C2C SVN Changelog

Updates

- Fix missing game text for Slave build of Forest Preserve.
Edit
- Fix Subdued Ox-pecker and Camel so that they are defend only.
- Fix a few dependencies.
 
Just pushed to SVN (5201):
  • Fixed missing or extra recalc popups in multi-player games
  • Fixed hunter automation sometimes deciding to scrap hunters!
 
Did anyone fix the issue with castle being upgradable to star fort (and not buildable once a star fort is) but all the castle extensions requiring a castle and not working with a star fort?
 
Did anyone fix the issue with castle being upgradable to star fort (and not buildable once a star fort is) but all the castle extensions requiring a castle and not working with a star fort?

Not yet. I still need to have the Starfort replace all those buildings since they are not suppose to be possible on a Starfort. They are only for a Castle.

EDIT: Actually this looks to be more complex than I thought. I guess I will have to work with each building individually and not have such a broad stroke. For instance a Moat could work fine on a Starfort.
 
Not yet. I still need to have the Starfort replace all those buildings since they are not suppose to be possible on a Starfort. They are only for a Castle.

EDIT: Actually this looks to be more complex than I thought. I guess I will have to work with each building individually and not have such a broad stroke. For instance a Moat could work fine on a Starfort.

If a castle supports a bunch of buildings that a star fort does not, then I think we should leave the option of building the castle instead of the star fort, so not make it replace the castle.
 
If a castle supports a bunch of buildings that a star fort does not, then I think we should leave the option of building the castle instead of the star fort, so not make it replace the castle.

I figured it all out. The only one that is a bit weird is the Castle Garden which cannot be made anymore if you upgrade to the Starfort but will be replaced by the City Park. I could not find a better way to do it. So I just left it.
 
IMPORTANT ANNOUNCEMENT

Sourceforge are upgrading all their infrastructure and will soon begin force-upgrading all projects hosted on Sourceforge. We an also decide to initiate the upgrade ourselves, in which case we'll have more control over when it happens.

During the upgrade the project will be unavailable (hopefully a matter of minutes or at most an hour or two), but after upgrade the repository URLs will have changed.

I'd like this to happen at a time of our choosing, so we need to initiate it ourselves rather than wait for Sourceforge to force-upgrade us. I am proposing this Sunday. Objections or counter proposals here please ASAP.
 
IMPORTANT ANNOUNCEMENT

Sourceforge are upgrading all their infrastructure and will soon begin force-upgrading all projects hosted on Sourceforge. We an also decide to initiate the upgrade ourselves, in which case we'll have more control over when it happens.

During the upgrade the project will be unavailable (hopefully a matter of minutes or at most an hour or two), but after upgrade the repository URLs will have changed.

I'd like this to happen at a time of our choosing, so we need to initiate it ourselves rather than wait for Sourceforge to force-upgrade us. I am proposing this Sunday. Objections or counter proposals here please ASAP.

What is involved with this project upgrade? What features are added/removed?
 
Updates

- Add Route page to pedia. Note waiting for some dll and other work before it will actually work. It does list the routes but that is all so far.
- Split Map and other resources into two pages. Note Works! This is there so we can discuss what actually needs to be on the other resource pages. Neither culture or manufactured need yields for example but what do they need?
 
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