C2C SVN Changelog

Just pushed to SVN (3695):
  • Fixed erroneous ability to get promotions without using exp, after construction
  • Performance tweak for promotion handling
  • Memory scalability for the combatMod
  • AI tweak for who to declare war upon

Note - there's more that could be done on memory scaling, but I've trimmed it back by about 90% so it's probably enough
 
90% ??? Koshling you are my personal hero... How exacly you achived it? You reworked entire combat mod script?
 
90% ??? Koshling you are my personal hero... How exacly you achived it? You reworked entire combat mod script?

90% of the increase that was due to the combat mod. Not 90% of all the game's memory usage! Yes, I reworked the storage of all the combat mod data on units though. It used to store 6 integers and a Boolean for every promotion defined by the game on every unit. That was (with current XML) 462 * ( 6*4 + 1 ) = 11500 bytes per unit. It now only stores that data for promotions the unit actually HAS - typically order of 10, so (with some structure maintenance overheads) maybe 350 bytes or so per unit on average. Since a large game, once matured can easily have 10,000 units...
 
Just pushed to SVN (3698):
  • Fixed units sometimes being booted away from the city they just conquered
  • Fixed occasional crash when conquering a city with a stack attack
  • Removed inappropriate vulnerability check in the city attack AI when moving to the best tile to attack from
 
Hey Koshling, I´m trying to tell you my SF ID in private, but as dumb as I am, it wont happen until the hell freezes.:twitch:

Sourceforge usernames are hardly security-sensitive. Just post it on this thread and I'll add you.
 
Just pushed to SVN (3700):
  • Fixed a small AI mis-calculation in the combat mod
  • Performance improvement to naval transport AI
 
3985551

Thx. Am I right that dsmabelle is the only regular German kraut contributor by now?

Falls Du das liest, so schick mir doch mal bitte Deinen Plan für die Zukunft.
 
Updates
  • Flood plains are no more replaced as secondary features when a city is killed.
  • Secondary features that are river art or tile art are now made main feature on save game load if there is no main feature for the plot.
 
3985551

Thx. Am I right that dsmabelle is the only regular German kraut contributor by now?

Falls Du das liest, so schick mir doch mal bitte Deinen Plan für die Zukunft.

Er...that looks horribly like a password rather than a username. Anyway, sourceforge says that it doesn't exist as an account name...
 
Update SVN 3708

+ TXT_KEY for PromotionLine (those I've found)
+ 2nd Part of Hardcoded Strings in DLL)
(dll is not updloaded, only the source modifs)
 
@modders - does anyone have a table of C2C release versions (recent at least) to SVN revision number mappings?

When we get minidumps from people I'm forever trying to figure out what 'v25' means in terms of SVN revs!
 
@modders - does anyone have a table of C2C release versions (recent at least) to SVN revision number mappings?

When we get minidumps from people I'm forever trying to figure out what 'v25' means in terms of SVN revs!

  • V26: 3550
  • V25: 3259
  • V24: 3011
  • V23: 2538

I hope that no one is still using anyting pre-V23, if you are, please update. :p
 
Update
Several improvements to the display of property manipulators. Both which objects it actually applies to (using relation and object type) and the active expression are now rendered into text for each manipulator.
 
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