C2C SVN Changelog

8471
- fixed asian Galleass critical bug
- corrected Druid Missionary strategy text

8472
- fixed Asian Viceroy RedBlob
 
8476
- New birds merged into core.

- Celebrities can now also build the animal Story buildings.

- Changed the strategy text for Story Teller line to include the fact that they can build Dances and Stories.​
 
8477
- new Giraffe model/texture by Toffer90
- fixed some animation files by Toffer90
 
8479-80
- Reduce size of the DaVinci tank
- fixed hotel button

8481
- fixed size (in civilopedia) various unit models (elephant worker, cog merchant, female shaman, llama archer, llama rider, magi, african elephant, tuareg camel rider, uhlan)

8482
- fixed Asian Palace shadow redblob

8483
- new tamed giraffe button

8484
- fixed bonuses of Tesla Infantry (from -% versus to +% versus)

8485
- added starting promotions to Mule Worker and Buffalo Worker
 
8486

- Rwn's text merge. (Hydro and Great Person Name text files kept as well)
- New canines moved into core.
- Work Ethic Tradition now applied when a unit without it end their turn in a city.
 
8487
- added short pedia texts to some culture bonuses, short list below:


Spoiler :

Ashanti
Athenian
Blackfoot
Chippewa
Croatian
Danish
Epirus
Fijian
Ghana
Leon
Liangzhu
Lydian
Macedonian
Malaysian
Mandan
Massagetae
Nama
Nok
Oman
Paiute
Pictish
Pima
Roxolani
Samoan
Slovak
Songhai
Tahitian
Timurid
Venetian
Wayana
Yaghan
Yanomami
Yemen
Zuni
 
8490
- another part of adding missing pedia texts, this time for Great Wonders:

Spoiler :
Ascension Gate
Big Cat Trainer
Confucian School
Emperors Clothing Headquarters
Fashion House Headquarters
Mapster Headquarters
Technological Capital
World News Network


8491
- fixed ART_DEF_GREAT_PERSON_WLADYSŁAW_HORODECKI to ART_DEF_GREAT_PERSON_WLADYSLAW_HORODECKI

8492
- fixed Repeating Crossbow redblob bug

8493
- next few pedia texts for

Spoiler :
Base Terrain:
Deep Space
Martian Barren
Martian Desert
Martian Dunes
Martian Ice
Martian Permafrost
Martian Plains
Martian Rocky
Orbit
Space
Void

Terrain Features:
Asteroids
Bamboo
Black Hole
Crater
Lunar Crater (Large Crater)
Medium Crater
Polar Outcrop
Radiation Cloud
Sea Grass
Small Crater
Storm
Swamp
Tar Pit
 
8494

- Rwn merge part 4

- Adjustment to Tamed Animals building requirements. This has shown up a minor visual bug on the unit pedia page.

8495

- put back the Cultural Heritage stuff I removed in 8494

8496

- change Unit pedia page so that the required buildings show before the optional buildings

8497

- Rwn fix of the building infos file

- I also removed the commented out buildings
- and changed teh Ski Resourt back to requiring the city be built on Peaks as the author intended.​
 
Is the Aesthetic Appreciation promo supposed to reduce worker speed with no benefit besides the culture bonus in cities? While it does make sense considering the name is it intended for a GP building to have empire-wide downsides?
 
Is the Aesthetic Appreciation promo supposed to reduce worker speed with no benefit besides the culture bonus in cities? While it does make sense considering the name is it intended for a GP building to have empire-wide downsides?

Yes. See final outcome of discussion here. I can't find the original discussion on the bug thread:(.

It is such a minor malus, easily countered.

If you have a suggestion to improve things please post on the above thread. It is still up for discussion. For starters I think the beginning tech may be too late. Thanks.
 
So since the next C2C versio is taking a while to come out I have decided to give this SVN thing a try. So far I have gotten the TortoiseSVN to download the "updates" as it should, but my question is how do I use these "updates". Do I just copy them over the existing files in my C2C folder and continue my current game, or is there a way to play and not to overwrite the existing stable release of C2C?

There 2 other reasons(bugs) I want to give this a try.
1. Transports don't show how many they can carry.
2. I have a quest to build 11 colosseums, but because I have(I guess it is) Circus Maximus which creates Colosseum in every city,for some reason game doesn't count for those "auto created" colosseums and so I'm unable to finish the quest.
3. I Also got the "create 11 trimeres" quest at medieval era, but I no longer could build trimeres anywhere. I was able to solve this by placing 11 trimeres with WB.

Tried using search but could not find any info, and that 15 second search rule didn't help my resolve :lol:
 
So since the next C2C versio is taking a while to come out I have decided to give this SVN thing a try. So far I have gotten the TortoiseSVN to download the "updates" as it should, but my question is how do I use these "updates". Do I just copy them over the existing files in my C2C folder and continue my current game, or is there a way to play and not to overwrite the existing stable release of C2C?

- Make a backup copy of your current Caveman2Cosmos folder (just in case)
- Delete everyting in your Caveman2Cosmos folder
- Copy all files you downloaded with TortoiseSVN in the now empty Caveman2Cosmos folder

Do not simply copy the files over your current installation since a lot of files will then remain and have undesirable effects.

I don't know if you can copy the SVN version in a different folder (such as Caveman2CosmosSVN) if you want to keep both versions; that sounds a bit risky...

Regarding the bugs, report them in the bug&crashes section (you have a thread for bugs in the non-SVN version).
 
- Make a backup copy of your current Caveman2Cosmos folder (just in case)
- Delete everyting in your Caveman2Cosmos folder
- Copy all files you downloaded with TortoiseSVN in the now empty Caveman2Cosmos folder

Do not simply copy the files over your current installation since a lot of files will then remain and have undesirable effects.

I don't know if you can copy the SVN version in a different folder (such as Caveman2CosmosSVN) if you want to keep both versions; that sounds a bit risky...

Regarding the bugs, report them in the bug&crashes section (you have a thread for bugs in the non-SVN version).
Ok thanks for the advice man :)
I actually tried just copy/overwrite and....well the game did start, but with "some" errors were encountered :lol:. Thanks for the help.
 
I don't know if you can copy the SVN version in a different folder (such as Caveman2CosmosSVN) if you want to keep both versions; that sounds a bit risky...

As far as I know, the mod MUST be in a folder named exactly Caveman2Cosmos . Another name will probably work but I've read reports on this forum that it introduces a few bugs.

And yes, delete old versions of the mod and do a fresh download.
 
As far as I know, the mod MUST be in a folder named exactly Caveman2Cosmos . Another name will probably work but I've read reports on this forum that it introduces a few bugs.

And yes, delete old versions of the mod and do a fresh download.

this is true is MUST be Caveman2Cosmos, otherwise like you said it will not work properly, at least that's what DH said . /

its also wise NOT to have 2 copies of this mod in the same folder area, it "used" to bleed over, I think it was fixed but not too sure, BUT just to make sure I never have 2 copies of anything in the same folder, renamed something or not, just better that way IMPO/
 
Not true. You can call the folder anything you like and have as many copies in the Mods folder as you like.

However, if it is not called Caveman2Cosmos the modders can not help you with any bugs or CTDs you have. This is why we strongly suggest that your playing folder be called Caveman2Cosmos.
 
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