C2C SVN Changelog

SVN-11124
v40.1.1602 - 2020-03-01

All Changes

Merge pull request [#457](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/457) from caveman2cosmos/ResourceGenerationDisplayTweaks -- raxo2222
Extinction/space bonuses aren't considered during map generation. Decreased iUnique in bonusclass for better mixing during map generation. -- raxo2222
Revised map resource display: Filter by health/happiness/food/production/commerce -- raxo2222
Split up General bonus class into Plant/Edible Plant/Mineral groups for better mixing in mapscripts -- raxo2222
Manufactured/space map bonuses, now have manufactured/space bonusclass. Removed unused bonusclass -- raxo2222
Removed manufactured bonuses from mapscripts -- raxo2222
 
SVN-11125
v40.1.1614 - 2020-03-01

All Changes

Merge pull request [#459](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/459) from caveman2cosmos/SmallFixes -- raxo2222
Fixed small errors in improvements -- raxo2222
Steampunk worker now can build cold climate variant of factory -- raxo2222
One game option was mising from CyEnumsInterface.cpp -- raxo2222
 
SVN-11126
v40.1.1632 - 2020-03-02

All Changes

Merge pull request [#460](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/460) from caveman2cosmos/TweaksToFilters -- raxo2222
Nerfed barbs ability to pump out units from their cities. They spawn units so don't need that bonus. -- raxo2222
Adjusted bonusclass of three resources -- raxo2222
Star Sign fixes -- raxo2222
Revert changes to Manganese - too disruptove for ongoing games -- raxo2222
Revised bonusclasses and resource overlay for more practical filters. -- raxo2222
 
SVN-11127
v40.1.1645 - 2020-03-04

All Changes

Fixed dead military advisor. -- Toffer
 
SVN-11128
v40.1.1648 - 2020-03-04

All Changes

Merge pull request [#461](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/461) from caveman2cosmos/TradeTerrainRouteTweaks -- raxo2222
Starting units should now start on same plot on all mapscripts. -- raxo2222
Earth now can be connected to Space at Astrogation Constellation. -- raxo2222
Polar/Tropical variants of Deep Coast were missing from TerrainTrades -- raxo2222
 
SVN-11130
v40.1.1731 - 2020-03-08

All Changes

Jungles and mangroves now can be cutdown at Bronze Working -- raxo2222
 
SVN-11131
v40.1.1737 - 2020-03-08

All Changes

Fixed Ancient Forest Unable to burn down bug. -- Toffer
 
11132
v40.1.1846 - 2020-03-18

Big savebreaking update.

Technical, no gameplay change:
  • Removed UnitClass & BuildingClass game objects (MattOttawa)(Toffer)
    • Saves memory and simplifies future modding
  • General code and xml cleaning.
  • Removed loads of unused TXT_KEYs (raxo2222)
  • Deleted unused ART_DEFINEs (raxo2222)
  • Changed TXT_X to TXT_KEY_X, and removed some unused text keys (raxo2222)
  • Alphabetized all text files (raxo2222)
  • Mass conversion of city names to TXT_KEYs (raxo2222)
  • Moved all content from Hydro_CIV4GameText.xml to appropriate xml. (Toffer)
  • Moved all content from Merged_CIV4GameText.xml to appropriate xml. (Toffer)
  • Capitalized lowercase TXT_KEYs, Sound Defines and other xml type names. (raxo2222)
  • Renamed building tag BuildingNeededs → PrereqInCityBuildings and converted it to a vector. (Toffer)
  • Renamed ForceObsoleteUnitClassType to SupersedingUnits and converted it to a vector. (Toffer)
  • Converted several other such bool-X array pairs into vectors. (Toffer) (Performance)
  • Removed unused Scale City Limits. (raxo2222)
  • Bonus tag names now match displayed bonus name. (raxo2222)
  • Removed unused MULTI_FEATURE_MOD define (raxo2222)
  • Removed _MOD_SHAM_SPOILER (raxo2222)
  • Removed C2C_BUILD global define (raxo2222)
  • Sorted map categories by distance ;) (raxo2222)
Fix:
  • City screen production yield tooltip miscalculations.(Toffer)
  • Wide Python tooltip (TT) now handles the city screen prod yield TT. (Toffer)
  • Free prophet from "divine prophet" GO was not given on "limited religion" GO (Toffer)
  • Defenders kicked out of your own cities when declaring war due to a criminal of the enemy sitting in said city.(Toffer)
  • Two improvements somehow couldn't be built on peak.(raxo2222)
  • Added more map option alternatives for peaks, hills and resources (Toffer)
  • Fixed obsolete wonders opening up 2 wonder slots when doing recalculation. (Toffer)
  • City screen Wonder count now updates when scrolling cities. (Toffer)
  • Fixed ancient forest never burning down bug. (Toffer)
  • Fixed broken "same bonus type" clustering for most mapscripts. (Toffer)
  • Fixed couple of pedia entries (raxo2222)
  • Fixed wrong neanderthal [canoe and war canoe] hammer cost. (Toffer)
  • Polar/Tropical variants of Deep Coast were missing from TerrainTrades (raxo2222)
  • Fixed undeclared variabel in tech tree code when in python debug mode. (Toffer)
  • Fixed mil adv. minimap section issue with viewport and debug mode. (Toffer)
  • Fixed revolution happening in Barbarian cities, which ended up in lots of error messages. (Toffer)
  • Fixed issue with GOM pedia links (Toffer)
  • Fixed religious unit combats (raxo2222)
Enhancements:
  • Removed the redundant HELP label for all help lines that had it. Either all help lines should have it or none, the bullet point and context makes it obvious that it is indeed help text. (Toffer)
  • German translations (Marco Bellmann)
  • French translations, a lot. (Calvitix)
  • Main Interface : Localized some hardcoded Text (Calvitix)
  • Fixing typos and improved many in-game texts (Sannita)
  • All techs now have unique pedia/strategy/quote entries. (raxo2222)
  • Plot defense won't help defender in ambush, assassination and arrests. (Toffer)
  • Refined woodland cycle code, increased rate of forest changes. (Toffer)
  • Issue with building production decay info in building tooltip. (Toffer)
  • polished Civ Pedia pages, removed unique building/unit panels here too. (Toffer)
  • Regenerate map is now allowed even if players have met each other on turn 0. (Toffer)
Other:
  • New debug screen, access with Ctrl+Shift+Alt+D followed by Ctrl+Shift+E (Toffer)
  • Jungles and mangroves now can be cutdown at Bronze Working (raxo2222)
  • Young forests is now treated same as forests by worker build actions (raxo2222)
  • Added note in event gameoption hover tooltip, that they are unsupported and buggy. (raxo2222)
  • Ambusher not available to neanderthal culture, work boat mutually exclusive with neanderthal version. (Toffer)
  • New native culture system, removing the last real usage of BuildingClasses. (Toffer)
  • Removed game option Assimilation. (Toffer)
  • Removed Game Option Usable Mountains. (Toffer)
  • Removed BUG stack attack option. (Toffer)
  • Removed Archer Bombard BUG option. It was obsolete. (Toffer)
  • "No Inquisitions" is now "Inquisitions" (raxo2222)
  • "No Tech Diffusion" is now "Tech Diffusion" (raxo2222)
  • "No Fixed Borders" is now "Fixed Borders" (raxo2222)
  • Changed "No Barbarian Civ" → "Barbarian Civ", inverting the option. (Toffer)
  • Changed "No Revolution" → "Revolution", inverting the option. (Toffer)
  • Changed "No Zones of Control" → "Zone of Control". Inverted the option. (Toffer)
  • Starting units should now start on same plot on all mapscripts. (Toffer)
  • Earth now can be connected to Space at Astrogation Constellation. (raxo2222)
  • No City Limits is now Happiness Penalties from Overexpansion, amount of cities scales by world size (raxo2222)
  • Nerfed barbs ability to pump out units from their cities. They spawn units so don't need that bonus. (Toffer)
  • Nerfed Boomerang thrower. (Toffer)
  • Adjusted manganese to be a land bonus. (Toffer)
  • Cleaned up scenario files (raxo2222)
  • Scenarios now are without game options. (raxo2222)
  • Removed manufactured bonuses from mapscripts (raxo2222)
  • Revised bonusclasses and resource overlay for more practical filters. (Toffer)
  • One City Challange is now a visible option (raxo2222)
  • Sorted Game Options (raxo2222)
  • Steampunk worker now can build cold climate variant of factory (raxo2222)
  • Small NPC tweak, they don't abide national limits on units. (Toffer)
Big savebreaking update.
 
