Fusion is done. It obsoletes most early power plants, allows training some new fusion-powered naval units, and allows me to build the Fusion Power Plant.
Power Plants provide a small hammer bonus in C2C along with their Power bonus. Clean power plants (Tide, Wave, Wind) generally produce 1 hammer. Dirty power (Coal, Oil, Natural Gas) produce around 5-7 hammers. Nuclear Plants produce 15, and Hydro Plants produce 20, making them decent builds even if you have another source of Power. Three Gorges Dam produces 250 hammers, which is a giant bonus for a city.
Guess how many hammers a Fusion Power Plant produces?
Forget nuclear weapons - this is real power. The three cities that get the Fusion Power Plants will outshine every other city the way the sun outshines the stars. This is why I was so careful with Chuito - I set it aside as my first fusion city, and it has been carefully only building Wonders that will directly enhance its production or its military units.
Fusion Power Plants have since been changed. They now provide only one thousand hammers, but they provide it to every city on the same continent. Whether this is better or worse will depend on the choice of map script, but I have a v22 game going on a Giant Perfectworld script and my home continent has one hundred cities. You do the math. Three Gorges likewise produces 25 hammers in each city, instead of 250 to one.
The Great Engineer from discovering Fusion is almost an afterthought. Still, though, I should do something with them. Norbert Rillieux is the GE this time.
I dip into Biological Warfare for the Secret Army Base national wonder. We will see it soon.
Walt Disney is a Great Merchant.
Fusion was my last tech goal, and Biological Warfare came about because it was immediately available. I set my next technology goals as Artificial Life and Invisibility.
3D Modeling is the first step towards Artificial Life.
I proposed the Single Currency UN resolution. It passes almost unanimously. Tokugawa is the only one to vote against it.
Nanotechnology is next, followed by Micromechanics. We're getting into where there is not a lot of new stuff to build.
With Micromechanics, I drop back in technology a little bit to pick up Jet Propulsion. One consequence of beelining a particular technology is that you miss out on a lot of technologies from earlier eras that weren't on your direct path.
One of the prerequisites to the Fusion Power Plant is the International Thermonuclear Experimental Reactor. This is a project, so it can't be rushed in any way. I had Chuito build it the hard way, and that's why I bothered to build the Three Gorges Dam there, even though it would get overshadowed once the Fusion Plant was done.
Jet Propulsion leads to Supersonic Flight.
With the ITER built, I can start sending in the Great Engineers to rush the Fusion Plant.
From Supersonic Flight, we get Stealth.
Thanks to Multiple Research, I'm able to pick up Mechanized Warfare on the same turn. Mechanized Warfare is only an Industrial-era technology.
One Great Engineer slashed three turns off the Fusion Plant. I spend 2 more to nearly finish the job.
Vitcos builds the World Bank. It's good for another +600 gold per turn.
Mechanized Warfare leads right into Modern Warfare. Modern Warfare is the only C2C technology with SEVEN prerequisites, requiring Amphibious Warfare AND Guerrilla Warfare AND Mechanized Warfare AND Composites AND Robotics AND Guided Weapons AND Globalization.
I decide at this point that I probably should have taken out the Romans while they only had one city. They currently have four. On the other hand, I have four Flying Squadrons. They have gotten recent upgrades, and now each consists of a Missile Cruiser escorting a Landing Ship Tank full of Modern Marines. I line up all four of them on Roman cities and the war doesn't last very long.
Lisbon builds the World Trade Center. It's good for another +10% gold in all cities, generating an additional 500 gold per turn profit.
Mani is yet another Great Prophet for my collection.
I research Military Robotics next. There are a few military units here and the Unmanned Warfare civic.
Chuito's Fusion Plant is finally finished. I queue up every possible building and top off with a Secret Army Base for an additional +100% military unit production and +2 XP per unit.
Next time: So what do you do with tens of thousands of hammers?