since they have been changed a few times. If you recall the old poison system had a different poison promotion for each poison type. Now we only have one.
I could enhance the DLL to add a line for free buildings to say what generates them, which would mean that for good it would tell you what building provided them automatically (you'd then have to look that up to find out what vicinity bonuses it needed but at least theer would be a link)
Love the idea about the snake pit! Poison, and many other goods for that matter, is too tough to access currently.
For example, take a look at eggs and poultry. They don't actually do anything. You'd think they'd give at least a little food, perhaps a little happiness in that they represent a wider variety on the plate now that you have acheived them but nope... nothing.