Last edited:
Click on "PLAY NOW" when first starting game on savebreaking SVN to reset all settings.
Modmods and scenarios outside of mod won't work too.

Alternatively go to C:\<USERNAME>\XYZ\Documents\My Games\Beyond the Sword (or open BTS folder above mods).
Double click on CivilizationIV.ini (in BTS folder where Mods folder is located its _Civ4Config)
Replace GameOptions line with
GameOptions = 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
This will ensure, that someday you won't be suprised by unhidden option, when starting new game.

Technical changelog:
Spoiler 11132 :

SVN-11132
v40.1.1846 - 2020-03-18

Core
Added back in lost iMaxGlobalInstances & iMaxPlayerInstances tags -- Toffer
CvTechInfo
UnitClassStrengthChanges → UnitStrengthChanges -- Toffer
Features :hammer:
Language: german translations -- Marco Bellmann
Fix
city unit production modifier tooltip miscalculation. -- Toffer
Free prophet from "divine prophet" GO not given when on "limited religion" GO -- Toffer
Defenders kicked out of your own cities when declaring war due to a criminal of the enemy sitting in said city. -- Toffer
Improvements: Two improvements somehow couldn't be built on peak. -- raxo2222
Modules
Added back in lost iMaxGlobalInstances & iMaxPlayerInstances tags -- Toffer
Test
CvXMLLoadUtilitySet change got rid of the asserts, probably not the problem though. -- Toffer
World
Added more map option alternatives for peaks, hills and resources -- Toffer
All Changes
Merge branch 'master' into release -- Toffer
Misc tweaks -- Toffer
Some txt and other xml organizing. -- Toffer
Uniot type name changes. I won't change more type names now. -- Toffer
My last building type name changes for a long while, units next., -- Toffer
More Building type name changes. -- Toffer
Fixed scientific victory issue and cleaned up some dll code. -- Toffer
More Building type name changes -- Toffer
More building type name changes. -- Toffer
All techs now have unique pedia/strategy/quote entries. -- raxo2222
Fixed mistake in tech infos -- raxo2222
Merge pull request [#482](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/482) from caveman2cosmos/UnusedTextCleanup -- raxo2222
Commented out code placeholders -- raxo2222
Oops, made a duplicate xml entry. -- Toffer
Renamed a couple more buildings. -- Toffer
Merge branch 'master' into UnusedTextCleanup -- raxo2222
These somehow slipped away. -- Toffer
Renamed some more building type names. Removed the redundant HELP label for all help lines that had it. Either all help lines should have it or none, the bullet point and context makes it obvious that it is indeed help text. -- Toffer
Found some TXT placeholders -- raxo2222
Cleanup of TXTKEY issues in XMLs -- raxo2222
Removed unused Building/Unit TXT_KEYs -- raxo2222
Removed some unused texts -- raxo2222
Merge pull request [#478](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/478) from SannitaSSJ/master -- raxo2222
Mass conversion of city names to TXT_KEYs -- raxo2222
Renamed some building type names. -- Toffer
Wide Python tooltip (TT) now handles the city screen prod yield TT. -- Toffer
Fix multiple issues with city screen production yield tooltip. -- Toffer
Other minor typos fixed -- Sannita
Other minor typos fixed -- Sannita
fixing typos -- Sannita
Merge pull request [#20](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/20) from caveman2cosmos/master -- Luca Martinelli
adding new descriptions -- Sannita
Fixed obsolete wonders opening up 2 wonder slots when doing recalculation. -- Toffer
City screen Wonder count now updates when scrolling cities. A few xml fixes. -- Toffer
adding new descriptions -- Sannita
Cleaned out some useless code related to religion advisor screen; no in-game changes from this. -- Toffer
Merge pull request [#479](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/479) from Calvitix/master -- raxo2222
Some comment changes I forgot to save before last commit. -- Toffer
Fix: city unit production modifier tooltip miscalculation. -- Toffer
Minor TXT_KEY organizing -- Toffer
adding new descriptions -- Sannita
Minor TXT_KEY organizing. -- Toffer
TXT_KEY FR Cleaning, Rm Hardcoded Txt, Statesm, Pepper 2000 trad -- Calvitix
adding new descriptions -- Sannita
minor fixes -- Sannita
Merge pull request [#19](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/19) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#15](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/15) from caveman2cosmos/master -- Calvitix
fix to last commit -- raxo2222
Restored Wares descriptions, and renamed those manufactured resources to differentiate from ore/ingot chain wares -- raxo2222
Restored and edited raw fish pedia entry -- raxo2222
Revert "removing pedia entry for "Raw Fish"" -- raxo2222
Fixed typo and mistake -- raxo2222
Removed Archer Bombard BUG option. It was obsolete. -- Toffer
Was looking into an assert and ended up refactoring some unrelated stuff -- Toffer
Revert "Implemented bill's adjacent plot iterator ([#476](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/476))" -- MattOttawa
Plot defense won't help defender in ambush, assassination and arrests. -- Toffer
removing pedia entry for "Raw Fish" -- Sannita
Implemented bill's adjacent plot iterator ([#476](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/476)) -- MattOttawa
fixing "wares" -- Sannita
fix "VACUUM" to "VACUUM_CLEANERS" -- Sannita
minor fixes -- Sannita
adding new descriptions + fix "MARS_ROCKS" -- Sannita
CvUnitAI.cpp: Refactoring and a couple small enhancements. -- Toffer
Cleanup documentation -- Sannita
Merge pull request [#18](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/18) from caveman2cosmos/master -- Luca Martinelli
Removed text duplicates -- raxo2222
Deleted unused ART_DEFINEs -- raxo2222
Changes Merge with TXT_Sort in Master -- Calvitix
Update Gender for units in messages -- Calvitix
Unit texts now start with TXT_KEY_UNIT -- raxo2222
CvUnitAI.cpp: Refactoring and removal of useless comments. -- Toffer
Message Highlight (Colors) + Pedia Text -- Calvitix
Merge pull request [#17](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/17) from caveman2cosmos/master -- Luca Martinelli
Minor improvement to a specific TXT_KEY and py code interaction -- Toffer
All building infos texts now start with TXT_KEY_BUILDING_ -- raxo2222
Fixed a typo from last [@calvitix](https://github.com/calvitix) commit. Renamed the TXT_KEY in the fix. -- Toffer
Removed BUG stack attack option. -- Toffer
TXT_KEY re-organizing -- Toffer
Changed TXT_X to TXT_KEY_X, and removed some unused text keys -- raxo2222
