C2C SVN Changelog

I dont think so, everyone getting every religions, JUST like that, isn't that realistic and would take away from the premise of C2C completely. Now IF you want to make it a modmod, have at it, but otherwise, i'd have to so Nay.

They don't get every religion only their favorite as in the leader head definition.
 
They don't get every religion only their favorite as in the leader head definition.

HUH, i must have been thinking of that other religious one you put in then, sorry. But still a modmod would be better, IMHO, but i will leave it up to you 2 guys then, I trust both of you, hows that for an answer then!!;);) And trust is hard to come by, by me!!:trouble:
 
You are talking about two different things.

SO is talking about the wonder/project that spreads all currently discovered religions to all cities.

Thunderbrd and DH are talking about the Favourite Religion for a Leader that spreads that religion and only that religion to his/her Capitol whenever someone else discovers that religion and only that religion.

Which one is it you want out of the mod SO?
The Wonder/Project I can understand.
The Favourite Religion mod might need some looking over (and making sure ALL leaders have a favourite religion as well as a secondary favourite religion if a religion is disabled) if it's to stay in the game but I'd understand removing that too.

And should you not have this discussion in another thread? *wink*

Cheers
 
Updates
- Acorn Grove renamed to Oak Grove.
- Tweaked Stone Tool Maker to get worse over time. Copper Working, Metal Casting, Bronze Working and Lead Working give -1 :hammers:, -1 :science: and -1 :gold: each time they are discovered. It now goes obsolete at Iron Working tech too.

Thus at its peak you get +5:hammers:, +5 :science: and +5 :gold: and then +1:hammers:, +1 :science: and +1 :gold: right before it obsoletes at Iron Working (which in a sense takes out the last +1s). This means no more abrupt end and an even longer time to fade out than before (it was Bronze Working).
 
Update
Minor XML fixes: Give Lascaux Paints <bNeverCapture> 0 and <bNukeImmune> 1. Give Via Appia and Golden Spike <iConquestProb> 100 and <bNukeImmune> 1.
 
Updates
- Acorn Grove renamed to Oak Grove.
- Tweaked Stone Tool Maker to get worse over time. Copper Working, Metal Casting, Bronze Working and Lead Working give -1 :hammers:, -1 :science: and -1 :gold: each time they are discovered. It now goes obsolete at Iron Working tech too.

Thus at its peak you get +5:hammers:, +5 :science: and +5 :gold: and then +1:hammers:, +1 :science: and +1 :gold: right before it obsoletes at Iron Working (which in a sense takes out the last +1s). This means no more abrupt end and an even longer time to fade out than before (it was Bronze Working).

:):goodjob::goodjob::)
 
Update to disease branch:
Added property interaction to convert a percentage of one property to another: PROPERTYINTERACTION_CONVERT_PERCENT.
 
Are we in the freeze currently? If not how long before it starts?

Yes we are, only little changes/balancing/bugs/ etc are being put in right now. Till i believe the 31st.

The one i put in was a BIG one, but really it wasn't, ie: all that was really changed was the Great looking LH's/btns that DoomDoom made for C2C, but everything in the Static/Custom LH/Custom Civ modules had to be replaced because of it, thats all, really minimal XML tweaks was all, no biggy.

Once you see all the FPK's going in, then you'll know that the Freeze is almost over.
 
Updates

- Remove teasers for "Faces of God" and "Extra Diplomacy" leaving only the bits needed for save games to work. (Having them there was causing revolted AI's with units they should not have.)
 
Is it just me or is anyone else having trouble with sourceforge? I've tried to d/l the last SVN revision (the big one that SO did to revert back to the old leaderheads), and I get to about 2MB and it times out on me. I have to stop, clean-up, try again, and cross my fingers hoping I get at least one file updated.
 
I just updated and no problems on my end.

I just tried again, and the hiccups seem to be gone. But for the last two hours before my post, it was downloading 2-3 MB and then stopping. That's very annoying for a 30+MB download.
 
Is it just me or is anyone else having trouble with sourceforge? I've tried to d/l the last SVN revision (the big one that SO did to revert back to the old leaderheads), and I get to about 2MB and it times out on me. I have to stop, clean-up, try again, and cross my fingers hoping I get at least one file updated.

I just updated and no problems on my end.

I just tried again, and the hiccups seem to be gone. But for the last two hours before my post, it was downloading 2-3 MB and then stopping. That's very annoying for a 30+MB download.

Should be posted in the bug/crashes thread *wink*;)
 
I considered that, but it really wasn't a bug in the mod, but a server bug that was hosting the SVN. I also would have just deleted my earlier post if no one had responded beforehand.:blush:

I'm just messing with ya!!:p
 
Back
Top Bottom