strategyonly
C2C Supreme Commander
Changed buttons around for the tech tree . . .
Patent Right
Minority Rights
Emancipation
Fungiculture and more
Patent Right
Minority Rights
Emancipation
Fungiculture and more
Did you rememebr to include the DLL in assets and botgh the DLL and the PDB in 'DLL & PDB archive' folders?
I'm going to have to figure out how to do this exactly... I'll work that out tomorrow. I got a clue today when I looked in the SourceForge.net Repository.
That said, I updated the .dll and source files once more with a major milestone in learning how to program the dll. I managed to successfully fix the Manhattan Project. It now fully works on a by-player basis, enabling nukes only for those players that build it. A quick look at the ai suggests they are sufficiently motivated to make sure they build it once they can and will still build nuclear defenses if any other player can use nukes. A quick playtest confirmed the programming is working as intended without a hitch.
Yeh, just be sure to copy the DLL and pdb that corresponds to it (ie - a copy of the DLL in the assets folder, and it's Associated pdb) to the DLL and pdb archive, which is one level up from the main section in the source safe hierarchy. This is so that we have a full set of dlls and pubs to process mini dumps against, since mini dumps can only be viewed (at least usefully) with a matching pdb and DLL to the version the dump was generated from.
@StrategyOnly please remove the Barrel cactus art from your terrain FPK when you add the art from these.QUOTE]
Thx, but it will be a long time before i do another FPK for terrain, UNless you need me to do one soonish?
Warning this breaks save games
- Replace Barrel Cactus feature with Cactus feature.
- Add new Peyote resource.
@StrategyOnly please remove the Barrel cactus art from your terrain FPK when you add the art from these.
@HydromancerX Please update your buildings that used t use the barrel Cactus feature.
@Koshling/AIAndy/Thunderbrd See error re save broken when a feature is removed. Can we make saves work by dropping the feature from the current map? I will be removing some more features at some stage.
Alright, I've sorted out HOW to do this now. I'm committing an update as we speak. Still would love to know how y'all use the PDB file. Sounds usefulKoshling said:Yeh, just be sure to copy the DLL and pdb that corresponds to it (ie - a copy of the DLL in the assets folder, and it's Associated pdb) to the DLL and pdb archive, which is one level up from the main section in the source safe hierarchy. This is so that we have a full set of dlls and pubs to process mini dumps against, since mini dumps can only be viewed (at least usefully) with a matching pdb and DLL to the version the dump was generated from.
@HydromancerX Please update your buildings that used t use the barrel Cactus feature.
I'm a bit confused now whether my changes brought about a savegame incompatibility or if this change has. I was a little worried mine might as I had included adjustments to the read and write segments to be thorough and there were notes out there that suggested this would crash savegames but I wasn't sure if Koshling had set us up to be able to do this without a hitch.
I can also see why a map change like that would be extraordinarily problematic. You'd suddenly have improvements existing on the map that would be unqualified to be there. (Date plantations and such.)
So now I'm left in a bit of limbo, not knowing if I need to adjust anything to get us savegame compliant again, which would be a temporary fix that COULD still cause some problems in the saving/loading of player data, or if its not worth it since this last adjustment pretty much unravels all savegames on the svn anyhow.
EDIT:
Alright, I've sorted out HOW to do this now. I'm committing an update as we speak. Still would love to know how y'all use the PDB file. Sounds useful![]()
k... think I can sort that out then. Are you saying that the pdb needs to go in the assets folder or do you put the minidump in the folder where I have the backup files (or in the final build folder?)
As for the problem I created in the SVN, I'm currently updating it with a fully compatible fix. Or at least it seems that way for my own savegame. Let me know if y'all find more trouble.
Don't worry... it only affects the files on your system, not on the ultimate updated SVN version.
Of course I've already did svn update -r 2618 to be able to load my savegame, I'm worried about inability to use upcoming SVN changes with that game though.
It is just this is the first time we have removed a terrain feature so that particular change has not been accounted for yet.
I've started my game after your fix. I think that ironically "Savegame fix for Nukefix" has broken my savegame, while fixing savegames of other people.![]()