Removed building specific health/happiness texts as those are unused. -- raxo2222
Merge pull request [#477](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/477) from caveman2cosmos/AlphabetizeTextFiles -- raxo2222
Removed comments as they got sorted, and unused TXT keys. Moved sacred sites TXT to module. -- raxo2222
Corrected tabbings after alphabetizing -- raxo2222
Alphabetized all text files -- raxo2222
LF → CRLF line endings and some indent errors. -- Toffer
More TXT_KEY cleanup. -- Toffer
Moved all content from Hydro_CIV4GameText.xml to appropriate xml. -- Toffer
Merge remote-tracking branch 'origin/master' -- Calvitix
Changes on Messages Color (Highlight Unit name,...) -- Calvitix
Auto stash before rebase of "origin/master" -- Calvitix
Merge pull request [#13](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/13) from caveman2cosmos/master -- Calvitix
Merge pull request [#475](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/475) from Calvitix/master -- Kristoffer
Main Interface : Remove some hardcoded Text, and French Transl. -- Calvitix
Auto stash before rebase of "origin/master" -- Calvitix
Merge pull request [#12](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/12) from caveman2cosmos/master -- Calvitix
More cleanup of lowercase TXT_KEYs, and Sound Defines. -- raxo2222
New debug screen, access with Ctrl+Shift+Alt+D followed by Ctrl+Shift+E -- Toffer
CvSelectionGroup algo ([#444](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/444)) -- MattOttawa
Commit Master Changes 09.03 -- Calvitix
All sound names are capitalized. Converted Descriptions to TXT_KEYs -- raxo2222
No more Merged_CIV4GameText.xml -- Toffer
Another pass of regex for making TXT_KEYs uppercase. -- raxo2222
No units left in the merged text xml file. -- Toffer
Somehow missed these -- raxo2222
All TXT_KEYs are now uppercase -- raxo2222
More TXT_KEY cleanup -- Toffer
Revert "Map category base class ([#422](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/422))" -- MattOttawa
More TXT_KEY cleanup. -- Toffer
Suite à Merge avec Master -- Calvitix
Auto stash before rebase of "origin/master" -- Calvitix
Merge Update ? -- Calvitix
Auto stash before rebase of "origin/master" -- Calvitix
Diverse Typs et Fixs in French Txt -- Calvitix
Small typ corrections - -- Calvitix
Harmonisation Texte 'Construire un' + adaptation gameoption -- Calvitix
French Translation Pepper2000 + Small Fixes -- Calvitix
Update after Installing GitKraken and 40dev version -- Calvitix
More TXT_KEY clean up. -- Toffer
Moved more stuff out of Merged_CIV4GameText.xml -- Toffer
Further consolidation of great person text, Sorted alphabetically. -- Toffer
TXT_XML clean up, moved great person text from merged to proper xml. -- Toffer
Map category base class ([#422](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/422)) -- MattOttawa
Forgot to switch the default map option choices to fit the extra options -- Toffer
Refined woodland cycle code, increased rate of forest changes. -- Toffer
Fixed a python indent error and refactored the code a bit while at it. -- Toffer
World: Added more map option alternatives for peaks, hills and resources -- Toffer
Switched an if statement to a FAssert ([#470](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/470)) -- MattOttawa
Fixed ancient forest never burning down bug. -- Toffer
Fixed broken "same bonus type" clustering for most mapscripts. -- Toffer
Merge pull request [#472](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/472) from dsmabell/master -- raxo2222
Merge branch 'master' into pr/472 -- raxo2222
Language: german translations -- Marco Bellmann
Jungles and mangroves now can be cutdown at Bronze Working -- raxo2222
Merge pull request [#14](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/14) from caveman2cosmos/master -- Luca Martinelli
Young forests is now treated same as forests by worker build actions -- raxo2222
Merge pull request [#446](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/446) from MattOttawa/class1 -- Kristoffer
Added note in event gameoption hover tooltip, that they are unsupported and buggy. -- raxo2222
fixed python error. -- Matt
Fix issue with building values, haven't tested if AI build buildings as they should, may be more errors around. -- Toffer
Minor code clean up -- Toffer
Fixed a bug not specific to this branch, bug is on master branch too. Regarding building production decay info in building tooltip. -- Toffer
Moved removal of boolean tags notes to github issue -- raxo2222
Update to savebreaking notes -- raxo2222
Deleted my python. -- Matt
Minor optimization in building pedia page code -- Toffer
Fixed a mistake in read stream. -- Matt
Minor clean up. -- Toffer
Minor nitpick -- raxo2222
Fixed a python error in building pedia pages. -- Toffer
Some BuindingInfo functions were not exposed to python as they should have been. -- Toffer
Minor nitpick. -- Toffer
Renamed building tag BuildingNeededs → PrereqInCityBuildings and converted it to a vector. -- Toffer
Fixed python parenthesis error. -- Toffer
Renamed Two tags involving building requirements for unit and buildings. -- Toffer
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
Moved tags for the Culture buildings file. -- Matt
Fixed a CvBuildingInfo xml parse oversight. -- Toffer
Fixed a wild edit from the last branch merge. -- Toffer
Fixed couple of pedia entries -- raxo2222
Merge pull request [#13](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/13) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#468](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/468) from SannitaSSJ/master -- raxo2222
Removed unused bonus entries and text pedia entries are connected to infos files -- raxo2222
Moved tags for the zAnimals file. -- Matt
Omega-3 Fatty Acid is specific type of Omega Fatty Acids. -- raxo2222
Renamed Bonuses: -- raxo2222
some more descriptions -- Sannita
some more fixes -- Sannita
some more fixes -- Sannita
update Bonus XML file -- Sannita
Merge pull request [#11](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/11) from caveman2cosmos/master -- Luca Martinelli
more python -- Matt
Merge pull request [#467](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/467) from MattOttawa/enabled_check -- Kristoffer
Another python error. -- Toffer
Fixed some python oversights. -- Toffer
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
added more to copyNonDefaultsReadPass2 -- Matt
Merged PrereqBuilding Singleton and PrereqBuildings Array into a vector structure for CvUnitInfo. -- Toffer
enabled map category check for barbarian city spawning. -- Matt
