Don't you find at you rate of teaching that what you research is no longer really an important decision?
No, my technological goals are pretty important. There are still a few points of concentrated awesome that I'm aiming for.
Don't you find at you rate of teaching that what you research is no longer really an important decision?
This version of C2C must be really out of date by now.
So, will this story end with a nuclear finale, or will you keep a few civs alive to destroy in the Galactic Era?
The ending took a turn that I had really not expected. That's still a long ways off, though.
So... mysterious mega-revolt by flying monkeys?
Do all those flying technologies have a reason? Will you use a lot of aircraft maybe in your next war?
Way, way back in the Ancient Age: I have troubles with getting my first few cities up to snuff in terms of buildings. They are always lagging way behind. By the time I've built their prehistoric buildings its classical, ancient its Renaissance, etc etc. Between obsoleting and lagging behind my empire simply isn't up to snuff, finical ais just keep on running away with the game. I try using early merchants to rush the buildings but I just couldn't keep up the flow. I saw how you were using the slaves and the new power of slavery and I was wondering, is that how you are setting up your new cities? by using slaves to rushbuy all the important early builds? what would you say are the important early builds for cities? With the absolute massive selection, it makes me squeamish
If you could perhaps break down the first few eras for early builds, that would be great
2. What are the races in terms of techs or wonders that you prioritize through out each era?
3. what would be a reasonable number of cities to have each era?
4. What are your thoughts on the various new traits and trait combinations
5. What map script do you suggest? I've been trying perfectworld2f but I'm sick of all the massive desert continents with slightly habitable areas at the very sides. I tend to get one of those whereas a financial AI or whatever gets a green Pennsylvania and runs away with the game. What map options do you suggest, and what custom game options do you suggest? I usually run minor civ, barb commaders, great commanders, realistic culture spread, and a lot of others i don't remember. advancded diplomacy, advanced economy, multiple pro/research. Would you suggest running unlimited wonders even if your not doing one city challenge? Great prophets is another one I run with, along with realistic corps. I basically run with almost everything.
6. What ARE you doing with all those great prophets. You're not just sleeping them, are you? You have to be doing something with them >_>
7. Has the ai stability issue been fixed in the latest versions of C2C
8. You really value the thief and rogue highly. I never had much of an issue with Netherfals, but I suppose with the slavery civic they take on new value. However, I constantly get absolutely SWARMED with animals. Like 2 animals on every available tile. that's c2c v22.1 I'm playing. It makes early scouting impossible, and I'm reluctant to wait till I grab the tech for rogues since by then I'm looking to found my second and third city.
9. What type of terrain and resources do you value the most? What type of terrain would you take in exchange for giving up a resource or too, and vice versa.
Not too many, usually enough to grab any resources that show up in the immediate radius, plus one or two to build Paths. Maybe 2-3 per city. I usually don't get Slash and Burn until after Sedentary Lifestyle, so Farm building belongs to Workers. (On my current Giant v22 game, I built 17 Gatherers. Some eventually got upgraded to Workers.)10. How many gatherers do you tend to build per city for new cities and the like. Due to the fact they get used up so much I'm reluctant to build many of them.
11. What types of tile improvements do you usually build on the various tiles
12. I noticed you dislike cottages. Why is that? Would you change if you were playing a finical civ? a scientific civ?
13. There is no number 13. Number 13 is instead an apology for asking so many questions. I wish there was well written documentation on cavemen2cosmos. A beginners guide if you will. I usually play on warlords on mods, and noble on civ4.
If you answer all these questions, a billionfor you. I'm absolutely clueless when it comes to some of the c2c stuff. It's positively massive. However, I cannot bring myself to go back to civ4 now that I've seen what this is capable of. This is what CIV5 (on a scaled down version to avoid making the game unplayable) should have been!
Thank you so much!
Especially since it was speedy. I agree that you should try your hands at writing a few guides. Or perhaps, 101 tips for c2c morons.(Seriously, tips would be great.)
I agree that farms definitely seem OP
Which would you value more: Using the slaves to rush wonders (I assume this has much more use when you're not playing as an industrious civ) or the super mil civ. Slaves give 3 hammers when settled? or 1 like a regular civilian? Does the beaker bonus from...the c2c equivilant of representations bonus (3 beakers per spec) carry over into that because the military city could also be a minor science city. A city producing 237 beakers is nothing to scough at, especially when you get some of those wonders that offer civ wide beaker bonuses. It won't be as great as your main science city, but perhaps your second or third best city! Tell me how that game pans out with the super military city since it does sound like it would take a while to set that up, and if it is worth it in the long run over rushing wonders.
Do you ever, EVER, whip your pop? I find when I roll a random civ and get an agricult civ plus 1-2 early food resources, my pop is growing back reasonbly quickly that I raise the whip. The overflow is incredible. Get a civ with an early cheap building and the gold overflow is really something too. 1000 gold before turn 200? yes please.
I agree with your farms now that I think about it.
I swear to god I remember there used to being a c2c industrious/philosphecial leader. I suppose I'm thinking of a fall from heaven leader. darn.
I guess philosphecial is the new financial. And by financial I mean original hyuna capac vanilla cheap banks financial.
What are your usual go-to units for garrison? Early war in each era?
Assuming tomahawk throwers aren't available, of course.
and wow, I really didn't mean to ask more questions. Heh. Sorry bout that.
But knowledge* is power.
(*In reality it's land. But land lends to more knowledge. sooo.)
Final question (I promise*):
What would you suggest a new C2C player do to fully learn the game. Like, for their first game. Leader-map choices, what look for, what to look out for, in terms of imminent threat.
Thanksies.
(*Montezuma brand promise. He won't attack your cities. He promises.*)