10198
Fixed all recosting errors.
Fixed few errors in space content.
All buildings are now unlocked after their prereqs - that is changed tech, resource and building requirements.
All natural resources are now Revealed (useable for Vicinity buildings) before or on same tech, as they are Enabled (usable anywhere and tradeable)
Moved few National Wonders to proper place (Regular -> National Buildings XML).
Some misc text fixes.
Changes to buildings and resources are listed
there.
@pepper2000
National Wonders cost is 2X, Group Wonder cost is 4X, Great Wonder cost is 6X and Project cost is 10X.
I did some modifications - mainly recosting - in your module.
You might want to review space building costs - some of them costed more than Earth buildings in given column.
@Dancing Hoskuld
I did some changes to resource reveals (useful for Vicinity buildings) and enables (full functionality).
Also I recosted some of religious buildings, that had tech prereqs - that is Priesthood, Meditation, Musical Notation.
I left alone religious buildings without tech prereqs.
That is some Temples/Monastries/Cathedrals had inconsistent costs.
10199
Lunar Observatory now can use crater of any size.
Crater without size in its name is Earth one and Small/Medium/Large Craters are used by building on Moon - those are lunar craters.
10200
Kation's space map update:
Craters on map are now of correct type on Earth part.
Moon got some Lunar craters for Lunar Observatory buildings.
Each civ now has two ancient relics - those are used for world wonder and normal building.
10201
Added Shellfish as alternative of Raw Fish for Dried Fish Maker.
10202
Changed names of animal NPC civilizations.
Fauna Creatures was Passive Animals
Fauna Beasts was Neutral Animals
Fauna Predators was Aggressive Animals
10203
Civic screen now has yellow strategy text.
10204
Reverted unneeded change to source code [SVN 10169]
10205
Moved few techs: tech X needing tech Y now aren't in same columns.
2 pairs in Prehistoric era and 1 pair in Medieval era were left alone - solving those would mean total revolution.
Recosted buildings and made sure building/resource requirements for buildings weren't suddenly unlocked later than buildings themselves.