Fixed some schema stuff -- Toffer
Added back in lost iExtraPlayerInstances tag. -- Toffer
Core: Added back in lost iMaxGlobalInstances & iMaxPlayerInstances tags -- Toffer
Modules: Added back in lost iMaxGlobalInstances & iMaxPlayerInstances tags -- Toffer
Deleted Building Class files -- Matt
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
Added readpass2. -- Matt
Revert "Added readpass2 and fix my last commit." -- Matt
Merge pull request [#22](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/22) from caveman2cosmos/tagMergeThingy -- MattOttawa
Merge two AND building req tags into one vector form tag -- Toffer
[PM] Finished exposing a few functions to python ([#411](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/411)) -- MattOttawa
Merge pull request [#21](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/21) from caveman2cosmos/XMLcleanipThatMightAlreadyBeDoneByMattByNow -- MattOttawa
Ambusher not available to neanderthal culture, work boat mutually exclusive with neanderthal version. -- Toffer
Fixed neanderthal canoe and war canoe hammer cost. -- Toffer
XML leftover clean up. -- Toffer
Removed another duplicate declaration in schema. -- Toffer
Added readpass2 and fix my last commit. -- Matt
Removed two duplicate schema declarations. -- Toffer
Cleaning up civilization unique building tags in schema. -- Toffer
Did the same in modules as I did for core xml in last commit. -- Toffer
Helping MattCA please the schemas. -- Toffer
switch tag names in the xml -- Matt
fixed my error. -- Matt
schema -- Matt
Schema attempt 2 -- Matt
attempted to modify the schema -- Matt
Merge branch 'master' into class1 -- Matt
Merge pull request [#20](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/20) from caveman2cosmos/master -- MattOttawa
Merge pull request [#462](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/462) from caveman2cosmos/NoXOptionConversion -- raxo2222
Minor corrections to last commits -- raxo2222
No Inquisitions is now Inquisitions -- raxo2222
const2 ([#440](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/440)) -- MattOttawa
No Tech Diffusion is now Tech Diffusion -- raxo2222
No Fixed Borders is now Fixed Borders -- raxo2222
Fixed dead military advisor. -- Toffer
Starting units should now start on same plot on all mapscripts. -- Toffer
Changed "No Barbarian Civ" → "Barbarian Civ", inverting the option. -- Toffer
Fix: Free prophet from "divine prophet" GO not given when on "limited religion" GO -- Toffer
Changed bdefault of Revolutions game option to reflect, that option was inverted -- raxo2222
Changed "No Revolution" to "Revolution", inverting the option. -- Toffer
Earth now can be connected to Space at Astrogation Constellation. -- raxo2222
Polar/Tropical variants of Deep Coast were missing from TerrainTrades -- raxo2222
Forgot to switch bdefault of option in last commit -- raxo2222
No City Limits is now Happines Penalties from Overexpansion, amount of cities scales by world size -- raxo2222
Removed unused Scale City Limits. -- raxo2222
Removed unused help text comments from civics -- raxo2222
Changed "No Zones of Control" to "Zone of Control". Inverted the option. -- Toffer
Nerfed barbs ability to pump out units from their cities. They spawn units so don't need that bonus. -- Toffer
Adjusted bonusclass of three resources -- raxo2222
Removed Manganese bonus from scenarios - its land resource now, not oceanic. -- raxo2222
Nerfed Boomerang thrower. -- Toffer
Only Titanum/Iron/Bauxite/Helium3/CO2Ice are used by space content. -- raxo2222
Adjusted manganese to be a land bonus. -- Toffer
Merge branch 'DancingHoskuldStarsignChange' -- Toffer
Last polish of DH's starsign project. -- Toffer
Scenarios now are without game options. -- raxo2222
Revised bonusclasses and resource overlay for more practical filters. -- Toffer
Scenario cleanup - remove teams/players of ID 40 and bigger. -- raxo2222
Unlimited National Units is now right after Unlimited Wonders. OCC is now at bottom of list. -- raxo2222
Second Iteration of DH's wishes for starsign mechanic. -- Toffer
One City Challange is now visible -- raxo2222
Sorted Game Options -- raxo2222
Fixed small errors in improvements -- raxo2222
Steampunk worker now can build cold climate variant of factory -- raxo2222
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
One game option was mising from CyEnumsInterface.cpp -- raxo2222
Merge pull request [#10](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/10) from caveman2cosmos/master -- Luca Martinelli
Removed nonexistant option text -- raxo2222
Merge pull request [#458](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/458) from Calvitix/master -- raxo2222
This "The" was intentional as this is NPC -- raxo2222
Merge branch 'master' into pr/458 -- raxo2222
Removed manufactured bonuses from scenarios -- raxo2222
Fix in Merge -- Calvitix
French Translation Update -- Calvitix
Merge pull request [#5](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/5) from caveman2cosmos/master -- Calvitix
Extinction/space bonuses aren't considered during map generation. Decreased iUnique in bonusclass for better mixing during map generation. -- raxo2222
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
fixed compiler errors -- Matt
fixed merge error -- Matt
fixed xml mistake -- Matt
Merge branch 'master' into class1 -- Matt
deleted building class xml files -- Matt
Merge pull request [#4](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/4) from Calvitix/pr/2 -- Calvitix
Merge pull request [#19](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/19) from caveman2cosmos/master -- MattOttawa
Test Merge -- Calvitix
Merge branch 'class1' of https://github.com/MattOttawa/Caveman2Cosmos into class1 -- Matt
Merge branch 'master' into pr/2 -- Calvitix
French Translation -- Calvitix
French Translation -- Calvitix
French Translation -- Calvitix
xml -- Matt
Revised map resource display: Filter by health/happiness/food/production/commerce -- raxo2222
Split up General bonus class into Plant/Edible Plant/Mineral groups for better mixing in mapscripts -- raxo2222
Manufactured/space map bonuses, now have manufactured/space bonusclass. Removed unused bonusclass -- raxo2222
Auto stash before rebase of "origin/master" -- Toffer
Removed manufactured bonuses from mapscripts -- raxo2222
Merge pull request [#9](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/9) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#451](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/451) from SannitaSSJ/master -- raxo2222
Bonus tag names now match displayed bonus name. -- raxo2222
