It might be a bit until I can get to those. I still have to go over more of Praetyre's building changes.
That's OK, it's a rather large project, it'll probably hit the SVN this weekend.
It might be a bit until I can get to those. I still have to go over more of Praetyre's building changes.
what about something like thisOK, Equipment overview time. This will explain what I've done in my implementation of Thunderbrd's Equipment abilities, and what I intend to do before V27. Note that the balance part is still subject to change if necessary, but the basic principles I'd like to remain the same.
Melee Weapons
Melee Weapons are available to units of the Mounted, Recon, Hunter, Melee, and Civilian Unitcombats. The standard ones give +1 Strength per level and +1 Pierce (the attribute that counters Armor) every other level. Here are the standard Melee Weapon promotions in the SVN. Note that they aren't active yet and won't be until they are given by buildings and have the TECH_SPECIAL_PROMOTION removed.
Stone Weapons -> Obsidian Weapons -> Copper Weapons -> Bronze Weapons -> Iron Weapons -> Tempered Iron Weapons -> Steel Weapons
This is the 'Standard' line for these promos. I also intend to add special Weapon promotions that will give other distinct benefits.
-Ivory Weapons (Substitute for Copper Weapons)
-Prime Timber Weapons (Substitute for Obsidian Weapons)
-Any other special weapon suggestions that I feel are appropriate.
Early Armor
Early Armor is a bit more complicated. It really has two lines, Melee and Ranged. The Melee Line if available to Melee, Mounted, and in some cases, Recon and Hunter units and consists of
Leather Armor -> Copper Armor -> Bronze Armor -> Iron Armor -> Steel Armor
and gives a bonus of 1 armor at each level. For Ranged Units, ie Archers and Skirmishers, the line is mush simpler
Leather Armor -> Iron Chainmail
giving a bonus of 1 and 3 armor, respectively. As with Melee Weapons, I also intend to add some special Armors
-Bamboo Armor will get reworked into an Equipment (Equivalent to Bronze Armor
-Rhino Hide Armor (Equivalent to Copper Armor)
-Wooden (Prime Timber) Armor (Equivalent to Leather Armor
-Any other special armor suggestions that I feel are appropriate.
Ranged Weapons NOTE: This does not include Guns, those will be set up later.
These are NOT yet on the SVN, but will be added today. They too will be inactive until they are assigned to proper techs and buildings. All Ranged Weapons will give +1 Strength and +1 Pierce per level. They will upgrade as such for Archers;
Composite Shortbow -> Composite Greatbow -> Composite Longbow
And for Skirmishers, they will get +1 Pierce and +10% vs Cavalry per level, upgrading as such;
Clovis Points -> Bronze Points -> Iron Points
I'm not quite certain yet what I intend to do for Ranged special weapons, if anything. Any feedback is welcome, especially from Hydro on what techs and buildings to assign these equipments to.
@ls... while I can't review in depth yet, please note that alternatives on a line aren't fully supported yet. Should be available after next weekend though if all goes as planned.
Additionally, 1 Armor that isn't counteracted by 1 Pierce on the opponent equates to 1% less damage. Not much of an impact. At LEAST 10% per the 1's you intended there should utilized if you're going to be going about it this way.
I really do hope that this vast oversimplification of the system is just to help us get a concept for balance and to help us with any debugging for now.
Sounds like I may have to split off into a mod mod if you want to keep it that oversimplified. I mean... ugh.
I don't want it to become overcomplicated.
-Ivory Weapons (Substitute for Copper Weapons)
-Prime Timber Weapons (Substitute for Obsidian Weapons)
-Any other special weapon suggestions that I feel are appropriate.
-Bamboo Armor will get reworked into an Equipment (Equivalent to Bronze Armor)
-Rhino Hide Armor (Equivalent to Copper Armor)
-Wooden (Prime Timber) Armor (Equivalent to Leather Armor)
-Any other special armor suggestions that I feel are appropriate.
Clovis Points -> Bronze Points -> Iron Points
one tribe in the god forsaken whatever place may use human nails except shark teeth . should we add them to the mod?I have a couple questions ...
1. Where's Shark Teeth fall into this? Ivory Weapons? Note the Koa uses a Sharks Tooth Weapons called "Koas".
- Pic1
- Pic2
2. Where does Ironwood fit into this? Ironwood is VERY hard. Is this under the Prime Timber category?
Where do other armors fit in such as ...
- Bone
- Rattan
- Layered Cloth (aka Padded Armor)
- Silk
- Bark (yes there is such thing as bark armor)
I have a couple questions ...
1. Where's Shark Teeth fall into this? Ivory Weapons? Note the Koa uses a Sharks Tooth Weapons called "Koas".
- Pic1
- Pic2
2. Where does Ironwood fit into this? Ironwood is VERY hard. Is this under the Prime Timber category?
Where do other armors fit in such as ...
- Bone Armor
- Rattan Armor
- Layered Cloth (aka Padded Armor)
- Silk Armor
- Bark Armor (yes there is such thing as bark armor)
- Cord Armor
- Lamellar Armor
Also for shields ...
- Kappa Shell (Tortoise Shell)
I assume the Shell Carver building could trigger this.
No copper, obsidian, bone?
Also, what about different types of equipment?
Chainmail or Platemail?
Normal Mace or Mace with spikes?
I thought with equipment you could make choices like: Should my units wear heavy armour which protect them very good but reduces movementspeed and evasion?
Just to make it clear, I do want a simple concept and not a VERY detailed one, but I would love to have some strategic choices and not just: Almost use the best type of metall you have.
I'm not quite certain yet what I intend to do for Ranged special weapons, if anything. Any feedback is welcome, especially from Hydro on what techs and buildings to assign these equipments to.
one tribe in the god forsaken whatever place may use human nails except shark teeth . should we add them to the mod?
@Hydro:
I don't think so many Armor promotions are necessary. I think that there should be two Armor lines, Ranged and Melee, now that I think about it somewhat. Ranged Armor would be Leather (the lowest grade I really want to go) to Chainmail, and Melee would be from Leather to Steel. I like the Weapon techs though.
i both agree and dissagree with you.@Hydro:
I don't think so many Armor promotions are necessary. I think that there should be two Armor lines, Ranged and Melee, now that I think about it somewhat. Ranged Armor would be Leather (the lowest grade I really want to go) to Chainmail, and Melee would be from Leather to Steel. I like the Weapon techs though.
hydromancex
what the hell Kappa Shell is
i both agree and dissagree with you.
i like too much options but there are some things that are too much
like cord,bark plus the bronze lamellar , iron lamellar,copper lamelar.there should be only one or two the most the same armors
Its Turtle/Tortoise Shell Armor.
The reason there are so many is that one may not have access to different resources and thus cannot make the armors. Also there is a huge amount of time before metals come into play where more primitive types of armors come into play.
In short I very much want to push all of these armors since they each fill a different niche.