C2C SVN Changelog

Updates
- Fixed CIV4ImprovementInfos code error. (I hope)

Still a coding error. You need a </TechYieldChange> in Civ4ImprovementInfos. Should be at line 2274 if my Notepad2 reads the file the same way you do. It's between Iron Working and Nitroglycerine in the Shaft Mine code.
 
new techs ...

Critical Thought
Era: Renaissance
Required Techs: Divine Right AND Eduction AND Clockworks
Location: X44 Y5

Enlightenment
Era: Renaissance
Required Techs: Printing Press AND Critical Thought AND Social Contract AND Romanticism
Location: X48 Y5

Patent Rights
Era: Renaissance
Required Techs: Corporations AND Nationalism
Location: X50 Y15

Emancipation
Era: Renaissance
Required Techs: Enlightenment AND Representative Democracy
Location: X52 Y7

Women's Suffrage
Era: Industrial
Required Techs: Emancipation AND Labor Union
Location: X58 Y19

Minority Rights
Required Techs: Women's Suffrage AND Mass Media
Location: X70 Y11

Changed ...

Liberalism
Required Techs: Printing Press AND Critical Thought

Modern Sports
Required Techs: Lawn Sports AND Minority Rights

Globalization
Required Techs: Satellites AND Computer Networks AND Applied Economics AND Minority Rights AND Microprocessor

Nitroglycerin
Required Techs: Explosives AND Geology AND Patent Rights

Labor Union
Required Techs: Marxism AND Imperialism AND Assembly Line AND Patent Rights
 
Update
- Change (self) Heal promotion so it is available to all units.
- Remove free promotion from Ngai Missionary, Supply train and Great Doctor.
- Ensure Work Elephant can build the same things and Work Mule and Work Buffalo.
 
Isn't that where Imperialism is? What was wrong with X51 Y11?

Reason is that one of the AND requirements is the same GridX, and that make the tree alittle unbalanced, even though there are still some that are like that.
 
new techs ...

Nitroglycerin
Era: Industrial Era
Required Techs: Explosives AND Geology
Location: X54 Y15
Special: +1 :hammers: to Quarry, Mines


-----

Why make Nitroglycerin special tech?

It isn't tech, it is chemical compound, one of many other Explosives (which we already have as tech and basically Explosives became potential after nitroglycerene, before that it was basically large quantities of gunpowder).

It just makes no sense.

[edit] other new techs are almost all concepts of other techs, which we already have ingame, for example:

Critical Thought is concept of Scientific Method

Enlightenment is part of Education. I honestly don't understand what makes it outstanding separate tech.

Patent Rights - this one okay.

Emancipation and Women's Suffrage - aren't those basically same? Also, i think Emancipation is XX century concept. Also, we already have Women Suffrage wonder.

Minority Rights - isn't this one part of Representative Democracy?

There are civics and national/world wonders and buildings which should be in place of those (and some are). There is difference between buildings and techs - we technically can make every building separate tech, but i don't think it is the right direction.

Techs, especially with lately introduced increased research times (300-400% etc., which i personally like in my games), should be something gross, a key points in game, like Machinery, Feudalism etc.

Another issue - those listed techs are parts of western liberal kind of states. What if i run teocratic, or fascist or communist state? Do i still have to research Rights of Minorities in that case? (btw, i run caste in my games till the end of game, the liberal civic is too weak).

Just my 2 cents, sorry for posting in wrong topic ...
 
Why make Nitroglycerin special tech?

It isn't tech, it is chemical compound, one of many other Explosives (which we already have as tech and basically Explosives became potential after nitroglycerene, before that it was basically large quantities of gunpowder).

It just makes no sense.

[edit] other new techs are almost all concepts of other techs, which we already have ingame, for example:

Critical Thought is concept of Scientific Method

Enlightenment is part of Education. I honestly don't understand what makes it outstanding separate tech.

Patent Rights - this one okay.

Emancipation and Women's Suffrage - aren't those basically same? Also, i think Emancipation is XX century concept. Also, we already have Women Suffrage wonder.

Minority Rights - isn't this one part of Representative Democracy?

There are civics and national/world wonders and buildings which should be in place of those (and some are). There is difference between buildings and techs - we technically can make every building separate tech, but i don't think it is the right direction.

Techs, especially with lately introduced increased research times (300-400% etc., which i personally like in my games), should be something gross, a key points in game, like Machinery, Feudalism etc.

Another issue - those listed techs are parts of western liberal kind of states. What if i run teocratic, or fascist or communist state? Do i still have to research Rights of Minorities in that case? (btw, i run caste in my games till the end of game, the liberal civic is too weak).

Just my 2 cents, sorry for posting in wrong topic ...

:agree: However it is the wrong thread it should be in this thread.;)
 
Updates
- Fix Sea Creature promotion requirements.
- Fix the text and python code for the Animal Hunter promotion that gives extra XP when a unit already has the maximum for that type.
 
a few redundancies changes Vokarya pointed out..

Critical Thought (Requires Clockworks AND Divine Right AND Education): Education is redundant (Education - Political Philosophy - Divine Right)

Enlightenment (Requires Critical Thought AND Printing Press AND Romanticism AND Social Contract): Printing Press is redundant (Printing Press - Humanism - Social Contract)

Patent Rights (Requires Corporation AND Nationalism): Nationalism is redundant (Nationalism - Constitution - Corporation)
 
Updates
- Move art from The_J's modules into my FPK.
- Move Orion Veteran's wonder movies into core.
- Tweak promotions that allow XP after maximum has been reached from animals and barbarians.
- Update my FPK.

Edit while doing this my PC crashed to reboot so there may be a problem with the Ark of the Cov... wonder movie.
 
Updates
- Move art from The_J's modules into my FPK.
- Move Orion Veteran's wonder movies into core.
- Tweak promotions that allow XP after maximum has been reached from animals and barbarians.
- Update my FPK.

Edit while doing this my PC crashed to reboot so there may be a problem with the Ark of the Cov... wonder movie.

I hear ya, mine was while leaving to go to desktop from C2C game, i put a minidump into Koshling on mine?? Usually means an ArtDefines problem someplace, again.
 
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