Merge branch 'master' into pr/451 -- raxo2222
Merge branch 'MountainMineFix' -- raxo2222
Early Quarry now can be upgraded to mountain mines as those can be placed on peaks. -- raxo2222
other fixes -- Sannita
another fix -- Sannita
some more fixes -- Sannita
some more minor fixes -- Sannita
fixed a variable name change oversight since unitclass removal. -- Toffer
Some cleanup related to the recent mil adv commit. -- Toffer
Fixed undeclared variabel in tech tree code when in python debug mode. -- Toffer
Fixed mil adv. minimap section issue with viewport and debug mode. -- Toffer
Improvements: Two improvements somehow couldn't be built on peak. -- raxo2222
Merge branch 'master' into pr/451 -- raxo2222
Fixed TXT key issues (and some minor) with bonuses. -- raxo2222
Some text clean up after Calvitix PR. -- Toffer
python editor tool -- Matt
Fixed a revolution python bug. -- Toffer
Merge pull request [#18](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/18) from caveman2cosmos/master -- MattOttawa
Schema issue -- Toffer
Merge branch 'RemoveUnneededIFDEFs' -- Toffer
Eliminated unitclasses from C2C fully. -- Toffer
Merge branch 'master' into class1 -- Matt
Bonus XML file - cleanups -- Sannita
Unitclass reduction in CvGoodyInfo -- Toffer
Fixed some schema trouble I caused. -- Toffer
Unitclass reduction in CvEventInfo. -- Toffer
Minor unitclass reduction in CvEventTriggerInfo. -- Toffer
Something I forgot important for my last commit. -- Toffer
Removed some more unitclass stuff -- Toffer
Fixed errors in removal of ifdefs -- raxo2222
Bonus XML file - other fixes -- Sannita
Bonus XML file - other fixes -- Sannita
Bonus XML file - other fixes -- Sannita
Removed unused MULTI_FEATURE_MOD define -- raxo2222
Removed _MOD_SHAM_SPOILER -- raxo2222
This part of code was disabled with that define. -- raxo2222
How it got there? -- raxo2222
emergency fix -- Sannita
Removed C2C_BUILD global define -- raxo2222
Bonus XML text file - update descriptions (A-G) -- Sannita
Bonus XML text file - minor fix -- Sannita
Bonus XML text file - update labels -- Sannita
Merge pull request [#8](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/8) from caveman2cosmos/master -- Luca Martinelli
Big reduction of unitclass in dll. -- Toffer
Fixed issue with GOM pedia links -- Toffer
Small NPC tweak, they don't abide national limits on units. -- Toffer
Fixed some faulty code, and reduced unitclass a bit too in dll. -- Toffer
Merge pull request [#449](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/449) from MattOttawa/assert1 -- Kristoffer
CvTechInfo: UnitClassStrengthChanges → UnitStrengthChanges -- Toffer
removed a FAssert. -- Matt
Improved msg and trigger condition for the assert I moved in last commit -- Toffer
Moved assert to more appropriate place. -- Toffer
Changed art defines and TXT KEYs to match unit types. -- raxo2222
Minor unitclass reduction in dll. -- Toffer
Fixed a schema mishap. -- Toffer
Fixed a raxo oversight. ^^ -- Toffer
Merge branch 'helpWanted' -- Toffer
Decided to avoid the problem.. -- Toffer
starting the xml. -- Matt
Test: CvXMLLoadUtilitySet change got rid of the asserts, probably not the problem though. -- Toffer
Streamlined female missionary variants to not depend on unitclass. -- Toffer
Merge pull request [#1](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1) from caveman2cosmos/master -- Calvitix
Added prefix to female unit variants. -- raxo2222
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
Revert "Revert "Merge pull request [#16](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/16) from caveman2cosmos/master"" -- Matt
Merge pull request [#17](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/17) from caveman2cosmos/master -- MattOttawa
Eliminated last unitclass use in python, reduced it further in dll/xml. -- Toffer
Reduced unitclass in python. -- Toffer
Fixed a DivBy0 CTD I caused. -- Toffer
Merge pull request [#447](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/447) from Calvitix/master -- raxo2222
Merge branch 'master' into pr/447 -- raxo2222
French Translation - Units, Civics and Hydro -- Calvitix
Separated doctor unit/specialist description text tags -- raxo2222
Removed art define duplicates (same ART_DEFINE type) -- raxo2222
Revert "Merge pull request [#16](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/16) from caveman2cosmos/master" -- Matt
Merge branch 'master' into class1 -- Matt
Fixed some oversight in last commit. -- Toffer
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
Merge pull request [#16](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/16) from caveman2cosmos/master -- MattOttawa
Further unitclass reduction. -- Toffer
Removing building class from the python. -- Matt
Removing building class from the python. -- Matt
Reduced UnitClass presence in python. -- Toffer
Fixed barb civs getting neanderthal units as free starting units. -- Toffer
removing building class from the python -- Matt
Merge branch 'master' into class1 -- Matt
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
fixed compiler errors -- Matt
Fixed wild edit from last commit -- raxo2222
Building/Unit class Description tag now matches Type/DefaultBuilding tag. -- raxo2222
Fixed a couple issues. -- Toffer
Fixed typo in TXT KEY -- raxo2222
All Type and Default Building entries now match. Fixed mistake in last commit. -- raxo2222
Unit type and default unit now always are matching. -- raxo2222
removing building classes. -- Matt
Merge pull request [#15](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/15) from caveman2cosmos/master -- MattOttawa
Changed UnitClassUpgrades to UnitUpgrades -- Toffer
Merge pull request [#7](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/7) from caveman2cosmos/master -- Luca Martinelli
Changed UnitInfo <Capture> to use unit, not unitclass. -- Toffer
Further reduction of unitclass in dll -- Toffer
Reduction in usage of unitclass. Tweaked CvCityAI::AI_getPromotionValue( -- Toffer
Merge branch 'master' into class1 -- Matt
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
removing building class -- Matt
Merge pull request [#14](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/14) from caveman2cosmos/master -- MattOttawa
Fixed typo -- raxo2222
Changed ForceObsoleteUnitClassType to SupersedingUnits, no unitclass use -- Toffer
Removed TXT_KEY duplicates -- raxo2222
Merge branch 'master' into class1 -- Matt
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
wip -- Matt
Merge pull request [#13](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/13) from caveman2cosmos/master -- MattOttawa
