C2C: Promotions

Maybe we should add spreadable memes.

Nooooo! Poptart Cat Attack!!

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After v23 is out I will need three new promotions for the diplomat units.
  • Silver Tongue I
  • Silver Tongue II
  • Silver Tongue III

They will increase the chance of success of missions and mission outcomes. They could also be called "Gift of the Gab" or something else indication eloquence of speech and power to convince.

Which brings up a question - should the adjustment to mission success go on the promotions file like with other chance changes or on the mission and outcome definitions as it is currently?
 
After v23 is out I will need three new promotions for the diplomat units.
  • Silver Tongue I
  • Silver Tongue II
  • Silver Tongue III
They will increase the chance of success of missions and mission outcomes. They could also be called "Gift of the Gab" or something else indication eloquence of speech and power to convince.

Which brings up a question - should the adjustment to mission success go on the promotions file like with other chance changes or on the mission and outcome definitions as it is currently?

1. I would simply adjust the success rates in the OutcomeInfos.xml, looking at the code it seems easier.

2. So, what is the status of the Barbarian Envoys? Are you going to re-add them after you get back?

@Hydro: OK, so for after the Freeze I would like the following icons;

  • Silver Tounge I-III
  • Napalm Bombs I-III
  • Bandit I-III
  • Fire Ship
Silver Tounge is as DH requested. Napalm Bombs is something I'm planning to add Flammibility when the unit bombs a city, now that Flammibility will actually do something. The Bandit Promos are the +Crime promos, and the Fire Ship promo allows you to suicide the unit it is on against the enemy (by filling the ship with flammables and setting it on fire, then pushing it towards the enemy fleet). Could you please make these icons by the time the Freeze ends? Thanks in advance.
 
1. Ok.
2. I thought we had Napalm already as a promotion.
3. I thought this was a promotion already.
4. Use the icon from Realism Inviticus that we did not use that had the fire stuff. (aka Fire promotion)

2, 3. There may already by promotions with those names, but not with those effects. I can rename them to whatever seems good.
 
Some of the new promotions are really strong, maybe they need a higher prerequisite (since promotions are easier to get in c2c).

Also whats the deal with the AI always choosing those two promotions (continue to get xp once you've reached cap for barbs + animals) as there like 2nd or 3rd promotions. Its not a good strategy :lol:
 
Some of the new promotions are really strong, maybe they need a higher prerequisite (since promotions are easier to get in c2c).

Also whats the deal with the AI always choosing those two promotions (continue to get xp once you've reached cap for barbs + animals) as there like 2nd or 3rd promotions. Its not a good strategy :lol:

Which ones specifically are OP in your opinion?
 
1. I would simply adjust the success rates in the OutcomeInfos.xml, looking at the code it seems easier.

2. So, what is the status of the Barbarian Envoys? Are you going to re-add them after you get back?

@Hydro: OK, so for after the Freeze I would like the following icons;

  • Silver Tounge I-III
  • Napalm Bombs I-III
  • Bandit I-III
  • Fire Ship
Silver Tounge is as DH requested. Napalm Bombs is something I'm planning to add Flammibility when the unit bombs a city, now that Flammibility will actually do something. The Bandit Promos are the +Crime promos, and the Fire Ship promo allows you to suicide the unit it is on against the enemy (by filling the ship with flammables and setting it on fire, then pushing it towards the enemy fleet). Could you please make these icons by the time the Freeze ends? Thanks in advance.

1. I may have said mission when I meant outcome - I am not well.:mischief:

2. That is what the promotions are for. I am just merging the two "barbarian" diplomacy mods into one and renaming the unit to a diplomat. The problem is that it was appearing as a "female" unit which may mean that the art definition is conflicting with another art definition.

Some of the new promotions are really strong, maybe they need a higher prerequisite (since promotions are easier to get in c2c).

