Dancing Hoskuld
Deity
Is anyone else getting the Era Movies (Static) i am getting a pink screen?? Now that i changed the SVN to have three different FPK's?
So far mine have been fine. Except "modern" which is missing.
Is anyone else getting the Era Movies (Static) i am getting a pink screen?? Now that i changed the SVN to have three different FPK's?
@Koshling:
Is there some way to get Tortoise to ignore files on commit (like the Makefile which tends to be locally different)?
It always gives me those files preselected to upload when I do a commit and it happens that you forget to uncheck them (like now when I accidently uploaded the Makefile and Depends without meaningful changes).
Yes, they do. I put the paths to a separate file now, added it to the SVN and then unversioned it on my side.Edit - do makefuiles support a #include variant? If so we should just move all the path defs out to a separate file, and take THAT out of version control
So far mine have been fine. Except "modern" which is missing.
Deleted the map scripts which are not yet converted to the new terrains as they are likely to cause problems now if someone tries to use them.
Just an FYI for everyone - I'm going to have significantly reduced time to do any modding work for the next 6-8 weeks or so, so I'm not going to undertake to do anything specific in the V20 cycle. I'll try to get to high priority bug fixes, and to do some performance work (I really want it to be the case that every release we make is faster than the previous one), but I don't think I'll have time for much more than that.
Right now I am pretty much done with the V19 work I wanted to get in. If I have time over the next week I'll do some work on the hunter AI, but I'm not sure if I'll get it done in time for the freeze or not.
<PrereqGameOption>GAMEOPTION_ADVANCED_DIPLOMACY</PrereqGameOption>
I have been wondering why the AI is building Wanderers when it has access to Trackers. Turns out the (valid) reason is the good-results-from-goody-huts flag. However, scouts have this too, and come with the same tech as trackers, so still why not scouts?
It turns out that this, in turn, is because scouts are only active if the gameoption ADVANCED_DIPLOMACY is turned on! Huh? Why do scouts have:
Code:<PrereqGameOption>GAMEOPTION_ADVANCED_DIPLOMACY</PrereqGameOption>
I don't think they should.
Just ctrl-shirt-R'd my current game under the latest assets. Wow!! The gold difference is HUGE. Went from +850 per turn to -300 per turn. Had to drop research from 95 to 85 to get back in balance. Feels like a big chance, but on the other hand, rationally speaking, 'only' 85% research rate is still fine, so while it definitely feels different it may be ok. Possibly making he science buildings 1:1 in -gold to +research was a bit too much - maybe 1:2 would be better?
I also believe it is dropping buildings from the ones already built also, i noticed in three of my cities i had built the Assassin Den, but later discovered i had to build them again, again not paying attention to buildings that much, i did another ctrl-shift-r, and poof NO Assassins Den again, so i am sure if its happening to this building its happening to more than that, but like what you said above, the BIG loss of money?
Post a before ctrl-shift-R save game that exhibits this please
I wish i could have, but that was way back when, like i mentioned, i didnt pay any attention to the buildings till i had to build them three times
The thing about it is, that it isn't alot of buildings only a very select few, so its really hard to pin down.