FirstFreeProphet in techInfo now operate with UNIT_ not UNITCLASS_ -- Toffer
Merge branch 'needHelp' -- Toffer
Fixed the issue. -- Toffer
Changed iFirstFreeUnitClass to iFirstFreeUnit in CvTechInfo -- Toffer
Fixed a mistake I made in last commit. -- Toffer
Reduced UnitClass presence in python code. -- Toffer
polished Civ Pedia pages, removed unique building/unit panels here too. -- Toffer
Cleanup of TXT_KEY_TERRAIN_ -- raxo2222
Moved iInstanceCostModifier from UnitClass to Unit. -- Toffer
Cleanup of TXT_KEY_FEATURE_ -- raxo2222
Moved bUnlimitedException from UnitClass to Unit. -- Toffer
Cleanup of TXT_KEY_IMPROVEMENT_ -- raxo2222
Code part of moving iMaxPlayerInstances from unitclass to unit. -- Toffer
Forgot schema file in last commit. -- Toffer
XML part of moving iMaxPlayerInstances from unitclass to unit. -- Toffer
This time really cleaned up TXT_KEY_BONUS_ -- raxo2222
Merge branch 'master' of https://github.com/caveman2cosmos/Caveman2Cosmos -- raxo2222
Fixed bonus tag renaming accident -- raxo2222
Cleanued up some faulty unitclass xml definition. -- Toffer
Fixed few mistakes in last commit -- raxo2222
Removed unused TXT_KEY_BONUS entries -- raxo2222
Merge pull request [#6](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/6) from caveman2cosmos/master -- Luca Martinelli
Fixed Great Farmer - it didn't like _PLACE_ between build/improvement and bonus name. -- raxo2222
Moved iMaxGlobalInstances tag from UnitClassInfo to UnitInfo. -- Toffer
switched a couple CvGameUtils funtions -- Matt
Removed unused iMaxTeamInstances unitclass Tag/variable. -- Toffer
":" can't be used in description tags. Fixed another capitalization issue. -- raxo2222
Removed an unused unitclass tag/variable. (bUnique/m_bUnique) -- Toffer
Merge pull request [#434](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/434) from caveman2cosmos/breakSavesToffer -- Kristoffer
Post merge manual correction 2. -- Toffer
Post merge manual correction. -- Toffer
Merge remote-tracking branch 'origin/master' into breakSavesToffer -- Toffer
Left capitalized terrain name by accident -- raxo2222
Merge pull request [#437](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/437) from caveman2cosmos/SaveBreakRaxoRenameTags -- raxo2222
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
Fixed space unit missions -- raxo2222
Regrouped feature tag names -- raxo2222
Renamed TERRAIN_... -- raxo2222
Moved bNoLimit tag from BuildingClassInfo to BuildingInfo. -- Toffer
Sorted map categories by distance ;) -- raxo2222
Renamed MAPCATEGORY_... -- raxo2222
Renamed FEATURE_... -- raxo2222
Cleaned up projectInfo xml. -- Toffer
Removed an unused buildingclass variable/tag. (m_bMonument/bMonument) -- Toffer
Renamed BUILD_... -- raxo2222
Merge branch 'master' into SaveBreakRaxoRenameTags -- raxo2222
Merge remote-tracking branch 'MattOttawa/breakSavesToffer-merged' into breakSavesToffer -- Toffer
Merge branch 'master' into breakSavesToffer -- Matt
Merge pull request [#12](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/12) from caveman2cosmos/master -- MattOttawa
An xml error. -- Toffer
Merge branch 'master' into breakSavesToffer -- Toffer
Scenario issues fixed. -- Toffer
Renamed IMPROVEMENT_... -- raxo2222
Added back in the TECH_DUMMY tech. -- Toffer
TECH "Wheels" -> "The Wheel", removed routes from scenarios. -- raxo2222
Merge branch 'master' into SaveBreakRaxoRenameTags -- raxo2222
Renamed BONUS_... -- raxo2222
New native culture system, removing the last usage of buildingclasses entirely. -- Toffer
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
Renamed SPECIALIST_... -- raxo2222
Forgot to remove ROUTE from savebreaking notes list -- raxo2222
Renamed ROUTE_... -- raxo2222
Removed merge conflict accident -- raxo2222
Merge branch 'master' into SaveBreakRaxoRenameTags -- raxo2222
Renamed TECH_... -- raxo2222
Fixed religious unit combats -- raxo2222
Merge branch 'master' into SaveBreakRaxoRenameTags -- raxo2222
Merge branch 'master' of https://github.com/MattOttawa/Caveman2Cosmos -- Matt
Merge branch 'master' into breakSavesToffer -- Toffer
Renamed RELIGION_.... -- raxo2222
Changed TXT_KEY_RELIGION to TXT_KEY_TECH -- raxo2222
Changed TXT_KEY_CULTURE to TXT_KEY_TECH -- raxo2222
Deleted unused techs - weren't used by vanilla and mod including c++ and python. -- raxo2222
Renamed CIVIC_.... -- raxo2222
Renamed all era type names. -- Toffer
Renamed CIVICOPTION LABOR -> WORKFORCE -- raxo2222
Renamed ERA_MODERN -> ERA_ATOMIC -- raxo2222
Kill Saves -- raxo2222
Removed some legacy code pointed out by bill in comments. -- Toffer
Removed legacy city names. -- Toffer
Removed game option Assimilation. -- Toffer
Removed Game Option Usable Mountains. -- Toffer
Fixed specific problem with compiling assert dll. -- Toffer
Regenerate map is now allowed even if players have met each other on turn 0. -- Toffer
Removed two more unused options. -- raxo2222
Removed 2 unused Game Options. -- Toffer
Reordered NPC slots so unused slots are last instead of first. -- Toffer
Added markers to create conflict with master, oterwise git wouldn't understand the conflicts that they are.. -- Toffer
Added back in the 5 unused NPC slots. -- Toffer
Abandoned fixing the staging room bug allowing you to select more starting civs than there are civ slots. -- Toffer
Fixed revolution happening in Barbarian cities, which ended up in lots of error messages. -- Toffer
Rebooted the experimentOnNPCs branch -- Toffer
Revert "algo in one spot." -- Matt
algo in one spot. -- Matt
Merge pull request [#5](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/5) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#4](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/4) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#3](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/3) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#2](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/2) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#1](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#2](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/2) from caveman2cosmos/master -- dsmabell
New "Bamboo Mk. II" model; 12 done, 3 more to go. -- Toffer
Skis factory icon fix -- drd-avel
Fix: Defenders kicked out of your own cities when declaring war due to a criminal of the enemy sitting in said city. -- Toffer
Merge pull request [#1](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1) from caveman2cosmos/master -- dsmabell
NPC teams are now stored and read from saves. -- Toffer
Simplified NPC split setup and set MAX_CIV_PLAYERS to 40 -- Toffer


