Hydromancerx
C2C Modder
Okay, how do we handle the Noble Gases?
I am not sure yet.
However we do have Hydrogen, Helium 3, Natural Gas, Methane Ice, CO2 Ice as resources already.
Okay, how do we handle the Noble Gases?
I meant these elements:I am not sure yet.
However we do have Hydrogen, Helium 3, Natural Gas, Methane Ice, CO2 Ice as resources already.
As for gaining it, I'd say Helium Filter building, which requires Natural Gas well on city plot. Technologically available around year 1900.Helium is found in large amounts in minerals of uranium and thorium, including cleveite, pitchblende, carnotite and monazite, because they emit alpha particles (helium nuclei, He2+) to which electrons immediately combine as soon as the particle is stopped by the rock. In this way an estimated 3000 metric tons of helium are generated per year throughout the lithosphere. There are also small amounts in mineral springs, volcanic gas, and meteoric iron. Because helium is trapped in the subsurface under conditions that also trap natural gas, the greatest natural concentrations of helium on the planet are found in natural gas, from which most commercial helium is extracted. The concentration varies in a broad range from a few ppm up to over 7% in a small gas field in San Juan County, New Mexico.
On a slightly different subject, do we have plutonium as a resource (created by uranium reactors). For early->middling space flight uses it seems like it might be a good one to model: http://www.wired.com/wiredscience/?p=161921
Why would Urine be a resource?Cows, Sheep, Horses, Bison, Deer, Pig, Camel
Produces: Urine
Produces: Manure
I thnk some ppl wont like this, but...
A zebra as a map ressource? That can be used like horse for many building and allow (in city vicinity) Zebra trainer Wonder.
I made graphics for Zebra resource but DH did not want it added.(because there were already too many map resources)
Why would Urine be a resource?
I made graphics for Zebra resource but DH did not want it added.(because there were already too many map resources)
Standart isotope for Helium would be Helium 2, not I. And noble gases are elements, too
Nevertheless, I think adding SOME new manufactured resources might be a good idea. The thing is: Do we really NEED a manufactured resource? In the modern era, do you have any cities NOT in your trading network? Assuming that AI gets better, if they have the same techlevel, they don't need to trade for those resources at all. So new manufactured resources are totally useless then. Once you build the manufacturing building once in your empire, you will (almost) never have to deal with that resource again!
This would only make sense if:
1) The new resource is needed on space / lunar / martian ... colonies and trading routes to those are not that easy.
2) If we had stockpiled resources
Before those , I don't think adding new resources (including those I did for the TH era lately) adds anything to gameplay.
I'm surprised ochre isn't a resource in the prehistoric and ancient eras. It was highly valued by early humans and the first resource traded over long distances. It was a pigment used for cave paintings and body painting.
Art for the new resources (by Mr Azure).
Thanks! Added it to my FPK and uploaded it to the SVN.
EDIT: I found that 2 of them were pink. It helps if you give me ones named the same as what you list in your files. For instance you gave me goodphonograph.dds but listed goodphonographs.dds Make sure you fix your file so it matches the other icon/buttons names you gave me. Of those that were pink were ...
- Phonographs
- Typewriters
That's the downside when Mr Azure is making the buttons. They looked good at a first glance so I didn't checkt all.