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C2C SVN Changelog

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.

  1. alberts2

    alberts2 Emperor

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    SVN7079

    Fixed the missing ART_DEF_UNIT_NATIVE_WARLORDIS.


    If possible this should be included in the Release.
     
  2. Thunderbrd

    Thunderbrd C2C War Dog

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    I just developed two new game options for improving our map results, More Rivers and More Resources. For any mapscript that uses a default processing (which includes World Generator) it is proving to produce far more desirable results for generating a game map (imo). I feel that this is a major issue for our mod. It's being tested now... would I have enough time to sneak this in for all those players waiting to start a new game when the new release comes out?
     
  3. Thunderbrd

    Thunderbrd C2C War Dog

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    Update Rev 7080
    -Added Game Options More Rivers and More Resources which should go a LONG ways towards improving many of the mapscripts we have (provided you feel like we do here and find that currently either maps don't have enough rivers and resources for C2C OR they have too much negative terrain.)

    Note: this works splendidly with C2C_Planet_Generator_0_68.py! I won't say its the most realistic map but it comes up with a very nice game map. If you really like the terrain damage and large swaths of damaging terrain, Mongoose is probably still the best and these options won't have any effect on Mongoose since Mongoose already has map options to toggle these and a specifically non-default river/bonus generation process.

    If this can get in for the release that would be awesome - I really think it'll help a far greater percentage of players to enjoy their new games.
     
  4. Thunderbrd

    Thunderbrd C2C War Dog

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    Note for Rev 7081 for dll coders:

    I'm committing two sets of this dll, one for the archive file and one for the zipped file INSIDE the archive file. From here, it would be nice to keep the ones outside the zip at a default of the final v34 dll whereas the ones inside would be our ongoing updates. Do you think we can keep this methodology up at least for a while as it enables us to more easily help those with stock v34 minidumps?

    Edit: it won't be rev 7081 for the archive apparently since I had it all but committed and my internet blipped out but it's comin... I'll let y'all know what version it ends up being. It makes no difference if the archive commit is included in the final package.
     
  5. strategyonly

    strategyonly C2C Supreme Commander

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    7081: Duplicate Toolmaking in audio file
     
  6. Dancing Hoskuld

    Dancing Hoskuld Deity

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    @alberts2 if you could put your new schema checking stuff in now I will officially end the freeze. It will be in for v35 but if we add it in first the modders can start with the benefits straight away since it is for them.

    7078 is still the version for release v34 because I am not the one preparing the mod for upload and uploading it. I have asked that person if they have started uploading or not. If they haven't I have asked them to go with 7080 instead. If they have then we will need a patch and not just a dll patch. Which is why I don't want to many changes added just yet.

    7080 will the the version used to create release version 34.
     
  7. strategyonly

    strategyonly C2C Supreme Commander

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    7083 Added NEW SEM map, with Natural Wonders
     
  8. alberts2

    alberts2 Emperor

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    SVN7084

    Fixed the missing ART_DEF_UNIT_NATIVE_WARLORD_MEDIEVAL.
     
  9. alberts2

    alberts2 Emperor

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    I need to work on it a bit more before i commit the first version.
    I wanted to do this on saturday but instead i decided to go bug hunting before the release.
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    7085 since there was NO btn for the trench MG used regular MG btn for re-skins, that way i got rid of PINK btn
     
  11. Dancing Hoskuld

    Dancing Hoskuld Deity

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    @modders the freeze is over, you may add new stuff.
     
  12. dusckr87

    dusckr87 Prince

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    I know you said 7080 will be the release version, but can I assume that 7085 is close enough (ie, nothing new added in those 5)?
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    7086

    Added a few tech quote mp3's
     
  14. Dancing Hoskuld

    Dancing Hoskuld Deity

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    7087 update

    - New art for vanilla resource, Desert and Wetland Camp improvements.
    - New improvement Hydro Dam. Can't be built yet as it has no statistics.
    - Minor step in getting Route pedia page working.
    - Attempt to fix bug where you don't get food or hammers from killing an animal if you or the animal are in barbarian territory.
     
  15. Hydromancerx

    Hydromancerx C2C Modder

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    Updates
    - Fixed Fusion tech. It was in the wrong column on the tech tree.
    - Moved Cloning civic, Clone Worker and Cloning Factory to Mainstream Cloning tech.
    - Tweaked many of MrAzure's prehistoric buildings.
     
  16. ls612

    ls612 Deity Moderator

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    Caveman2Cosmos V34 has been uploaded. It will soon be available here for download.
     
  17. strategyonly

    strategyonly C2C Supreme Commander

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    7091 New civs by AAranda (I changed a little bit)

    Arawak
    Austria
    Belgium
    Benin
     
  18. Sparth

    Sparth C2C Team Member

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    Im not specialist in history of Austria but I think Franz Josef was terrible ruler. Maria Theresa in other hand reform Austria to be major power in Europe.

    More about her:
    http://en.wikipedia.org/wiki/Maria_Theresa
     
  19. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I don't see a change in the python to match these.

    7092 update

    - Changes to use some of the small icons Nevets_ did (used in city screen and discovery hover over)
     
  20. Flowerpunkt

    Flowerpunkt Chieftain

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    He was not terrible ruler, just whole empire was in terrbile conditions when he starts his reign.
     

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