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C2C SVN Changelog

Not true. You can call the folder anything you like and have as many copies in the Mods folder as you like.

However, if it is not called Caveman2Cosmos the modders can not help you with any bugs or CTDs you have. This is why we strongly suggest that your playing folder be called Caveman2Cosmos.

We've seen some issues in the past that could only be explained as potentially being due to some kind of reference being made in the processing to the file as named Caveman2Cosmos. In theory.
 
8500

  • Tweaked iBuildUnitProb of a few Leaders


8501

  • Barbarians now get UNIT_NEANDERTHAL as initial city defenders if they don't have access to other units
  • Rewrote parts of the promotion-line BuildUp mechanism
  • Fixed a CTD reported by george585 and a few other possible CTD's
  • The help text for buildings that provide resources now shows how many of these resources a player already has as suggested by IglooIvan
  • Fixed a few smaller issues


8502

  • Added UNITAI_CITY_DEFENSE as UnitAI to the UNIT_NEANDERTHAL


8503

  • Fixed the CvGameCoreDLL.dll.debug
 
8504

  • Reverted some of the city maintenance changes from rev7807


8505

  • Increased the iMaxNumCitiesMaintenance in handicap infos
 
8506-8507
- added correct pedia entries for:
Spoiler :
National Wonders:
Capital Administration
District Courthouse
Homeland Security Agency
Manhattan Project
National Sports League
Research Hospital
Space Laboratory
Tradition - Sea Hunting

Map Bonuses:
Coconut
Geothermal Energy
Geothermal Sea Vent
Mushrooms
Natural Gas
Pistachio
Poultry
Prickly Pear
Shrimp

Other Bonuses:
Alcohol
Antimatter
Cement
Chemicals
Cybernetic Chloroplasts
Digitized Membranes
Dried Fish
Dried Fruit
Dried Meat
Energy Drink
Feathers
Flash Memory Drive
Hyposprays
Immunity Drugs
Liquid Metal Wares
Mars Rocks
Mechs
Megastrong Alloy Wares
Metamaterial Wares
Microchips
Microgenerators
Moon Rocks
Nanobots
Nanogenerators
Nocus Chemicals
Olmec Jade Figurines
Organic Photonic Cells
Plasma Generators
Replicators
Shockwave Engines
Smart Medicine
Stim Packs
Superstrong Alloy Wares
Wool

Civics:
Banknote
Capitalism Labor
Centralized Labor
City States
Grid
Martial Law
Obedience
Socialized Labor

Religions:
Mormon fix


8508
- few buttons fixes
 
8509

  • Fixed some small errors in Worker_Traditions_CIV4PromotionLineInfos.xml



8510

  • Fixed the syntax of a few TrainCondition tags in the core CIV4UnitInfos.xml
 
8511
- fixed portrait and description of Ling Lun great artist

8512
- fixed buttons for Place Poultry, Coca and Camel missions by Great Farmer
 
8514

  • Fixed a few errors in the core CIV4BuildingInfos.xml


8515

  • Fixed the help text display of the BuildingInfo:GlobalBuildingClassProductionModifiers tag
  • Added the missing XML-reading code for the UnitInfo:HealUnitCombatTypes:HealUnitCombatType:iAdjacentHeal tag
  • Fixed a possible division by zero in CvCityAI::AI_updateBestBuild
 
Alberts said:
Added the missing XML-reading code for the UnitInfo:HealUnitCombatTypes:HealUnitCombatType:iA djacentHeal tag
Yeah, initially there was a purpose in that being absent. But I think actual implementation quickly saw more purpose to have included it and I just forgot to go back and include it in the code and I think in the schemas too.
 
8517
- c2c.fpk cleaning
Thanks to RWN for finding all useless dds files. After cleaning mod we got ~40Mbs less data and more then 1200 less files.

Also made some changes in directory structures. Now files should be in logical place and everything should be a lot easier fot find for sake of future modders. And one more thing - switched on in XML some unused building models :)
 
8519
- fixed missing buttons bug

8520
- added few pedia entries for units and improvements:

Spoiler :

Improvements:
Aquatic Anti-Air Defense
Aquatic Forcefield
Colony Extraction Facility
Colony Hydroponics
Colony Manufactory
Command Bunker
Command Center
Extraction Facility
Fossil Dig Site
Fruit Gathering Camp
Fruit Picking Site
Geothermal Factory
Groundwater Well
Hybrid Forest
Marine Preserve
Modern Mine
Mountain Mine
Mushroom Gatherer
Nature Preserve
Orchard
Plant Gathering Site
Plant Picking Site
Shaft Mine
Silk Farm
Submeged Town
Tar Gatherer
Treefarm
Wildlife Sanctuary

Units:
Ancient Hand Cannon
Ancient Rockeeter
ACV
ACV Sam
Alchemist
Anti-Air Halftrack
Anti-Personal Mech
Assault Droid
Ballista Elephant
Ballista
BBM
Bandeirante
Battleship


8521
- added missing field commander button
 
8523

  • Fixed a CTD reported by george585
  • The building help text now displays the correct Modifiers for Production, Building Production and Military Unit Production
 
8524
  • Removed Columbian Mammoth as I am getting errors from it
  • Example Demand buildings now in My_Mods/Demand. Just delete the Demand folder if you don't like. Comment here.
 
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