SVN-11133
v40.1.1847 - 2020-03-18

All Changes
Fixed merge conflict that git automerge did not catch. -- Toffer
 
Last edited:
SVN-11134
v40.1.1852 - 2020-03-18

Bug Fixes :sniper::rotfl:

hunter line: Early hunters had messed up tech requirements/obsoletions -- raxo2222
All Changes

Merge branch 'master' into release -- Toffer
hunter line: Early hunters had messed up tech requirements/obsoletions -- raxo2222
Refactoring while investigating a bug with unrestricted leader option. -- Toffer
Dummy tech doesn't need strategy and quote text. -- Toffer
 
11135
v40.1.1854 - 2020-03-18
  • Fixed bug with unrestricted Leader option. (Toffer)
  • Improved help text for "More Resources" and "More Rivers" gameoptions. (Toffer)
This one also break saves, sorry for that, hopefully the last for a long time.
 
SVN-11136
v40.1.1864 - 2020-03-19

Fix

dll did not expose to python a func related to victory conditions. -- Toffer
All Changes

Merge branch 'master' into release -- Toffer
Fixed scientific victory bug after buildinClass removal. -- Toffer
Fix: dll did not expose to python a func related to victory conditions. -- Toffer
All Stone Tool uses and producers obsolete at Iron Working at latest point -- raxo2222
Neanderthal civ now starts with Language instead of Tool Making tech. -- raxo2222
Removed an unused and useless function. -- Toffer
Merge pull request [#483](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/483) from Calvitix/master -- raxo2222
Fixed whitespace mistake in tranlation branch -- raxo2222
Merge pull request [#18](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/18) from caveman2cosmos/master -- Calvitix
Added helpful comment for future reference. -- Toffer
Merge branch 'release' -- Toffer
Mise à jour Txt French after Updates 18.03 -- Calvitix
Update French Txt after TXT Cleaning -- Calvitix
Merge pull request [#17](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/17) from caveman2cosmos/master -- Calvitix
Merge pull request [#16](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/16) from caveman2cosmos/master -- Calvitix
Minor Message Enhancements -- Calvitix
 
SVN-11137
v40.1.1899 - 2020-03-22

Features :hammer:

Language: german translations -- Marco Bellmann
All Changes

Merge branch 'master' into release -- Toffer
Fixed wrong icon and made animals able to see through human disguises again. -- Toffer
Added description to Terra Sigillata resource -- raxo2222
Minor xml form changes. -- Toffer
Minor xml form changes. -- Toffer
Merge pull request [#487](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/487) from SannitaSSJ/master -- raxo2222
Merge branch 'master' into pr/487 -- raxo2222
Revert "help text cleanup" -- raxo2222
found single duplicated text -- raxo2222
fixed txt issue -- raxo2222
Rewert civicoption rename in translation PR -- raxo2222
Fixed errors spotted by validator -- raxo2222
Merge branch 'master' into pr/487 -- raxo2222
Fixed merge conflict -- raxo2222
Merge pull request [#484](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/484) from dsmabell/master -- raxo2222
Fixed mistake in python reported by Fermongu. ([#486](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/486)) -- MattOttawa
Fixed minor typo caught by appveyor -- raxo2222
fixes on Bonus xml -- Sannita
Fixed trailing whitespaces in XML files -- raxo2222
Merge branch 'WIP' -- Sannita
Fixed text duplicates -- raxo2222
Cleaned up whitespaces after TEXT tags -- raxo2222
Merge pull request [#28](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/28) from caveman2cosmos/master -- Luca Martinelli
Merge branch 'master' into pr/484 -- raxo2222
Merge remote-tracking branch 'origin/master' -- Marco Bellmann
Language: german translations -- Marco Bellmann
help text cleanup -- raxo2222
Copypaste messed up - it meant to be EARTH mapcategory -- raxo2222
Fixed tech spawning/obsoletions in spawn infos -- raxo2222
Merge pull request [#27](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/27) from caveman2cosmos/master -- Luca Martinelli
other fixes and cleanups -- Sannita
Misc xml cleaning -- Toffer
minor fixes -- Sannita
another cleanup -- Sannita
another cleanup -- Sannita
another cleanup -- Sannita
Merge pull request [#26](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/26) from caveman2cosmos/master -- Luca Martinelli
Fixed player type issues in spawn infos -- raxo2222
cleanup -- Sannita
Fixed wrong line endings when added map category tags -- raxo2222
Merge pull request [#25](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/25) from caveman2cosmos/master -- Luca Martinelli
All buildings have now map categories -- raxo2222
Reduced animal and barb spawns based on MToS values. -- Toffer
typos -- Sannita
other fixes -- Sannita
Added map categories to all units -- raxo2222
All commented out "map category fix" units already had Earth map categories -- raxo2222
let's restart -- Sannita
another cleanup -- Sannita
Major cleanup -- Sannita
Merge pull request [#24](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/24) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#23](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/23) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#22](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/22) from caveman2cosmos/master -- Luca Martinelli
Merge pull request [#21](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/21) from caveman2cosmos/master -- Luca Martinelli
 
SVN-11138
v40.1.1914 - 2020-03-24

Fix

Some unit place-able buildings should have been National Wonders, oversight from buildingclass removal. -- Toffer
All Changes

Merge branch 'master' into release -- Toffer
Fix: Some unit place-able buildings should have been National Wonders, oversight from buildingclass removal. -- Toffer
Fixed an idiotic spawn code mistake from my last commit. -- Toffer
Some more NPC unit spawn tweaks. -- Toffer
Removed unused functions from CvGlobals proxy. ([#480](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/480)) -- MattOttawa
Reverted a potentially risky change I made to building obsoletion a while back. -- Toffer
Spawn code tweak; adjusted xml to fit new tag logic that bill added back in november. -- Toffer
Fixed the Calender when playing after last turn -- alberts2
Fixes #386
Fixed a python bug, removed comments from regular building xml; they are not helpful, just clutter. -- Toffer
Used wrong feature Type name when I tweaked sami culture feature prereq -- Toffer
Removed 1 unused TXT_KEY I randomly found without looking. -- Toffer
Cultures_CIV4BuildingInfos.xml sami tweak and cleanup. -- Toffer
 
