Advanced Computers is my newest technology. This is a technology name that I don't really care for, because it's too bland (advanced? compared to what?) I like technology names to be as short as possible while still adequately describing the technology, and in flavor for their era. (I'm currently arguing over the name of the Whaling tech.)
I noticed that the Mayan city of Lakamha that Julius Caesar placed on one of my islands has revolted and gone barbarian. I don't want to attack another AI civilization unless I am willing to utterly wipe it out. On the other hand, barbarian cities are absolutely fair game.
First, I upgrade one of the Infantry units in Chucuito to a Mechanized Infantry.
Then, I send the Mechanized Infantry charging over the Heavy Swordsman guarding the city.
I could return control of Lakahma to Julius...
... but I'd rather burn Lakahma down instead. Since I control all of the tiles on that landmass, no one else will be able to put a city on this land.
Replacement Organs brings a few bonuses, but not much.
Anti-Aging Medicine doesn't offer much either, except for one thing.
That would be the Longevity project.
Neapolis is built on the ruins of St. Paul. It should have adequate room to grow.
I decide at this point that I can continue my sweeping clean of the islands by removing Suppiluliuma of Siam. He has four island cities.
One turn later, he doesn't. The 2nd Flying Squadron burned Lystra and Pattaya, and the 4th Flying Squadron took out Bangkok before helping the 5th Flying Squadron finish off Emar.
I get Regenerative Medicine next. It has the very interesting-looking Super Soldier unit. I don't really expect to use these guys, though. They have the issue of being invisible to most units, so they can't defend against much and they can't capture. The only way they can capture a city is if the last defending unit is a Siege unit and they capture it, which in turn captures the city.
Of course, Chuito speeds through Longevity. This Fusion Power is so broken.
DNA Computing follows. I'm still after Wireless Electricity, then Invisibility.
I manage to generate another Great Prophet. Petiese is the newest GP. Prophets are harder to come by in the end game. Engineers and Scientists are more common. Doctors and Spies are incredibly rare.
For want of anything better to do, I put Chuito on Espionage for a few turns. This was the result. I'm generating more espionage per turn against every rival than any rival has accumulated.
Wireless Electricity. This will eventually let me build Tesla Infantry when I'm ready, mostly after I conquer everyone else and capture their Great Chiefs to return them to Chuito and settle as Great Military Instructors. Captured Warlord units become Great something-that-starts-with-C (Chief, Captain, Corporal, Colonel, Commander) which can settle as Military Instructors for +1 XP, +2 if Colonel or Commander. The larger the world, the more this pays off.
Izumo has three Riflemen units defending it. That's easy prey for a squad of Modern Marines with more than twice their base strength each.
Izumo is captured, and oddly enough, I can't give control of it to anyone.
This is not a problem, as I'd rather burn it instead.
Santiago fills in the spot. It's a good spot, and I don't blame the AI for grabbing it. I just take it over. Oddly enough, there are still some Japanese units on this land mass, and since I don't have Open Borders with Tokugawa, the combat units are excluded but the harmless Treasure unit remains.
Wearable Computers kills off Theatres, but opens up a new Virtual Reality Theatre.
Plastic Electronics has the Hypermarket. We've tweaked the Market buildings several times.
I jump back to the Modern Era to pick up Modern Health Care. This is another technology name that I find really unappealing, but I can't think of a better name to replace it. (This screenshot is from a replay. I loved the red UI color scheme in A New Dawn, and I found out how to use the Civ4 HUD Color Tool program to reproduce that effect.)
I need Modern Health Care for the Brain Machine Interface.
I play a few more turns after this, and once, when I hit ENTER to end a turn... the game crashes. One of the issues with a mod like C2C is that it can be unstable and crashes are common. Setting auto-saves to every 2 turns really helps. I reload.
I get another crash, same place.
Uh-oh.
I reload a save from a couple turns earlier. Crashes again, same place.
Mega uh-oh.
Next time: My conclusion.