Also whats the deal with the AI always choosing those two promotions (continue to get xp once you've reached cap for barbs + animals) as there like 2nd or 3rd promotions. Its not a good strategy :lol:

I am considering moving the promotions that give XP above the limit to require other promotions. At the moment they do not. I was going to go for woodsman II or Gurella II as a prereq for the animal one, I just need to make sure you can still get it. ;)
 
can't remember them all exactly,
The one for seige units that only requires one protomotion, barrage i think, and you get city attack and barrage bonus and strength or something, thats strong as.
The promotion for archery units vs horses i think it is, can't remember but you get like +25% vs horses and +10% strength and something else like a first strike, compare this to like a drill 2 or combat 2 there is no comparison it sh1ts all over it.
The new promotion for horse units can't remember it exactly but thats really strong too, not as strong as these 2.

I don't mind that they are strong, they are cool promotions, I just think they should definately require more than just 1 promotion to unlock because at that point in the promotion tree all the new ones are clearly better.
 
I am considering moving the promotions that give XP above the limit to require other promotions. At the moment they do not. I was going to go for woodsman II or Gurella II as a prereq for the animal one, I just need to make sure you can still get it. ;)

Is it possible to make the prerequisite an actual experience level rather than a specific promotion, this would be kinda cool and simplify problems such as this one. Like if you make it this promotion is unlock a little b4 the xp cap that'd make sense.

Just had another thought, perhaps some of the older crappier promotions like drill 2 or combat 2 could be available with less xp, or you could choose to save your xp to spend it on one of the newer better variants.
 
1. I may have said mission when I meant outcome - I am not well.:mischief:

2. That is what the promotions are for. I am just merging the two "barbarian" diplomacy mods into one and renaming the unit to a diplomat. The problem is that it was appearing as a "female" unit which may mean that the art definition is conflicting with another art definition.

<snip>

1. That's OK, I understood what you meant. I hope you get well soon.

2. So, I should hold off on the diplomat promotions until you add back the diplomat units?

@Sgtslick: I'll look at changing some of those after the Freeze, thanks for the heads up.
 
@Hydro: OK, so for after the Freeze I would like the following icons;

  • Silver Tounge I-III
  • Bandit I-III
  • Fire Ship

Hydro, would you please make the icons for these promotions? I am holding back on the flaming bombs right now, because I'm not quite certain how to do it with the 'old' property system, but the others seem doable. Thanks in advance. :goodjob:
 
ls... You did get the revamped graphics I posted for the streetfighter promos right? I'm just wondering if I can remove them from the upload data since I have a limit of course.
 
ls... You did get the revamped graphics I posted for the streetfighter promos right? I'm just wondering if I can remove them from the upload data since I have a limit of course.

The files were still too big, they were about 17 KB a piece, normally icons are 6 KB a piece. I can't edit DDS files, so I can't say what is wrong. :(
 
hmm... ok, I'll look into it then. It's going to require I go to some of the basic 'from scratch' tutorials to see what's 'wrong'. Out of curiosity, do they work anyhow? Is there a limitation? I have a feeling its simply the way (file type used) I imported the graphics into gimp for conversion to dds. They were probably a bit heavier on data due to that. Which simply means that they may need to be exported from fireworks (which is the graphics program I know well enough to use effectively) in a different format but I'm not sure what would keep the alpha transparencies and what would not.
 
Ok, it took me a bit to realize what I was doing wrong but I figured it out. I wasn't using the proper compression method when saving the file in gimp. I believe I have it correct now ;)
 
What's the color background going to be for diplo promos? I can try to work those out if you like?

And the Bandit promos should be named Troublemaker I-III. Those would have a blue back right?
 
What's the color background going to be for diplo promos? I can try to work those out if you like?

And the Bandit promos should be named Troublemaker I-III. Those would have a blue back right?

1. I think we should make the diplo promotions purple, and not make them take a new color, as there probably won't be an awful lot of them.

2. Bandit promotions are Blue, same as Riot Control. Fire Ship can be purple.

Thanks In advance for these.
 
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