SVN-11139
v40.1.1928 - 2020-03-24

Fix

obsolete buildings could be built after loading a save; data wasn't stored in save after buildingclass removal. -- Toffer
All Changes

Merge branch 'master' into release -- Toffer
Fix: obsolete buildings could be built after loading a save; data wasn't stored in save after buildingclass removal. -- Toffer
Half of all national wonders had missing <bNeverCapture>1</bNeverCapture> tag -- raxo2222
Removed unhelpful comments in CvTeam.cpp; refactored it a bit too. -- Toffer
Great Spy buildings are national wonders. Moved one to late Industrial due to description and its unit. -- raxo2222
Biodome/Wembley/King's Tournaments are NW, AD Agency/Zurich Uplink are regular, punks are cultural specialbuildings and shrines aren't marjked as wonders -- raxo2222
Revert sorting of civicoptions -- raxo2222
Fixed Corporation HQ not being world wonders as they are designed to be. -- Toffer
Fixed scotland yard and universal healthcare not being wonders. -- Toffer
Removed CvPlayerAI::AI_captureUnit -- MattOttawa
Closes #471
Fixed graphical issue and few wonder buildingc;ass oversights. -- raxo2222
 
SVN-11140
v40.1.1939 - 2020-03-26

All Changes

Merge pull request [#494](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/494) from caveman2cosmos/master -- raxo2222
Fixed dump text mistake in local culture promo. -- raxo2222
That XML sort script sometimes mess up indentation. -- Toffer
XML cleaning, got rid of more than half a MB of pretty much duplacted text. -- Toffer
Removed 2 incomplete(?) info classes - RiverInfo and GameTextXML. ([#492](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/492)) -- MattOttawa
Renamed three punks to match rest of punk cultures. -- raxo2222
All Great Wonders now have <iConquestProb>100</iConquestProb> -- raxo2222
Removed functions that return an enum in CvGlobals ([#488](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/488)) -- MattOttawa
 
11141
v40.1.1975 - 2020-03-29


- Added <bCanRemoveWithNoProductionGain> to FOREST_BURNT in build infos if other forests had it. (raxo2222)
- Removed another unused info class - CvCameraInfo (Matt)
- fixed compiler warnings (#499) (MattOttawa)
- Updated FastBuild (alberts2)
- Enforce scenario incompatibility (Version=12). Scenarios outside of mod MUST be updated now. (raxo2222)
- Fixed building giving itself. (raxo2222)
- Enabled demolish of buildings with no hammer cost. (Toffer)
- Moved Myth/Stories Effect to Animalistixc category in special buildings (raxo2222)
- Removed -1 cost tag as its now default value. (raxo2222)
- Prep for making it possible to demolish certain buildings with no hammer cost. (Toffer)
- Buildings that can withstand nukes are now also fireproof. Tweaked some values for culture local buildings. (Toffer)
- Fixed worker upgrades (now its worker -> any animal worker -> industrial worker) (raxo2222)
- Global defines vector (#493) (MattOttawa)
- Removed 2 incomplete(?) info classes - RiverInfo and GameTextXML. Removed some forward declarations that arn't needed. (Matt)
 
Appveyor log
Spoiler 11141 :

SVN-11141
v40.1.1975 - 2020-03-29

All Changes
Merge branch 'master' into release -- Toffer
Reverted my rule change on building burning so that -1 cost buildings can't burn, bNukeImmune has to be added to all myths, story, stories, etc. before this can be allowed. -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Revert "Set arbitrary spawning start dates to beginning of game" -- raxo2222
Set arbitrary spawning start dates to beginning of game -- raxo2222
Added <bCanRemoveWithNoProductionGain> to FOREST_BURNT in build infos if other forests had it. -- raxo2222
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Merge pull request [#502](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/502) from MattOttawa/unused_CvGlobals_class -- Kristoffer
Merge branch 'master' into unused_CvGlobals_class -- Matt
Removed another unused info class - CvCameraInfo -- Matt
fixed compiler warnings ([#499](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/499)) -- MattOttawa
Updated FastBuild -- alberts2
Enforce scenario incompatibility (Version=12). Scenarios outside of mod MUST be updated now. -- raxo2222
Started a review of zAnimals_CIV4BuildingInfos.xml -- Toffer
Finished a review of SpecialBuildings_CIV4BuildingInfos.xml -- Toffer
Fixed building giving itself. -- raxo2222
Enabled demolish of buildings with no hammer cost. -- Toffer
Moved Myth/Stories Effect to Animalistixc category in special buildings -- raxo2222
Removed -1 cost tag as its now default value. -- raxo2222
Fixed issue with last commit. -- Toffer
Prep for making it possible to demolish certain buildings with no hammer cost. -- Toffer
Buildings that can withstand nukes are now also fireproof. Tweaked some values for culture local buildings. -- Toffer
Fixed worker upgrades (now its worker -> any animal worker -> industrial worker) -- raxo2222
Merge pull request [#32](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/32) from caveman2cosmos/master -- MattOttawa
Global defines vector ([#493](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/493)) -- MattOttawa
lol, raxo ninja'ed me caausing me to add a duplicate text entry instead of an entirely new one. -- Toffer
Fixed a text issue with neanderthal culture promotion. -- Toffer
Removed 2 incomplete(?) info classes - RiverInfo and GameTextXML. Removed some forward declarations that arn't needed. -- Matt
Merge pull request [#31](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/31) from caveman2cosmos/master -- MattOttawa
Merge pull request [#30](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/30) from caveman2cosmos/master -- MattOttawa
Merge pull request [#29](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/29) from caveman2cosmos/master -- MattOttawa
Merge pull request [#28](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/28) from caveman2cosmos/master -- MattOttawa
Merge pull request [#27](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/27) from caveman2cosmos/master -- MattOttawa
Merge pull request [#26](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/26) from caveman2cosmos/master -- MattOttawa
Merge pull request [#25](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/25) from caveman2cosmos/master -- MattOttawa
Merge pull request [#24](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/24) from caveman2cosmos/master -- MattOttawa
Merge pull request [#23](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/23) from caveman2cosmos/master -- MattOttawa
 
11142
v40.1.1984 - 2020-03-30
  • Made new building-tag that nationally adjust the hammer cost by a percentage for specified buildings for each instance of this building that is built. It is similar to (Toffer)
    • Only used by local culture buildings atm.
  • Continuation of review on zAnimals_CIV4BuildingInfos.xml (Toffer)
  • Fixed the strength display in the selected unit pane (alberts2)
  • Removed duplicated mapcategory line in one of buildings. (raxo2222)
 
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