C2C SVN Changelog

8419

Fix Neanderthal spawn rate and turn off need to escort subdued animals back to your cities.
turn off need to escort subdued animals back to your cities. - can it be made optional by chance? I liked in my current game how it works - game feels much more realistic that way.
- nevermind, DH answered in bugs topic.
 
Little Disclaimer:
In last two weeks I was busy making review of all units models and skins. It was tedious and boring job but was fruitful. Found many bugs, mostly not essential (like wrong animation, redblobs or missing textures) but in seven cases found CRITICAL errors which can (and probably do) crash the mod. In next few days I remove all of these bugs, starting from these critical errors.

8422
- fixing wrong animations in few units (mostly native american)
- reducing siege onager models size
 
Little Disclaimer:
In last two weeks I was busy making review of all units models and skins. It was tedious and boring job but was fruitful. Found many bugs, mostly not essential (like wrong animation, redblobs or missing textures) but in seven cases found CRITICAL errors which can (and probably do) crash the mod. In next few days I remove all of these bugs, starting from these critical errors.

:clap: ;)
 
Yes, but they are in multiple files in multiple folders ;). I was doing some other stuff with the animals besides the new myths and felt it was easier to keep track of that way.
 
8424
Removed redblob bugs from:
- Roman acv
- Roman acv sam
- Roman helicopter gunship
- Blood warrior
- Russian propeller naval fighter
- Egyptian inquisitor
- Meso-American modern flamethrower
- Indian llama archer
- Denmark paratrooper
- Denmark saminfantry
 
8426
Fixed animation for:
- Arabian explorer
- Arabian war elephant
- Denmark swordsman
- Battle elephant
- Indian war elephant
- Indian war mammoth
- Spanish early imperial guard
- Hyspatpasi
- Silat
- Leidang
 
8427
Khmer grenadier sword texture fix
Korean warlord corporal correct model and skin
Viking chieftain correct model and skin
Some corporations CEO's texture fix
Medevac helicopter texture fix
Machinist correct model and skin
Meso american composite bowman/hunter model and skin swap
European modern machinegun correct model and skin
Russian guerilla correct model and skin
Name of the Unict "Carabanier" changed to "Carabiner"
Roman modern grenadier correct model and skin
Urban crossbowman animation fix
Modern medevac helicopter animation fix
 
8428
Small changes in skin tone in African units:
- colonist
- tracker
- hunter
- stone maceman
- obsidian maceman
- stone axeman
- stone spearman
- obsidian spearman
- spearman
- slinger
- atlatlist
- arsonist
- javeline thrower
- early chariot
- thief

Also:
changed South American Heavy Crossbowman shield position
fixed many propeller planes textures
added missing texture for Indian Horse/Zebra chariots
fixed missing texture in South American Hunter
fixed missing textures in South American Carabiner

8429
Small fixes in Great People screen XMLs
 
8434
- removed some useless unit files from Alt_Timelines
- resized textures in Alt_Timelines units
- moved unique units data from modules/units/unique to one XML file
- moved heroes units data from modules/sargon/heroes to one XML file

In the end: 13Mbs less data.

Small disclaimer:
In next days Ill start moving files to FPKs and reducing mod size to ~1.8GBs. Ofcourse without removing any content :)

8435
New droid tank model by Toffer90
 
8437
- Moved art/units files to units_sparth.FPK
- reduce size of the units_sparth.FPK file
Thanks for this move we have 30Mbs less data and faster loading mod :)
 
8436
(Apparently Sparth's last commit report # was incorrect)
-Fixes SO's crash


Interesting issue in the AI working with some of the air missions that someone recently turned back on properly. Perhaps they'd been disabled due to this error causing a crash. Should be fixed at this point.
 
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